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Delta Force

G.T.I. Security | Notice of penalties for violations

![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/ac6e9610eea5a3081e372c42981dbd925806febd.jpg) Hello Operators, The Delta Force security team is committed to maintaining a fair gaming experience,and will impose appropriate restrictions on those found to be cheating or in breach of our terms of service. As developers, we understand the importance of ensuring a safe and fun environment for Delta Force players. As such, we adopt a zero-tolerance policy towards anyone found to be in violation of our game rules.This includes, but is not limited to, **the use of plug-ins, illegal software, inappropriate behaviour, malicious use of exploits or bugs, etc. ** Once such behaviour is discovered, we will immediately launch an investigation and take appropriate action. This includes, but is not limited to, **permanent account bans, lP bans notification inside and outside the game, etc. ** At the same time, we also ** invite players to actively report inappropriate behavior ** in the game through reporting channels provides as well as through the community, in order to maintain a fair and healthy gaming environment. ** IMPORTANT NOTICE: ** Hello Operators. To improve the game's security experience, the G.T.I. Security Team has decided to expand cheater kill compensation coverage after careful consideration: "Previously, only players ** affected by cheaters who received 10-year bans were eligible for cheat kill compensation **. Now, players ** affected by cheaters who receive 30-day bans can also receive cheat kill compensation **. When operators ** receive an email confirming a successful 30-day or 10-year ban **, cheater kill ** compensation will be sent via in-game mail within 3 business days ** of that email. Please check your mail promptly." ** Note: If gear brought into a match was extracted by squadmates and returned to you, that kill compensation will not be issued again. ** ** PC: ** This week (** June 29, 2026 – July 5, 2026 **), enforcement actions targeted ** 2,935 ** users with ** 10-year ** bans, including ** 140 ** DMA bans/real-time interceptions/freeze actions. Additionally, ** 10,911 ** devices were blocked for one year, ** 3,516 ** cheating attempts were stopped in real time, ** 840 ** players were forced offline for cheating, and ** 97 ** warnings were issued for teaming with cheaters. Measures also included ** 14 ** cases of bans with the confiscation of unfairly obtained gains. Security actions have been taken against ** 35 ** cheating tools. ** Mobile: ** ** 530 ** players received ** 10-year ** bans, with ** 9,686 ** cheating attempts stopped in real time. Security actions have been taken against ** 48 ** cheating tools. ** Console: ** Console Violation Penalty Bans- ** 42. ** ** Enforcement Actions on Economic Security Violations: ** We further cracked down on the use of automated scripts, covering activities like "automated bulk registration of accounts," "automated multi-client login," "auto-farming (run-through)," "auto-extract," and "auto-sell supplies." Last week alone, ** 65,843 ** instances were addressed. This included ** 2,102 ** cases of benefits being confiscated and ** 63,741 ** account bans being issued. ** We hereby confirm that we will continue to take action against all violation accounts in real time.**We ask all Operators to abide by the rules of the game, and to help maintain a healthy and fair game environment for everyone! The following is a list of some of the accounts we have taken action against on this occasion. *These are listed in no particular order. ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/f7e7b6ae9b81e6f23a1e84a9cc271d4183ae0649.jpg) ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/16836a608eaa39cbdfcaecafa381230f937e3d90.jpg)

