AdventureIndie

Is Far Far West Down?

See if Far Far West servers are up, check recent outages, and read the latest game news.

Latest updates

News & Patch Notes

All Far Far West news

Far Far West

Devlog - July

![Devlog - July](https://clan.fastly.steamstatic.com/images/45651795/d45d566e3e781ea3291f4f9c127e4f4d92467a78.png) 🔥 THIS SUMMER, WE’RE COOKING 🔥 ### (It’s really hot outside..) Howdy y'all! Welcome to a big catch-up devlog covering most of what the team has cooked up between the last update and **early July** 👽 So, what’s been happening behind the curtain? Let’s take a look! *Keep in mind that everything below is **WORK IN PROGRESS** and might not ship as shown. We’re still cookin’ for now!* ## The Zurkers keep crawling out of the spaceship Our new sci-fi invader faction, the **Zurkers**, keeps on growing! Their faces are a bit glitchy for now, since we still haven’t managed to get them to sign a release form for their image rights. (Actually, we’re still in the early stages of the army and have a LOT of work to do before showing anything too detailed to you all.) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/255c39a29b5ee29769ce0abeef869f6d93a9d287.png) *Concepts & 3D models by @Capp and @MashArt / Textures and rigs by @Adrian* ## New exploration POIs: Lighthouses A new family of **Lighthouse ** points of interest is now scattered across the maps. If you’re careful enough with your jumps, you’ll learn a lot more about your surroundings! Instead of getting the Anvil, Refiner, and Copy Press revealed for free on the minimap, you’ll now have to climb lighthouses and water towers, then play a minigame to reveal the whole map! The idea is to reward decision-making, not pure luck. You can still stumble onto any hidden structure by exploring on foot, but a lighthouse will light your way with ease. ***This feature is still WIP and needs some balancing and polish (sounds, VFX)*** [carousel autoadvance="true"] ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/27eff2bc8b1a443d17d5f48181d22e604c89d4ac.png) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/23b900c33ab403635a8f84239f5f4063ae46dd5e.png) [/carousel] ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/cb6b697d0dea4ffbf98b30201f0a92099aafef19.gif) *Level Design by @Promium / Level Art by @Erton* ## The Jungle map needs some explorers! Mysterious places have been spotted deep in the Jungle… A questline has been added! Explore 3 underground dungeons and collect all the ancient scrolls to unlock the brand-new Hellfire map! *There’s also a secret, but since it’s a secret, I can’t tell you there’s one.* [carousel autoadvance="true"] ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/3990f6f2a1b6367cff45e230ce68d349c24076b6.jpg) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/4473992dce8c2113e24b56bddd83f5f4bc08fd64.jpg) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/3f4749270ac942631d419e23ab1aa5927d98d9b7.jpg) [/carousel] *Level Design by @Promium / Level Art by @Erton* ## The Hellfire map The **Hellfire** map is almost done, and it’s already crawling with Cryptics waiting to ambush you. [carousel autoadvance="true"] ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/ddb25e9e1fb7412ae3dd8b9a99fb33b846826b82.jpg) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/fbb7ca2a5a9d78c28a901b3b60d3395f57b2fd2b.jpg) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/46a0c70b176c0d038e85e3485c9492740f226879.png) [/carousel] *Level Design & Level Art by @Erton* ## The Redwood Forest map Work has started on a brand-new map: a **giant redwood forest**. Think towering trees wrapped in climbable wooden platforms, with vertical paths to fight your way through. Very early days for now! [carousel autoadvance="true"] ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/5ed87af1b2d33a87967c34bdd5549779223b0c42.jpg) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/b242367eaf2305ee71ad9ccf75c6a12ccedbda6e.jpg) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/c1b0391c87ffdc5b74be43b370e60004684aafc4.jpg) [/carousel] *Level Design & Level Art by @Erton* ## Melee weapons… are COMING! It’s time to get up close and personal, don’t you think? A whole rack of **melee weapons** is cooking! We’re still working out exactly how they’ll play and how to balance them with the rest of the game, which is why there’s not much footage to show just yet! [carousel autoadvance="true"] ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/b0d6f0c47a5b57a15cc22fa9d8bc8eea903d8601.png) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/5cf24070accd61697af1268977134cc600ddc450.png) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/93f1f92e493f2cc03de81f5fa57eecfb5208ace4.png) [/carousel] *Concepts & 3D models by @Capp and @MashArt / Textures and rigs by @Adrian* ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/f8eec99562407393a5704bb989d1da0c6a3af42f.gif) ## Skins? SKIIIIIIIIIINS! The art team has also whipped up some fresh skins! ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/0dd511438438fa16c64e5efd6270f6aeee8924fd.png) *Original fanart by community member @Swolf, reworked and modeled by @Capp - The Aviator* ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/86ec1723e92438939a4b9f69b9602fd14c032077.png) *Concept & 3D model by @MashArt - Bullet Bob! The new weapon smith!* ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/f4686d7f1da330331c476d26a4b30fc34326e4c5.png) *Concept & 3D model by @Capp - Arizona Jones, the Jungle quest NPC!* ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/f76c3a784506a0bfb6fb960dc4b6e7a0c9cb37f3.gif) Rig by @Adrian ## A new element? Definitely. A most-requested one? For sure. I’ll just leave you with a screenshot that should be more than enough of a visual clue to guess what it is. ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/46a0c70b176c0d038e85e3485c9492740f226879.png) And since I love to cultivate mystery, I’m sending this one along too. (It’s a shield.) (This is no longer a mystery.) (The shield mechanic is coming.) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/096499e87de5f9f30eb657cf381d49b3f5dc00e3.png) ## Jokers. More Jokers. And after that, even more Jokers. We’re adding some quality-of-life improvements to Jokers! We’re also cooking up a *LOT* (30+) of new Jokers, some designed specifically to make melee builds viable. It’s a first step toward our bigger goal of diversifying builds! ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/c09f54965e359c55f3bb0ea04c650989edb54c2f.png) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/5025a004fa063043bc1b31cc1aed7ea57b11f0d5.png) ## Two new members on the team! We’ve had two fresh faces join the crew recently! **PROmium ** is here to handle a whole bunch of level design and programming stuff, from quests to enemies and more. The man fears nothing. ** Teeto ** will handle everything tech-related, meaning more programming stuff, but not the same kind of programming stuff. There are a lot of different kinds of programming stuff, you know. He’s currently working on our network, a Discord integration, a Twitch integration, and a lot more internal tools to make our lives at Evil Raptor easier! ## Thanks for readin' There’s still plenty we’re working on that didn’t make it into this devlog, but for now, that’s it for this peek behind the curtain! Again, all of this is ** WIP **, no gameplay, and some of it might change a lot or never ship ** THANK YOU for playing Far Far West and sticking with us <3 ** See you in the next one. ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/0686893f8e9435eeeddbab0e9a45c4e0de5a116f.png) DON'T FORGET TO **[SOCIALS OUR JOIN](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest) ** **[DISCORD OUR FOLLOW](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest) ** ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/77f93813ef59adb8004ab1413e71afadc6276945.png) & ** STEAM ON REVIEW!!** [https://store.steampowered.com/app/3124540/Far_Far_West/](https://store.steampowered.com/app/3124540/Far_Far_West/)

