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Rainbow Six Siege

MARKETPLACE & ECONOMY: A NEW DIRECTION

![Patch notes image](https://preview-staticctf.ubisoft.com/dwxVXsNqnydGrw88EMJIpsItBvp1bB36/6C1Eqflqdc0riY5nz06NcK/7cd5bf0fbdaf10dc61a8c8805b8eb073/Y11_Streaming_Announcement_960x540.jpg style=background-repeat: no-repeat; box-sizing: border-box; vertical-align: middle; border-style: none; margin: 0px -30px !important; width: calc(100% + 60px) !important; max-width: calc(100% + 60px) !important;) **Marketplace & Economy: A New Direction ** Since its introduction, Marketplace has been a meaningful step forward for trading and player-driven economy in Rainbow Six Siege, but it has also revealed important new challenges, both in player security and in how the in-game economy functions overall. We’ve seen harmful behaviors like account theft, botting, and credit transfers, with a significant share of transactions tied to malicious activity. At the same time, the Marketplace introduced economic issues such as pricing instability, distorted item circulation, and broader imbalances. Reintroducing it today would bring back both security risks and economic disruption, which is why we need to focus on rebuilding a safer, fairer, and more robust system. This includes stronger account protection, better monitoring tools, and a trading system that fits within a balanced in-game economy. Alongside this work, we’re also making adjustments to the broader economy to improve how players access and experience content. ## SEASON 3 - UPCOMING ECONOMY CHANGES Starting in Season 3, new event packs will transition to R6 Credits only. M.U.T.E. Protocol: Flesh & Metal and Rengoku will be the final events where new collection packs can be purchased with Renown.** Older collections will, however, return with dual-currency options, creating more opportunities to spend Renown and keeping it meaningful and more rewarding over time. ** We’re also making** Masterpieces more accessible **, one of the key improvements coming to events. Previously, unlocking a Masterpiece required completing an entire collection, limiting access to a small portion of players each season. Going forward, starting with Season 3, you’ll be able to purchase the Masterpiece directly with R6 Credits and it will include event packs. As we continue rebalancing the economy,** Marketplace will remain closed **. Reintroducing it is not only a matter of fixes; it requires** rebuilding key foundations to address both security and economic challenges in a sustainable way. ** Our goal is to build a system that protects players and delivers a fair, rewarding, and lasting in-game economy for all.** This is a long-term effort, and while that work continues behind the scenes, our immediate focus is on delivering gameplay improvements.**

