News & Patch Notes
Patch Notes Demo 2026.0.1.12746
🦝 Gameplay
- Fixed a bug where the game failed to recognize you were trying to revive a teammate. You can now successfully inject your dead friends with adrenaline to bring them back, instead of standing over their body waving your arms helplessly.
- Tweaked the Mountain Pass to be less difficult for solo garbage collectors.
🛞 Cart & Physics
- Thickened the bottom collision of the wagon and raised the floor. Items will no longer phase through the bottom or escape the cart's internal detection zone.
- Smoothed out the collision between the terrain the road crossing. You will no longer bring a high-speed getaway cart to a grinding halt because of a one-inch asphalt lip during high-stakes moments.
- Fixed an issue where physics objects refused to fall asleep on client screens when the server said they should.
🖥️ UI, Graphics & Performance
- Enabled "Depth Priming" to cut down on grass overdraw.
- Because Depth Priming doesn't play nice with MSAA, we've replaced it with modern options (FXAA, SMAA, TAA) in the graphics menu.
- Added brightness slider to options menu.
- If lobby creation fails because Steam's backend is down, the game will now explicitly tell you it's a Steam server issue.
- Preloaded controller and keyboard prompt icons so your game doesn't micro-stutter the first time an interaction prompt appears on screen.
🎶 Audio
- Replaced the Demo Results music with a more humane track.
2026.0.1.12722 (yesterday)
- Improved initial connection stability so slower machines don't get immediately timed out and rejected when trying to join a session.
- Game time and physics now pause completely behind the scenes while the loading screen is active. This prevents objects from violently colliding or throwing errors while maps are unloading.