Read article

Far Far West

FFW Early Access - Hotfix 0.1.1.17

Howdy y'all! Here's another hotfix for ya' ENJOY! *As always, we read and listen to your feedback on our changes! If we added or modified something and the community thinks it shouldn't be this way, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch **once you've tried it out!*** ## QUALITY OF LIFE - Joker dropping is now disabled while using a mount *(this used to cause a lot of issues when updating players’ statistics, which is something we cannot fix. Our best solution to prevent this from happening is removing the ability entirely, which should not impact many situations)* - Reworked the on-hit damage indicator: it is now reliable and correctly shows the direction the damage is coming from - XP Tickets can now be used with a gamepad - Animals now have proper shadows - GPU Optimization *(especially noticeable on Woodlands map!)* ## BUGFIXES *Very minor bugfixes and tweaks are not listed* ### Fixed +20 bugs, including: - The Vulture's shield no longer stays forever after you have destroyed all the flying skulls - Localized lines introduced in the previous patch that weren’t localized - Fixed Japanese, Russian, and Chinese localization texts that were overlapping and/or going offscreen - Fixed an ADS glitch that happened when aiming during an emote and canceling it by moving - The cursor no longer randomly disappears in menus when using a gamepad - Fixed Bestiary buttons that would not work with a gamepad - Fixed damage numbers that would not appear when killing enemies with bow explosions - Fixed an empty "Hero" slot that could appear in the leaderboard when playing with the Boomerang - Fixed a soft-lock where emptying the Revolver's ammo reserve under **Fanning Ace ** kept you stuck in a reload state while permanently stacking the ** Joker Run And Reload ** effect - A client dying while mounted no longer accidentally triggers the host's ** Second Wind ** - ** Joker Relentless: ** removed from weapons and now works properly on the hero (it should have been on the hero only this whole time) - ** Joker Chad: ** now properly shows the Wandering Trader on the map - ** Joker Run and Gun: ** now properly uses diminishing returns - ** Joker Rampage: ** no longer available on the Sheriff Stars (doesn’t work anymore with the rework) - ** Joker Hit Me: ** now properly applies while mounted - ** Joker Speedster: ** aiming or being in water no longer incorrectly reduces its damage Thanks for readin'! See y'all next time. ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/0686893f8e9435eeeddbab0e9a45c4e0de5a116f.png) DONT FORGET TO **[JOIN OUR SOCIALS](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest) **[https://linktr.ee/FarFarWest](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest) **[FOLLOW OUR DISCORD](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest)**[https://discord.com/invite/farfarwest](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/77f93813ef59adb8004ab1413e71afadc6276945.png) & REVIEW ON STEAM!! [https://store.steampowered.com/app/3124540/Far_Far_West/](https://store.steampowered.com/app/3124540/Far_Far_West/)