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Rainbow Six Siege

COMMUNITY CHECKPOINT #3 RECAP: RANKED 3.0, DOKKAEBI UPDATES & MORE

![Patch notes image](https://staticctf.ubisoft.com/J3yJr34U2pZ2Ieem48Dwy9uqj5PNUQTn/3G82fRcU0QSQmmjHd1vCtl/5797512d56eabb785d0d7c3c407a7651/Y11_Streaming_Announcement_960x540-upd_low.jpg style=background-repeat: no-repeat; box-sizing: border-box; vertical-align: middle; border-style: none; margin: 0px -30px !important; width: calc(100% + 60px) !important; max-width: calc(100% + 60px) !important;) ### RANKED 3.0: EARLY ADJUSTMENTS & PLAYER FEEDBACK Following the rollout of Ranked 3.0, the team addressed several key topics raised by the community, focusing on clarity, fairness, and long-term competitive integrity. **Placement Matches & Progression ** Placements this season were designed to reveal a player's existing skill level from the previous system, Ranked 2.0, where ranking was tied to hidden MMR. The goal was to make that skill level visible again at the start of the season. However, the team acknowledged that placements didn't feel impactful enough for many players. Adjustments are already planned so placement matches will carry more weight in determining starting rank in future seasons. ** Champion Rank Philosophy ** Champion is intended to represent sustained, high-level performance and not a short snapshot at the start of a season. Because of this, players cannot place directly into Champion. Instead, it must be earned through consistent performance over time in a constantly evolving competitive environment that includes new operators, maps, and balancing updates. ** KDA and Rank ** KDA is not a factor in rank progression. Siege prioritizes teamwork and impact, where roles like support, intel gathering, and utility usage can be just as impactful as eliminations. The system is designed to reward winning as a team rather than individual stat performance. ** Rank Distribution ** Players highlighted issues with rank distribution early in the season, particularly clustering in higher ranks. This is not intended for long-term experience, and future adjustments to placement matches aim to create clearer separation between ranks and improve matchmaking quality. ** System Improvements Already in Progress ** The team has already implemented several updates based on feedback and live data: - ** Minimum Rank Point gains **were introduced to prevent progression from feeling stalled - ** RP fairness adjustments **to ensure players in the same match lose and gain points more consistently - Ongoing tuning to improve transparency, fairness, and trust in the system These changes are part of an ongoing effort to refine Ranked 3.0 over time. ### DOKKAEBI BALANCING UPDATES The Dokkaebi remaster has been one of the most discussed changes this season. The team revealed that her redesign was the result of nearly** two years of iteration **, ultimately requiring a full rework of her balancing tools. While the new design successfully addressed long-standing issues, it also led to an overcorrection to restore her impact, resulting in her current strength level. Below you can find what's being done to address this both now and moving forward: ** Short-Term Adjustments ** Incremental updates are being deployed this season: - ** Update 2.1: **Introduces a global cooldown on her Jegeo Playload to reduce spam - ** Update 2.2: **Moves to a per-target cooldown system, allowing better control and counterplay ** Future Counterplay Improvements ** Looking ahead to Season 3, Dokkaebi's ability will shift to a signal-based system: - Defenders like** Mute **and** Tubarao**will be able to interrupt the signal - If the signal is not interrupted, then the payload will then be delivered and the phone will explode. These changes aim to maintain her identity as a powerful attacker while improving*counterplay*and*fairness*. The team also noted that the new seasonal content cadence allows for faster and more responsive balancing updates throughout a season. ### CALYPSO CASINO: LEARNING FROM PLAYER EXPERIENCE The team also discussed that the introduction of Calypso Casino provided valuable insights into how new maps are integrated into Ranked. **Balancing Variety and Exposure ** While featuring Calypso heavily ensured players experienced the new content, it also reduced overall map variety, something players clearly missed. The team is now exploring alternative ways to encourage engagement with new maps without limiting variety across the playlist. ** Tips for Learning New Maps ** Players looking to improve their map knowledge can take advantage of: - Clear House mode - Landmark drills - Community-created guides and content The team also confirmed ongoing discussions around improving tools to help players learn maps when they are first introduced. ### 1v1 PLAYLIST RETURNS The 1v1 Playlist is making a comeback at the midway point of Season 2, following strong engagement and positive feedback from players. ** Player Feedback & Improvements ** Feedback from surveys highlighted clear priorities for the mode: - A more competitive experience - Reduced downtime between rounds - Greater map variety - Improved pacing and systems These insights directly shaped the next iteration. ** What's New in the Next Iteration ** - Expanded map pool (from 3 to 5 maps) - Improved matchmaking - Faster pacing with reduced prep time and clearer objectives - New** Attrition system**replacing operator bans - Improvements to overall match flow and variety *Looking Ahead* **While a Ranked version of 1v1 isn't included yet, it remains one of the most requested features. The team is focusing on refining the core experience first before introducing a competitive layer.** ### FEEDBACK CONTINUES TO SHAPE SIEGE Throughout the discussion, the dev team reinforced that player feedback remains central to ongoing updates. From Ranked adjustments to playlist improvements, community input, paired with live data, continues to guide development priorities. ### WATCH THE FULL LIVESTREAM For more details and deeper insights from the dev team, watch the[ ** Community Checkpoint #3 livestream VOD**](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Frainbow6)and hear directly from the developers about what's next for Rainbow Six Siege.

