News & Patch Notes

Patch Notes Demo 2026.0.1.12746

Trash Day

🦝 Gameplay

  • Fixed a bug where the game failed to recognize you were trying to revive a teammate. You can now successfully inject your dead friends with adrenaline to bring them back, instead of standing over their body waving your arms helplessly.
  • Tweaked the Mountain Pass to be less difficult for solo garbage collectors.

🛞 Cart & Physics

  • Thickened the bottom collision of the wagon and raised the floor. Items will no longer phase through the bottom or escape the cart's internal detection zone.
  • Smoothed out the collision between the terrain the road crossing. You will no longer bring a high-speed getaway cart to a grinding halt because of a one-inch asphalt lip during high-stakes moments.
  • Fixed an issue where physics objects refused to fall asleep on client screens when the server said they should.

🖥️ UI, Graphics & Performance

  • Enabled "Depth Priming" to cut down on grass overdraw.
  • Because Depth Priming doesn't play nice with MSAA, we've replaced it with modern options (FXAA, SMAA, TAA) in the graphics menu.
  • Added brightness slider to options menu.
  • If lobby creation fails because Steam's backend is down, the game will now explicitly tell you it's a Steam server issue.
  • Preloaded controller and keyboard prompt icons so your game doesn't micro-stutter the first time an interaction prompt appears on screen.

🎶 Audio

  • Replaced the Demo Results music with a more humane track.

2026.0.1.12722 (yesterday)

  • Improved initial connection stability so slower machines don't get immediately timed out and rejected when trying to join a session.
  • Game time and physics now pause completely behind the scenes while the loading screen is active. This prevents objects from violently colliding or throwing errors while maps are unloading.