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Delta Force

Update | Silent Reckoning & Bug Fixes

![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/12c09173d17d73d8f47e143326ce87f703ad3179.png) Dear Operators, We'll be rolling out an update on 7/2 with no downtime. Gameplay and matchmaking will not be affected. If you encounter any issues after the update, please restart the game to complete the update. If your game client is out of date, you'll need to update to the latest version to log in. The main content of this update includes: Dual-Mode Event: Silent Reckoning ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/e1c75ec90920dd0e56f82288bbb5dd1d465dbf85.jpg) Event Time: July 3 – July 30 Event Description: During Operation AZ3, Nox volunteered to help G.T.I. respond to Neural Device Agent H1000 by asking Dr. Zoya to deploy a temporary switch for reconnecting to Skynet. The operation affected his neural pathways and caused a disorder in his consciousness. After gaining Nox’s trust, Dr. Zoya performed the necessary consciousness reset treatment. In Nox’s fragmented memories, you will uncover the sealed past between H1000 and Nox — and where the story goes is up to you. Event Rewards: Name Card - Dragonslayer, Name Card - As One, Name Card - Self-Salvation, Avatar - Destiny, Avatar - Mutual Destruction, Avatar - Liberation Bug Fixes & Optimizations ● Improved some localization expressions; ● Optimized the AZ3 Flagship Task - Emergency Shutdown flow, reducing the reactor core's radiation range; ● Improved the display rules for some AZ3 map icons; ● Fixed an issue with abnormal Mark display on the AZ3 map; ● Fixed abnormal physical collision issues at certain AZ3 map locations; ● Fixed abnormal Resource loading issues at certain AZ3 map locations; ● Fixed stuttering and rubberbanding issues at the start of AZ3 matches; ● Fixed an issue where AZ3 Passkeys could be extracted from matches; ● Fixed an issue where certain mobile device models could not complete the final season mission — Phase Transition; ● Improved the flame effects of the AZ3 reactor core at medium and low graphics settings on mobile; ● Fixed an issue where a character's actual position did not match their Downed position after being hit by Neural Device Agent's Tranquilizer; ● Fixed rubberbanding issues when Mantling at certain Space City locations; ● Fixed an issue in Zero Dam where certain unintended locations could be reached using Uluru's Quickset Cover; ● Fixed abnormal collision issues at certain Coliseum locations on mobile devices; ● Reduced the rebuild efficiency of Fixed Weapon - Vulcan Cannon; ● Fixed abnormal template material issues with \[KC-17] - Automata; ● Fixed the Name display issue with \[K437] - Domineering; ● Fixed an issue with the \[CI-19] - Pastoral Symphony model; ● Fixed abnormal Hit Effects with \[CI-19] - Meteorology; ● Fixed abnormal N-Two Operator Profile reward issues; ● Fixed abnormal weapon output issues with Weapon Crates; ● Fixed abnormal loading progress issues in some cases; ● Fixed bugs that could cause the game to crash; ● Fixed display issues when checking buttons on mobile devices; ● Improved the yellow dot notifications on the Season Mission Investigation Board; ● Fixed an issue where carrying a Frozen player would cause an abnormal Freeze value on yourself. ● Optimized the visual effects of the radiation status on both platforms; ● Fixed an issue causing a profile internal error; ● Fixed an issue with the abnormal firing arc of Vehicle Weapon Pod - 60mm Mortar; ● Reduced the Durability of Fixed Weapon - Vulcan Cannon: 1000 → 700; ● Fixed abnormal hit sound effects when Fixed Weapon - Vulcan Cannon hits vehicles; ● Fixed an issue where the UI could be missing in Warfare - Trench Lines; ● Fixed an occasional issue where item purchases could fail during instant loadout setup; ● Hot Zone: AZ3 - Pressurized Water Reactor will be temporarily removed on July 2 and reopened on July 3. The following fixes are expected on July 3: ● Hot Zone: AZ3 - Pressurized Water Reactor will be reopened; ● Added a Decontamination Room near the reactor at the top level of AZ3; ● Optimized the icon style for AZ3 Decontamination Room and added Decontamination Room markers to the map; ● Reduced the radiation gained from searching radiation containers and picking up AZ3 Passkeys. The main update contents are listed above. Thank you for your attention and support, Operators. Enjoy the game! — The Delta Force Team

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Delta Force

New Season Streamer Party!