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Rainbow Six Siege

Y11S2.1 PATCH NOTES

![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/9234af3e01ad2b923dcd6cd777fb176493d68b29.jpg) ## BALANCING ### DOKKAEBI Introducing a cooldown will limit the ability to chain activations in quick succession, reducing constant pressure on Defenders. This change creates more defined engagement windows, giving Defenders additional opportunities to reposition between uses. It also reinforces the importance of timing and coordination for Dokkaebi players. **JEGEO PAYLOAD ** - Cooldown: 7 seconds. ## REFINEMENT CHANGES These are small adjustments that don’t aim to alter an Operator’s overall power level or flexibility. Instead, they focus on polishing gameplay details, improving consistency, and enhancing quality-of-life without shifting the meta. Our goal is to maintain a steady stream of these refinements alongside major updates, helping the game evolve and improve at a constant pace. ### SENS A small boost to Sens battery will allow them to be more flexible around the R.O.U. Projector System. ** R.O.U. PROJECTOR SYSTEM ** - Battery duration increased to 15 seconds (was 13 seconds). ### IQ This change aims to give IQ more comfort while using her Electronics Detector. ** ELECTRONICS DETECTOR ** - Range increased to 22 meters (was 20 meters). ### ASH Deploying breaching rounds will now require less precision thanks to the extra range. ** BREACHING ROUND ** - Increased Breaching Round explosive damage range to 2.2m (from 2m). ### FINKA This change aims to make Finka more reliable. Charges will be available faster, allowing her to give better coverage to the team. ** ADRENAL SURGE ** - Reduced ability cooldown to 18 seconds (was 20 seconds). ### THATCHER Thatcher’s EMP radius is already in a healthy spot, but grouping multiple gadgets into a single throw can sometimes require awkward positioning. This change is intended to make that interaction more comfortable and consistent, without increasing Thatcher’s overall power. ** E.G.S. DISRUPTOR ** - Increased effect radius to 1.85 meters (was 1.75 meters). ### THORN In Y10S4.2, Thorn received a set of changes that significantly increased her win rate and presence. With this update, we are introducing a small adjustment aimed at trimming her power level by reducing the punishment for surviving Razorbloom Shells, making successful escapes slightly more forgiving. ** RAZORBLOOM SHELL ** - Limping effect applied after hit reduced to 10 seconds (was 15 seconds). ### SC3000K Zero’s weapon is already in a healthy state, but we are slightly smoothing its recoil. This set of changes is intended to improve recoil consistency and comfort across all input types, without affecting the weapon’s overall effectiveness. ** RECOIL – \[M&K & CONTROLLER] ** - Horizontal: Smoother horizontal recoil on all burst stages. ### BULLET PROOF CAMERA Opportunities to use the Bulletproof Camera’s EMP Dart are limited, so we want each activation to feel more impactful. This small improvement is intended to make it easier to hit enemy electronics. ** EMP Dart** - Increase EMP Dart Explosion Range to 0.75m (was 0.55m) ## BUG FIXES ### GAMEPLAY Fixed - Players can go prone to cancel the sprinting animation and shoot immediately. Fixed - Defenders in a Clear House match can lose the ability to pick up their devices. Fixed - Rappelling Attackers can get stuck entering a barricaded window or balcony while the corner turn prompt is displayed. ### LEVEL DESIGN Fixed - On the Fortress map, Attackers can defuse the bomb behind the first floor Hammam room's folding screen. Fixed - On the Outback map, Defender drones do not lose signal when thrown from the roof above the second floor Party room. ### OPERATORS Fixed - Solis can identify Attackers' electronic devices without activating the Spec-IO Electro-Sensor's Overclock. Fixed - Dokkaebi's tablet is missing when accessing the network while prone. Fixed - On the Emerald Plains map, Solid Snake can crouch while on the lower rooftop near EXT Garden to detect enemies on the second floor. Fixed - Solid Snake can briefly detect enemies one level below by going prone and rotating near a wall. Fixed - Solid Snake's Soliton Radar Mk. III loses functionality if players activate it while cycling weapons. ### AUDIO Fixed - No audio when the Voice Chat input mode is set to Push to Talk. ### USER EXPERIENCE Fixed - All users end up with an infinite loading screen when an Attacker selects the XK23 weapon with horizontal grip attachment. Fixed - The pre-destruction setting has no effect on the Calypso Casino map when it's turned on for Landmark Drill and Clear House playlists. Fixed - Players are unable to reconnect to custom online matches. Fixed - Browse Playlists button is greyed out after players finish a Siege Cup session. Fixed - The Match Round Score in the Cup brackets does not accurately reflect the ongoing score. Fixed - Charm displayed in the Ranked Rewards tracker does not correspond to the rank achieved by players. Fixed - Attempting to rejoin a Quick Match causes players to be placed in PVP matchmaking instead of PVE matchmaking. Fixed - Progress gauge for Jackal's Eyenox Model III is not filling around the button prompt. Join the discussion on[X](https://twitter.com/Rainbow6Game/),[Instagram](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.instagram.com%2Frainbow6game%2F),[Reddit](https://www.reddit.com/r/Rainbow6/),[Discord](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Frainbow6),[Facebook](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.facebook.com%2FRainbow6%2F),[WhatsApp](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.whatsapp.com%2Fchannel%2F0029VbBqYEYHltYEBIGWEE01),[TikTok](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.tiktok.com%2F%40rainbow6game), and[YouTube](https://www.youtube.com/@Rainbow6). Encountering a bug? Report your experience at[R6Fix](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fr6fix.ubi.com%2F).