Read article

Far Far West

Patch 0.1.1.10 Hotfix

Howdy everyone! We missed a few things in today's patch, so we're quickly fixing it with this hot-hotfix: - Removed the dash icon next to the HP bar - Reduced the font size of the player HUD (spells, hints, and collectibles) **🔽 Minigun accuracy lowered by -30%. ** The Minigun was as precise as a Long Ranger, which does not make sense with how quickly you can shoot its powerful bullets. This slight nerf should make it more in line with other weapons. **🔄 Speedster now gives up to +55% damage and firerate at a 110% bonus movespeed cap. ** By fixing a joker, we broke Speedster a little bit. Good thing, it was already broken from a previous patch and did not have the intended values. However, most people have gotten used to how it works now, so we're keeping the values you've mostly played with. Good for you, it's more than what we intended at the start. Enjoy 🙂 **⬆️ Homing Burst is buffed ** We overdid the Homing Burst Joker nerf... So we're offsetting with a small buff! - ** OLD **: Shoot 1 homing bullet every 6 shots - ** NEW**: Shoot 2 homing bullets every 8 shots Thanks for readin'! ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/0686893f8e9435eeeddbab0e9a45c4e0de5a116f.png)

Read article

Far Far West

FFW Early Access - PATCH 0.1.1.10

Howdy everyone!! We're back with another small patch for y'all, PATCH 0.1.1.10 ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/524c7022f5ce64a500d32aff94d398ebf5e2b3b6.png) *As always, we read and listen to your feedback on our changes! If we added or modified something that the community disagrees with, then it will most likely be changed in a later update! The game is in constant evolution, and nothing is set in stone, so do not hesitate to give feedback about anything related to the patch once you’ve tried it out!* **VISUAL ** ### New Lobby look for this summer! ![Patch notes image](https://clan.fastly.steamstatic.com/images//45651795/81fdab7575e77b3224528c297eba7f52561802b2.jpg style=border-width: medium; border-style: none; border-color: currentcolor; border-image: initial; -webkit-user-drag: none; display: block; max-width: 100%; position: relative; z-index: -1;) ### Beware of the vultures… ![Patch notes image](https://clan.fastly.steamstatic.com/images//45651795/861a4bb9c0788c4dabe1ca7a47bbd82450e2fd17.gif style=border-width: medium; border-style: none; border-color: currentcolor; border-image: initial; -webkit-user-drag: none; display: block; max-width: 100%; position: relative; z-index: -1;) ** BALANCE ** ## WEAPONS ### 🔼 Quad Cylinder Quad Cylinder still didn’t find its own place with the buffs from version 0.1.1.3, so we’re going all-in to make sure it provides a more reliable and enjoyable experience. - Improved hipfire and ADS accuracy by 90% (based on the new accuracy from patch 0.1.1.3, so this is a big increase!) - Reduced recoil during ADS by 50% - Base ammo from 192 to 216 - Base damage from 8 to 9 - ***Accuracy*** upgrade is now available on the weapon ## JOKERS ### 🔼 Pigshot - Pig HP has been reduced from 100HP to 50HP (this makes them easier to explode!) ### 🔼 Shroom Grave - Mushrooms restore 30HP instead of 20HP ### 🔼 Run & Reload - Now give +50% move speed instead of +30% ### 🔁 Anti-Gravity Falls - Now activates anti-gravity only if you dash or jump within the zone ### 🔼 Magic Friendship - Area of effect increased from 15 meters to 20 meters ### 🔼 Destroyer - Max equippable increased from 1 to 2 ### 🔼 Hit Me - HP restored has been increased from 0.5HP/sec. to 0.75HP/sec. ### 🔼 Mark Ace - Buff duration has been increased from 3 sec. to 5 sec. ### 🔼 Chonky Throw - *The boomerang is twice as big* > The boomerang is twice as big and goes through shields ### 🔁 Rampage The current iteration of Rampage doesn’t have a spot in any build, as Run & Gun is just a better and more reliable version of it. We’re changing it so it has its own usefulness, rewarding the player for constantly fighting - *Killing an enemy grants 