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iRacing

2026 Season 3 Patch 2 Release [2026.06.24.02]

![2026 Season 3 Patch 2 Release [2026.06.24.02]](https://clan.fastly.steamstatic.com/images/7602248/bc5732ea7eafe12361ca3cefd0edca5c28073111.png) ## 2026 Season 3 Patch 2 Release Notes \[2026.06.24.02] ======================================================================== ## Patch Release: —--------------------------------------------------------- - This release is a Patch, focusing on additional updates, improvements, and fixes for the 2026 Season 3 Release. ## iRACING Launcher —--------------------------------------------------------- ### Paint Kit - Fixed an issue where car paints would not render accented characters when painting a driver name onto a car. ## Simulation —--------------------------------------------------------- ### General - Fixed an issue where having accented or some non-english characters in your Windows username could prevent the Simulator from launching. ### Race Control - For the race control rules governing pit speed limit, the rules will now have a notion of how far ahead of where the car is now it should be within given timeframes regardless of speed. This should provide a brief and small relaxation for physical oscillations of the car when vehicle speed is very close to the strict speed limit. - For the recent Pit Speed Limiter changes, added some additional preventative measures to the system for stopping inadvertent overspeed. - Updated some of the race control systems governing pit speed limits to provide a bit more leeway for vehicles entering pit lane. - Fixed an issue with Heat Racing where if a track had its "maximum allowed cars on track" value set lower than its "number of starting grid locations", it could fail to generate enough heat sessions to work correctly. - Fixed an issue that would prevent an event Admin from rewinding to the start of an event that only had a Qualify and Race session. ### User Interface - For the Weekend Rules display, the qualifying scrutiny rules are now always displayed in all sessions. - For the Weekend Rules Widget, re-added the Pace Speed and Pit Speed values back to the display. - The Incident Tracker and Session Rules UI elements are now always at 100% opacity. - For the Settings menu, fixed an issue with the 'Only Show Controls for Current Car' behavior. - For the Fuel Calculator widget, fixed a Simulator hang that could occur when a calculated stint length was incorrectly estimated as zero milliseconds. No one is that fast! - For the Fuel Calculator, fixed a crashing issue with both the Mercedes-AMG W12 and W13 E Performance cars. - For the Fuel Calculator widget, fixed an issue where the stint calculations were not running correctly. - Fixed an issue where Session Entries could appear empty in Replays. - Fixed an issue where the Session Entries "Expand All" button was not usable for team races. - Fixed an issue with improper Session labeling in the Session Results tab during Heat Racing Consolation events. ### Spotter/Crew Chief - A new Ukraine-Vitaliy_Chizhuk spotter pack has been added! - Many thanks to Vitality for the hard work on this! - Added some additional spotter pack audio updates for: - Chinese-Tong_Li - Italian-Renzo_A_Olivieri - Italian-Marco_Arcidiacono - Spanish-Ari_Cejas ### Telemetry - Fixed an issue with pace car telemetry collection. ## Cars —--------------------------------------------------------- ### GT3 - Dry traction control intervention at the most restrictive end of the range has been reduced - TC1, TC2, or TC11 remain unchanged, based on the vehicle. Wet TC intervention at the low end of the range has been reduced, max assist remains the same. These changes are scaled across the entire Dry or Wet range, so most settings have been fine tuned. ### BMW M8 GTE - Fixed an issue where the rear anti-roll bar stiffness selection was not working correctly. ### Chevrolet Corvette C8.R GTE - Fixed a text error in the pit stop black box. ### EURO NASCAR V8GP - Fixed an issue with the spoiler color for the fixed paint scheme. - Removed the ability to alter fuel level during fixed setup events. - The appearance of scrape damage on the side panels has been tuned based on vehicle damage. - Opponent vehicles should now appear to have the correct spoiler position and tire compound equipped, based on what the driver is actually using. ### Mercedes-AMG GT3 2020 - TC settings for all setups have been updated. ### Modified - SK - (BOTH) - Increased effectiveness of FFB Low-pass filter to try and stop high-strength FFB oscillations when the cars are stopped. ## Tracks —--------------------------------------------------------- ### Algarve International Circuit - Barney, Legendary Flagman, is now equipped with a proper flag - he no longer needs to only use his hands to signal race control correctly. ### Charlotte Motor Speedway - (Legends Oval) - Fred's pace car pit entry technique has been upgraded so he gets onto the "Apron" part of the track faster, and prevents "passing the pace car" penalties. ### Qualcomm Circuit (Naval Base Coronado) - Fixed an issue where crowds would remain when the grandstands were set to be invisible. These were some devoted fans! - The aircraft carrier number and name have been corrected.