Welcome, everyone! Welcome to the biggest update of the year. A brand-new Operations map — AZ3, the Nuclear Power Plant — a new Warfare map, Coliseum, a new Engineer Operator, and a whole arsenal of new vehicles, weapons, and ammo, plus the new systems in Black Site — all wrapped up with plenty of quality-of-life optimizations! ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/7ff47f620f85af81391c258d307158808a9176fa.jpg) To help you get the most out of the new season, we've invited a stacked lineup of streamers to join our New Season Party. Now, let's dive in! **1. ZywOo Showmatch (June 30th & July 1st) ** ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/ae8dcff31641c12ea39ddcc3f38833f7347f8caa.jpg) Fresh off his professional league campaign, ZywOo is dropping into the Delta Force New Season Showmatch on June 30th & July 1st. Get ready to feel that razor-sharp tension on our new extraction map "AZ3" as he goes to work with that legendary sniping. The real question is — will a Delta Force rookie extract with millions in loot on his very first run? You won't want to miss it. ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/bf658ccd029961ada093685062d95dad4b8b8d12.png) ** 2. Streamer Rivals (July 3rd & 10th) ** Summit1g, HutchMF, NICKMERCS, iiTzTimmy, Gingy, Sacriel… old friends, a new map, and guaranteed fireworks. How will they handle the Nuclear Power Plant? And more importantly — what kind of friendly trash talk can we expect when these veterans share a lobby again? ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/91812279d5119d944469ce1c9e97a669de2b268e.jpg) Oh, and don't forget the crossover everyone's been waiting for: Rainbow Six Siege × Delta Force lands in just a week. Naturally, we're bringing in some fresh streamer faces to celebrate on July 10th. Two tactical worlds, one operation — we can't wait to see R6 streamers run it back in Delta Force. ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/6d2eb7d0e3f70637806ca5fd93bc9030a5e0a94c.jpg) ** 3. World Clash (July 4th) ** As the world fills with competitive energy this summer, we're bringing that same fire into Delta Force. Teams from every region will go head-to-head, region against region, until only one champion is left standing. National pride, global stakes — let the clash begin. ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/071c8f98ec154f82ef412e1c23832aa1089fe6c9.png) ** 4. Panda Mobile Tournament (July 4th - July 10th) ** ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/41c67f4cf85c9a552d5d891b55192837503e5358.png) One of the top mobile creators on YouTube is bringing his squad to Delta Force to launch a tournament in honor of the new season. Mobile fans, don't hesitate — lock these streams into your schedule! Watch how mobile creators learn, adapt, and perform on the new extraction map "AZ3," and find out who'll claim the biggest slice of the $40K prize pool! Check the link to support your favorite team: [https://www.playdeltaforce.com/events/pandatakesoncreators/en/index.html](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.playdeltaforce.com%2Fevents%2Fpandatakesoncreators%2Fen%2Findex.html) ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/51cca51676d30b85d08aeefcc98a1dbfef3a8b43.jpg) ** 5. Twitch Drops! (June 30th - July 15th) ** With a party this big, of course we're not letting you walk away empty-handed! Throughout the entire event, link your Twitch account to your Delta Force account and tune in to any participating streamer to unlock exclusive in-game rewards — including weapon skins, operator cosmetics, and limited New Season drops. The longer you watch, the more you earn. The more streamers you support, the bigger your haul. So fire up your favorite creator's stream, sit back, and let the rewards roll in — every minute counts. PS: Make sure your accounts are linked before the event kicks off so you don't miss a single drop! ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/684eed8abc554cd9f9640787032163a8dd5afcef.jpg) ** Final Words** This isn't just an update — it's a celebration of everything that makes Delta Force special: the tension of the extract, the thrill of the gunfight, and above all, the community that brings it to life. From world-class pros to your favorite streamers, from PC battlegrounds to mobile arenas, this season is built to be experienced together. ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/d6adeff2ca6681a6c099481677a4e087476ee2ac.jpg) So whether you're dropping into AZ3 for the first time, cheering on your region in World Clash, or grinding for those Twitch Drops, there's a place for you in this party. Grab your loadout, rally your squad, and let's make this the most unforgettable season yet. See you on the battlefield, operators. The new season starts now.