25% movespeed for 3 seconds (no stacking)* > Gain 5% reload speed on kill for 10 seconds, up to 100% - Rarity increased from **Fine ** to ** Prime** - An icon has been added near the HP bar to display your current buff amount ### 🔼 Mindshot This reduces the amount of explosions you will proc, but explosions are now 3x stronger and 2x wider, making it actually useful at clearing multiple enemies at once - *Your weakspot hits cause an explosion* > Weakspot hits have 50% chance to cause an explosion Quad Cylinder accuracy has been greatly buffed, meaning your shots have way more chance of hitting where you aim, rendering the current iteration of Aiming Burst useless. This new version makes it so that this unique Joker is constantly good and rewards the player for aiming well Our recent change on Homing Burst has led to some… unexpected results that are way, way too overpowered compared to all other weapons. This wouldn’t be an issue if getting that much power relied on the player's skill, but this iteration works by itself without even really aiming. ### 🔁 Aiming Burst - *While aiming, your shots have perfect accuracy, and you are not slowed down* > +30% weakspot damage and piercing bullets while ADS ### 🔽 Homing Burst - *The first and last shot of your magazine fires 5 homing bullets* > Every 6 bullets fired, shoot 1 homing bullet at nearby enemies ## SPELLS ### 🔼 Finger Guns - Shoots 17% faster, and projectiles are no longer affected by gravity ## ENEMIES Some of our enemy balance additions from patch 0.1.1.3 are a bit too strong, so we’re lowering some of our Cryptic friends’ efficiency! (and bees) ### 🔽 Bees - Attack duration lowered from 8 sec. to 6 sec. - Base damages reduced from 4 to 2 ### 🔽 Cryptic Slinger - **\[VERY HARD+] ** Damage has been lowered by 33% - **\[VERY HARD+] ** Projectile speed has been lowered by 25% ### 🔽 Cryptic Elites - Lowered HP by 20% ### 🔼 Cryptic Horseman - Buffed HP to match Elites HP ## PROGRESSION ### 🔼 XP Tickets - Now give +5 levels instead of +3 levels ** BUG FIXES** *Very minor bugfixes and tweaks are not listed* ### Fixed +15 bugs, including: - Fixed an unintended interaction that allowed a player to cancel their reload via a weapon inspect animation - Fixed the issue that would cause a Deathrattle to prevent navigation within the Wandering Trader or Refiner menus - Fixed the issue that wouldn’t let you do 2 quests in a single mission if they came from different NPCs - Fixed the issue that would leave the mouse on screen after you’ve held right click while using the emote wheel - Cryptic Train now properly rewards XP for weapons when you hit it - Bow explosions XP is now calculated client-side, improving its reliability - Battlecries are no longer replayed in a loop during the tutorial - **Joker Second Wind: ** now properly triggers when the player dies while riding the horse MISC - Jokers that can’t be dropped are now marked as such before you collect them - Reworked flash screen effects (dash, heal, shooting bullet) - ** Joker Life Pact ** can now be dropped - ** Joker Soul Eater: ** refined description to make it clearer Thanks for readin'! See y'all next time. ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/0686893f8e9435eeeddbab0e9a45c4e0de5a116f.png) DONT FORGET TO **[JOIN OUR SOCIALS](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest) **[https://linktr.ee/FarFarWest](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Flinktr.ee%2FFarFarWest) **[FOLLOW OUR DISCORD](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest)**[https://discord.com/invite/farfarwest](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Finvite%2Ffarfarwest) ![Patch notes image](https://clan.fastly.steamstatic.com/images/45651795/77f93813ef59adb8004ab1413e71afadc6276945.png) & REVIEW ON STEAM!! [https://store.steampowered.com/app/3124540/Far_Far_West/](https://store.steampowered.com/app/3124540/Far_Far_West/)

Read article

Game media

Trailers & Screenshots

11 Screenshots

View all 11 screenshots