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Rainbow Six Siege

M.U.T.E. Protocol Live Now in Rainbow Six Siege

**M.U.T.E. Protocol Is Live ** M.U.T.E. Protocol is live from June 23 to July 14. Enter a fast-paced 5v5 Arms Race mode where every elimination upgrades your weapon. Push through the tiers, reach the final weapon, and secure the objective before your opponents. Momentum is everything. Every fight moves you closer to the win. Watch the trailer below to see M.U.T.E. Protocol in action. ![Patch notes image](https://steamcommunity.com/public/shared/images/responsive/youtube_16x9_placeholder.gif) **## The Tower ** Take the fight to the Tower. Battle through a multi-stage arena where each level restricts routes and drives players into fast, high-pressure engagements. Every round pushes you forward into tighter combat zones and constant encounters. ![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/58712f0adda8a50d41354181d5bffa25149c38cd.jpg) **## Free Event Rewards ** Start your progression with free rewards. Log in during the event to claim a free pack and begin building your collection. Additional rewards can be earned through gameplay and challenges as you progress through the event. ![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/b708a98b0d77bc2f6e4504ed71c03ab292ae6805.jpg) **## Event Collection ** Unlock an exclusive range of cosmetics through the M.U.T.E. Protocol collection. Discover weapon skins, gear, and more across the full set. Build your collection and expand your loadout with items designed for high-intensity play. Access the full collection on the event page. ![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/8b5e27e37704b4a97d2fcd6935dabb974af9af40.jpg) **## Sounds of the Future – Memento** Complete the event collection to unlock the final reward. The Sounds of the Future UMP45 is a mythical memento reserved for players who complete the full set. Finish the collection to secure this standout weapon skin. ![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/7706b7b604c3ec2c6cf67094ce95788727d5cb0d.jpg) ## Twitch Drops Earn exclusive rewards by watching Rainbow Six Siege on Twitch. Link your account and tune in during the event to unlock a special drop available for a limited time. ![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/6ff59710bfe65acf854b1fa49d3b4afcffa94f04.jpg) [https://www.twitch.tv/rainbow6](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.twitch.tv%2Frainbow6)

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Rainbow Six Siege

Dead by Daylight & Rainbow Six Siege

Plunge your enemies into fear by equipping Vigil, Nøkk, and Alibi with the most terrifying Dead by Daylight outfits, available now in exclusive bundles. The time has come to unleash the horror. ## Vigil The Trickster ![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/e186fbef26c981a4638c8b28d11b9e31cbc5fd03.jpg) Between spectacle and invisibility, become a presence as captivating as it is elusive on the battlefield. Vigil dons a new outfit inspired by the iconic Trickster from*Dead by Daylight*. ## Nøkk The Nurse ![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/bf17ca04e266b430954de21f4cfd5c29a1119368.jpg) Worn bandages and a distorted silhouette, Nøkk exudes a cold, unsettling presence, as if torn from a place that should never have been left. Discover her in an outfit inspired by The Nurse from*Dead by Daylight*. ## Alibi The Legion ![Patch notes image](https://clan.akamai.steamstatic.com/images/8328525/1b9b5d28e7664d2a64156fdc0d69ca3abe4c2971.jpg) Between deception and chaos, Alibi embraces a more raw, unpredictable presence. Inspired by The Legion from*Dead by Daylight*, her outfit blends a rough mask with urban aesthetics, giving her decoys an even more unsettling edge. You won’t know which one is real… until it’s too late.

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