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Delta Force

Behind AZ3 — Designing a Nuclear Crisis for Operations

![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/a0513e1e7565ddba95ec6fb492020040a977426a.jpg) Season Meltdown is live, and many of you are entering AZ3. This is our first new extraction map since Tide Prison. For us, that made AZ3 more than a new location. It had to add something meaningful to the way Operations is played: how you read a space, how you judge risk, how you search for value, and how far you are willing to go before the run starts asking for something back. AZ3 is large, but scale was never the point by itself. The point was to build a map where a familiar crisis — a nuclear power plant under stress — becomes a chain of extraction decisions. That is the design we want to share with you today. **A setting players already understand ** ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/0a9f356c95699eedc2bef373a1b8d91d8df07f97.gif) A nuclear facility carries its own language. Radiation, containment, alarms, sealed corridors, meltdown — players understand these ideas before we explain them. That gave us a strong starting point, but also a clear responsibility: the setting could not remain decorative. The question we kept returning to was simple: what does the future look like when it fails? AZ3 sits at the point where old Ahsarah, industrial decay, and Havvk's pursuit of advanced systems meet. It is not an ancient ruin, and not clean science fiction. It is a modern ruin: a place where progress has already arrived, already failed, and is still dangerous. That idea shaped the map. The outer areas give you room to observe and approach. The damaged plant narrows the pace. The reactor building holds the strongest pull: better rewards, less comfort, fewer clean answers. We know the Operations mindset well enough by now. If the most dangerous building also has the best loot, many Operators will still find a reason to go in. AZ3 is built around that moment. ** Pressure that can be read ** ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/b80ed155c8d54465bd754b712f543c1c68934e53.gif) Radiation is the clearest expression of AZ3's design. We did not want it to be a simple punishment timer. A timer can create urgency, but it often reduces the decision to "leave when the number is bad." AZ3 needed something more useful to extraction: pressure that can be read, managed, and sometimes accepted. As you push deeper, radiation builds through several stages. At lower levels, it is manageable. At higher levels, it begins to affect movement, vision, and survival. Cleanup rooms and certain equipment give you ways to reduce that pressure, so radiation remains a judgment call rather than a single forced answer. More importantly, radiation also carries information. The Geiger counter does not only warn you. It can point toward value. In AZ3, danger and reward often share the same signal. A sound that should make you cautious may also be the reason you take one more step. That tension is deliberate. Good extraction decisions rarely feel clean. They live somewhere between "we should leave" and "we can still make this work." Radiation gives that familiar argument a form you can hear, track, and act on. ** Searching should leave a trace ** ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/4c14470de9b223463d44a4b6e3e9c3f9c1bf02af.gif) AZ3 also changes how looting feels. We wanted the act of searching to be more interactive, less like checking a list of containers that behave the same way every time. Across the map, high-value spaces are tied more closely to the environment: some are easier to plan around, some are signaled by sound or radiation, and some require players to follow keys, rooms, and routes through the facility. Certain searchable areas can also leave traces after players interact with them. Sparks, leaks, smoke, small fires, or local failures may appear after an area has been searched. These are not meant to point directly to a prize or remove the scavenging experience. They are softer signals: this place has been touched, this route may no longer be quiet, someone may have been here before you. That matters because loot in AZ3 is not only a reward at the end of a path. It is part of how the map speaks. A locked room, a radiation signal, a disturbed space, a keycard chain — each can change the way your squad reads the run. Sometimes the right call is to keep moving. Sometimes it is to turn around. Sometimes it is to admit that the sound you just heard is probably a bad idea, then check it anyway. We have all been that squad. ** A facility under stress ** ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/cea812ee14e0e739032755b14cab3021b64ea67f.gif) AZ3 is not meant to feel like a static arena with a disaster painted over it. As a run develops, the plant shows signs of stress. Systems fail in the background. Areas react. The facility begins to feel less like a set of rooms and more like a place under pressure. The reactor status gives the match a shared pulse. Even when you are focused on inventory, footsteps, or the next door, the plant continues moving. We wanted players to feel that the map is not waiting politely for them to finish looting. At the same time, the crisis should not feel purely scripted. The plant reacts to the state of the run. Players contribute to that state. Ideally, AZ3 feels less like a sequence of events and more like a stressed system with Operators inside it — making things better, worse, or simply more complicated. That distinction is important to us. ** A threat that changes your posture ** ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/fe58b5264645ea2503e069e94545d6b1daa17aa0.gif) Environmental pressure is only one side of AZ3. The other is H1000. H1000 is the plant's security chief, transformed through Havvk technology into a mobile combat threat. The design point was not simply that he should be strong. It was that he should change how players move once they realize he is involved. Many boss encounters begin when you enter a place. H1000 works differently. He can pursue high-threat Operators, flank, use smoke, fire a tranquilizer dart, and close distance when you are least comfortable with it. The intention is simple: being hunted should feel different from finding a boss. That pressure only works if it leaves room for mastery. A squad that understands his tools can respond. Medic Operators have a meaningful role when his dart appears. His music and behavior are designed to create recognition, not confusion. AZ3 should be harsh, but readable. We want experience to matter. ** An ending you help write ** ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/ffe27bf8d7b13a8197350832229d6a994e3bd3fe.gif) The most important experiment in AZ3 is not any single room or enemy. It is the way a run can resolve. As the reactor situation develops, the map can open a late-run opportunity tied to the fate of the plant. We will leave the exact outcomes for you to discover, because that discovery belongs in the run, not in a blog. What we can say is this: the ending is not only personal. You help write it, and so does everyone else in the lobby. One squad may commit to the objective. Another may keep chasing loot. Another may interfere because, in Operations, another team's plan is still part of the battlefield. These choices are not separate from AZ3's design. They are the design. We wanted the end of a run to feel like a consequence of what players did, not simply what the map announced. A good AZ3 run should leave you with a story that feels authored by the people inside it — including the people who made the wrong call at exactly the wrong time. Sometimes that is you. That is part of the mode. ** One more thing: Easy mode ** AZ3 launches with both Easy and Normal difficulty. We know what ZDE (Zero Dam-Easy) means to the community. For many Operators, it is where extraction first made sense: where routes became familiar, confidence grew, and the mode started to feel like home. We are not trying to replace that. We hope AZ3 can become another place players return to. That matters especially for a map with this many systems. Radiation, reactor status, keycards, interactive loot spaces, H1000, and run outcomes are meant to deepen over time. Easy mode gives new and returning Operators room to learn the zone without closing the door too early. A complex map should not be afraid to teach. If AZ3 becomes a place where new players find their footing, and experienced squads keep finding better ways through it, then the map will have done what we hoped. AZ3 is our attempt to take a familiar fear and make it feel new through Operations: not by hiding the danger, but by making each risk clear enough that choosing it feels like your decision. Step into the zone, read what the plant is telling you, and decide how far your squad is willing to go. We built AZ3 to test your judgment, not just your aim — and we cannot wait to see the stories you bring back. **— Delta Force Operations Team**