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iRacing

2026 Season 3 Patch 1 Release [2026.06.12.02]

![2026 Season 3 Patch 1 Release [2026.06.12.02]](https://clan.fastly.steamstatic.com/images/7602248/5be139be95bfcb24ebc480a80d58fafe355040e5.png) ## 2026 Season 3 Patch 1 Release Notes \[2026.06.12.02] ======================================================================== ## Patch Release: - This release is a Patch, focusing on additional updates, improvements, and fixes for the 2026 Season 3 Release. ## iRACING Launcher —--------------------------------------------------------- ### Demo Drive - Fixed an issue where the BMW M2 Racing (G87) was unavailable for use. ## Simulation —--------------------------------------------------------- ### Installer - Fixed an issue where iRacing was not correctly prompting the required installation of Microsoft VC redistributable packages that are needed by iRacing to function. ### AI Racing - AI Drivers have completed boot camp, and are now fully trained and ready for racing at Qualcomm Circuit (Naval Base Coronado)! - Fixed an issue where AI Drivers could incorrectly apply brakes when being bump drafted. - AI Drivers have improved their overall skills with the EURO NASCAR V8GP. ### User Interface - Fixed an issue where Keybinds for other controllers were shown when activated. For example, now if two devices with the same button ID are bound to different actions, they will both work, and correctly show up as distinct Controls when the buttons are pressed on the Settings > Keybinds screen. - For Control Profiles, fixed an issue where loading a car with a Legacy car-specific profile, when you've already defined a global default, does not import the old profile data. - For the Session Entries and Black Boxes, tire compound indicators are now correctly reset when leaving a Session, and are hidden when a participant leaves the event. - For the Relative Widget, fixed an issue with overlapping time and license on the large template. - Updated the UI positioning logic when using a VR device. - Fixed an issue where the focus driver display was not loading the default position correctly in VR. ### Race Servers - Fixed a spooky issue where ghost and reference lap cars were completely invisible. ### Controls - Fixed an issue with controls and H-pattern calibration, where the same control/button could not be used for incremental versus absolute gear shifting. iRacing once again allows for both types of controls to use the same buttons/gear positions on a wheel or H-pattern shifter. ### Spotter/Crew Chief - Some vehicle damage calls from the Spotter have had their priority upgraded. - Fixed an issue where the spotter text messages would not fall back to the hard-coded defaults if they were missing from a spotter pack. - The Mandarin-Tong_Li spotter pack has been updated. Thank you, Tong Li! ### Telemetry - Telemetry may now optionally log ALL cars in a Session. - A new app.ini switch, \[Misc] irsdkLogAllCars=0. When set to 1, all the CarIdxXXX arrays will be allowed to grow to the actual size of the entries table. ## Cars —--------------------------------------------------------- ### GT3 - Fixed an issue with rotary dials and dynamic Traction Control (TC) settings. - More sensible default TC settings have been applied throughout the class. ### EURO NASCAR V8GP - Fixed an issue with brake bias incorrectly reporting as bar balance in the garage and black box. - Slightly reduced transmission whine sounds. ### Formula Vee - Cutlass & Conqueror - Fixed an issue where the pit crew forgot to make sure their tents used the same colors as the driver's car. A quick trip to the fiber arts store solved this problem. ## Tracks —--------------------------------------------------------- ### Algarve International Circuit - Fixed an issue with track name localization. ### Charlotte Motor Speedway - (Dirt Road) - Track map has been added. ### Circuit de Nevers Magny-Cours - Near fences have been converted to real 3D objects. ### Oran Park Raceway - Loading background image has been updated. - The main garage is now a solid object. ### Qualcomm Circuit (Naval Base Coronado)! - AI Drivers have completed boot camp, and are now fully trained and ready for racing at Qualcomm Circuit (Naval Base Coronado)! - Rotated the track map to a better orientation, and updated it. - Some overlapping crowd members have been removed. - Brake markers and some ads have been updated. - Some extra pit area catch fences have been removed.

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Frequently Asked Questions

Is iRacing down right now?

iRacing servers look online as of the latest probe. Last checked Mon, 13 Jul 2026 16:07:11 GMT.

How does StatusTimer check iRacing server status?

We combine official status signals, network probes, and live audience metrics (1,053 Steam players) to avoid showing stale or invented data.

How often is iRacing monitored?

iRacing is on an active monitoring schedule. Core priority titles are checked every few minutes; other catalog games follow a slower tier-based schedule. Heartbeat history and incident tracking appear here once monitoring is established.

Why is there limited outage history for iRacing?

Either the game is newly monitored or servers have been stable. We only publish incident copy when real events exist.

Where can I read iRacing patch notes and updates?

Official patch notes and game updates for iRacing are listed on this status page and in our news section when publishers release them.