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Supermarket Chaos

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Supermarket Chaos

patch 1.1.3!!!

Enhanced Save and Recovery Logic - Improved the overall save and recovery logic. - You can now view a list of previous backups in the menu and select the one you want. - Improved some translations and carried out optimization work. Hello! This update focuses on strengthening the overall save and recovery logic. Previously, you could only open the backup folder or manage a single backup. You can now view multiple backups in a list from the menu and select the one you want more easily. To provide a more stable experience, we tested over 40 different scenarios. However, since it is realistically impossible to cover every situation that could arise, we understand that the system may not yet be perfect. We will continue improving its stability. If you encounter any inconvenience or problems, please let us know anytime through the comments or by email. As you are well aware, we know that you are looking forward to new achievements and maps more than these behind-the-scenes changes. We also want to bring you new content as soon as possible, but this groundwork is essential for expanding the game smoothly in the future—especially for preparing multiplayer. We would greatly appreciate your patience and understanding for just a little longer. Have a great day!

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Supermarket Chaos

patch 1.1.2!!

- Fixed textures for some products (yes, it's tuna hummus) - Improved mouse X-axis and Y-axis inversion so the settings are also supported on gamepads - Added borderless windowed mode - Bug fixes and optimizations Have a great day today, too!

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Supermarket Chaos

hotfix 1.1.1

We have fixed an issue introduced after the 1.1.0 update where some save data could conflict with cloud saves. This was a major update that added a new map and included many internal structural changes. During that process, cloud save conflicts could occur in certain situations. Hotfix 1.1.1 addresses this issue. We sincerely apologize to everyone who experienced inconvenience. We will keep working to provide more stable updates. We also plan to provide a new save file loading method soon that can help prevent similar situations and create backups if they occur. We are also working on adding achievements, which many players have requested. Thank you, as always, for your feedback. Have a great day.

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Supermarket Chaos

patch 1.1.0!!

![patch 1.1.0!!](https://clan.fastly.steamstatic.com/images/46153297/4b4fbc643464b4dcb19990937ee152912a86ef23.png) - New map: - Lobby screen added Hello, everyone. We're here to share the new map update many of you have been waiting for! This new map was created around the concept of a **convenience store in a dream **. For players who found the 4668-item cleanup a bit overwhelming, or who want a lighter organizing session, this map contains ** 2628 items to organize **. Don't worry. A ** Super Super Supermarket** map for players who want even more organizing is also in development. Here's a little more about the convenience store map. - Choose from several skies, including sunset, morning sky, and space, then organize the convenience store beneath them. (The Earth map is my personal favorite.) - To match the Japanese convenience store concept, dozens of new objects have been added, including snacks, canned beer, and magazines. - During play, three stickers will appear periodically. Pick the one you need most for the situation and put it to use. We hope you enjoy playing, and we'd love to hear your feedback. Thank you as always for being with us. See you in the next update!

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Supermarket Chaos

About Multiplayer and the Next Update

![About Multiplayer and the Next Update](https://clan.fastly.steamstatic.com/images/46153297/df1b40e09c78a096db61c4d7eb4c5567388d2383.png) Hello, everyone. Today, we would like to talk about the direction of our upcoming content. First, thank you sincerely to everyone who sent us fun ideas and valuable feedback. After carefully considering your feedback, we have decided that our next major goal will be **multiplayer **. As many of you know, this game was originally built around single-player. Because of that, implementing multiplayer means we need to redesign and revise a significant part of the game's structure from the ground up. It will not be an easy task, but when we imagine all of you enjoying the game together, we believe it is absolutely worth the challenge. However, because this work will take quite some time, we will need plenty of your feedback and a little patience throughout the process. We are currently aiming for ** the first multiplayer beta test sometime between August and September **, and our goal is to provide a stable multiplayer experience within this year. Multiplayer is currently planned with 2-4 players in mind first, but this has not been finalized. Of course, multiplayer is not the only thing we are preparing. We have also received many requests for new maps. However, new maps take quite a bit of time because many parts, including modeling work, have to be created from scratch. So first, we would like to provide additional content a little faster in the form of a new mode. In particular, for those of you who enjoy symmetrical play, we are preparing ** a small experimental new mode **. We are aiming to show it as soon as possible, but since we are currently working on both multiplayer and the new mode at the same time, the schedule may slip a little. We would appreciate your understanding. All updates mentioned above are planned to be ** provided for free**. The game still has many shortcomings, but we are truly grateful that so many of you are enjoying it. We hope these updates can be a small way to repay the love you have shown us. Have a great day, and we will be back as soon as possible with the new mode.

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