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Delta Force

G.T.I. Security | Notice of penalties for violations

![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/5633359a510fd253698119b7ed647a5fd058bbf7.jpg) Hello Operators, The Delta Force security team is committed to maintaining a fair gaming experience,and will impose appropriate restrictions on those found to be cheating or in breach of our terms of service. As developers, we understand the importance of ensuring a safe and fun environment for Delta Force players. As such, we adopt a zero-tolerance policy towards anyone found to be in violation of our game rules.This includes, but is not limited to, **the use of plug-ins, illegal software, inappropriate behaviour, malicious use of exploits or bugs, etc. ** Once such behaviour is discovered, we will immediately launch an investigation and take appropriate action. This includes, but is not limited to, **permanent account bans, lP bans notification inside and outside the game, etc. ** At the same time, we also ** invite players to actively report inappropriate behavior ** in the game through reporting channels provides as well as through the community, in order to maintain a fair and healthy gaming environment. ** IMPORTANT NOTICE: ** Hello Operators. To improve the game's security experience, the G.T.I. Security Team has decided to expand cheater kill compensation coverage after careful consideration: "Previously, only players ** affected by cheaters who received 10-year bans were eligible for cheat kill compensation **. Now, players ** affected by cheaters who receive 30-day bans can also receive cheat kill compensation **. When operators ** receive an email confirming a successful 30-day or 10-year ban **, cheater kill ** compensation will be sent via in-game mail within 3 business days ** of that email. Please check your mail promptly." ** Note: If gear brought into a match was extracted by squadmates and returned to you, that kill compensation will not be issued again. ** ** PC: ** This week (** June 22, 2026 – June 28, 2026 **), enforcement actions targeted ** 3,984 ** users with ** 10-year ** bans, including ** 128 ** DMA bans/real-time interceptions/freeze actions. Additionally, ** 12,380 ** devices were blocked for one year, ** 5,179 ** cheating attempts were stopped in real time, ** 4 ** players were forced offline for cheating, and ** 306 ** warnings were issued for teaming with cheaters. Measures also included ** 43 ** cases of bans with the confiscation of unfairly obtained gains. Security actions have been taken against ** 59 ** cheating tools. ** Mobile: ** ** 526 ** players received ** 10-year ** bans, with ** 12,661 ** cheating attempts stopped in real time. Security actions have been taken against ** 47 ** cheating tools. ** Console: ** Console Violation Penalty Bans- ** 42. ** ** Enforcement Actions on Economic Security Violations: ** We have continued efforts against unauthorized acquisition of Delta Coins/Tickets, using methods such as third-party low-price top-ups, stolen account transfers, fraudulent card charges, and other unofficial discounted recharge schemes (including, but not limited to, direct currency top-ups, RMT transactions by selling overpriced cosmetics on the market to obtain Delta Tickets, etc.). A total of ** 14 ** cases were dealt with last week, and all illicit Delta Coins/Tickets acquired through these means were confiscated. We further cracked down on the use of automated scripts, covering activities like "automated bulk registration of accounts," "automated multi-client login," "auto-farming (run-through)," "auto-extract," and "auto-sell supplies." Last week alone, ** 161,489 ** instances were addressed. This included ** 18,015 ** cases of benefits being confiscated and ** 143,474 ** account bans being issued.. ** We hereby confirm that we will continue to take action against all violation accounts in real time.**We ask all Operators to abide by the rules of the game, and to help maintain a healthy and fair game environment for everyone! The following is a list of some of the accounts we have taken action against on this occasion. *These are listed in no particular order. ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/ead7715155a60cded87c9cb2a822fe683f823bda.jpg) ![Patch notes image](https://clan.akamai.steamstatic.com/images/45050610/16836a608eaa39cbdfcaecafa381230f937e3d90.jpg)

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