July 30, 2026 - Pirates, Balance Changes, and Bug Fixes!

General
- Fixed some issues causing matchmaking join errors
- Cancelling a unit when an in progress production structure is also selected no longer cancels the structure
- Added an option to disable the queue mechanic, allowing your buildings and units to immediately deduct their cost, or not be allowed to be started
- Fixed queued Grell buildings not always being started
- Default auto Auto Control Group Hotkey changed from 1 -> 5
- Fixed Arandi Horned Mech not dealing damage when targeting ground
- Fix for abilities occasionally not working if not facing cast direction (Was still rarely occurring after last patch)
- Fixed issues with double clicking and control clicking to select all units of a type on the screen
- Fixed stuttering of She Who Stalks in replays
- Select all army on screen hotkey no longer selects harvesters
- Optimized some VFX
- Updated commando VFX
- Updated jump to look better on short distance casts
- Jump minimum cast time increased from 0 -> 0.4s
- A second hero no longer gets spawned if an AI takes over a player after disconnecting
- Fixed pressing tab to cycle the panel not working after clicking one of the buttons
- Fixed infusion egg not always being visible
- Needler no longer moves close to enemies when lacking needles
- Fixed crash related to loading screen
- Misc crash fixes
Campaign
General
- Added new emails and codex entries
- Increased artillery damage by 33% and attack speed by 25%
- Adjusted the health bonus to give even numbers with heroes
- Return to Aegis Oath button temporarily disabled as it was causing an issue with progression
- Valkaru Beast damage reduced from 195 -> 100
Strider Layer
- Added holographic strider over the table in the middle
- Added phobos desk into the level
- Fixed an issue with Commando dialog not playing
- Only one pilot is interactable
Grey Horizons
- Updated balance
- Changed allied color to match player color
Containment Breach
- Yearl is now untargetable
- Fixed an issue that could cause Containment Breach to lock on the victory screen
Dead City
- Adjusted location of second flux crystal
Liability Waiver
- Tweaked wave balance
- Improved cutscenes
Hostile Takeover
- Fixed an issue where the prototype mech could defend itself
Fractured Veil
- Tweaked boss behaviour to move around less and attack more
Celestari
- Misc intro cutscene fixes
- Fixed some mission dialogue being affected by the incorrect sound class
Ship Layers
- Updated camera shots for some ship layer dialogue
- Facial animation updates to some cinematics
- Updated Hel blinking/eyes
- Updated Sofia eye tracking
- Misc lighting updates
Galactic War
NEW: PIRATES
Pirates will take over a small percentage of each alliances planets.
You must defeat the pirates coming from the ZeroSpace wormholes to be able to earn influence for your planet again.
Pirate missions will be themed and may have mutators.
Upon defeating a pirate, you'll gain a burst of influence for the planet you defended.
Other Changes
- Fixed Warp Obelisk not being able to teleport some units
- Fixed Summoning Obelisk spawning incorrect thralls
- Fixed Aster showing the wrong abilities
- Devourer can no longer Devour objectives
- Xol enemies now have Power Cores
- Planetdeath power generators are harder to kill
- Fix for voice line skipping at the end of Planetdeath
- Advanced dialogue tweaks
- Misc fixes
Versus/Skirmish/Survival
Thank you for playing versus! We have been monitoring the ladder closely and working towards this design & balance patch to reel-in outliers and continue to encourage strategic diversity and player expression
Balance
General Heroes
- Melee hero health gain per level reduced by 4.5%
- Marv Companion Shield changed from +2 per Energy Conduit target -> +40 per player level
- Mera
- Weapon switch cooldown reduced from 10s -> 0
- Passive speed buff on melee attack duration increased from 12s -> 14s
Grell
- Cultivator cost reduced from 20/0 -> 15/0
- Mycelial Reach talent changed to Gatherer Spawn Cultivator cooldown reduced by 45 seconds, and cast range increased by 200%
- Vynthra Consume casting range and radius increased from 5.5 -> 6
- Gatherer Spawn Cultivator cast range increased from 5 -> 6
- Behemoth move speed decreased from 500 -> 475
- Keeper Accelerated Mitosis changed to Reduce Health loss per Arkanid from 20 -> 15
- Thresher
- Supply cost decreased from 8 -> 6
- Can now attack ground (Attack -> Right Click)
- Weaver
- Cost reduced from 75/175 -> 75/150
- Weapon projectile speed increased from 1500 -> 2500
- Poison energy cost is now 75
- Poison projectile no longer collides with units before reaching the target
Legion
- Altar now requires a Citadel to be built
- Inquisitress out of combat burst health regen cooldown increased from 15s -> 30s (Now matches other heroes)
- Krag’Vorn
- Loses half Feed stacks on death
- Feed bonuses increased by 1.5x (20 -> 30 health, 1 -> 1.5 damage)
- Feed max stacks reduced from 20 -> 15 (30 -> 20 with upgrade)
- Reanimate bonus move speed decreased from 20% -> 15%
- Emperor Weapon AOE radius increased from 1.5 -> 1.75
- Monolith
- Health decreased from 1500 -> 1000
- Weapon cooldown increased from 0.5s -> 0.7s
- Exalted
- Damage decreased from 23 -> 22
- Maul damage decreased from 20 -> 18 (Total 43 -> 40)
- Mammoth damage bonus vs buildings increased from +100% -> +150%
Protectorate
- [NEW] Bastion upgrade: Retribution Protocol
- Bastion explodes on death, dealing 20 damage per second to nearby enemies. Lasts 6 seconds
- Prefect Aster
- Turret Coolup/Cooldown time increased from 75s -> 90s
- Damage point reduced from 0.035s -> 0.1s (Same as Commando)
- Damage reduced from 22 -> 21
- Prospector Repairinites range increased from 8 -> 9
- Cyclops
- Cost reduced from 100/175 -> 100/150
- Build time reduced from 50s -> 45s
- Hauler
- Base healing radius increased from 8 -> 10
- Transport upgrade allows units to be loaded while flying
- Hellfire Resonant Missiles missile damage reduced from +50% -> +25%
- Ironwing
- Sunder Missile speed increased by 40%
- Weapon damage increased from 10 (x2) -> 11 (x2)
- Juggernaut damage bonus changed from +100% vs Massive -> +100% vs Medium
- Predator build time increased from 32s -> 36s
- Titan
- Anti-Ground damage point reduced from 0.1s -> 0
- Anti-Ground damage increased from 6 (x2) -> 7 (x2)
- Anti-Ground range reduced from 11 -> 10
- Sol Invictus is now a massive unit
Arandi
- I’olin
- Singularity slow increased from 40% -> 50%
- Singularity cooldown reduced from 24s -> 20s
- Black Hole cooldown reduced from 30s -> 20s
- Mothership movespeed increased from 300 -> 350
Cha’Kru
- Loi’Kru
- Water form bonus move speed decreased from 25% -> 20%
- Torrent damage/heal decreased from 75 -> 50
- Water form weapon cooldown increased from 1.3s -> 1.4s (Now equivalent in both forms)
- Weapon damage decreased from 23 -> 20
- Immortal Lineage no longer revives Ghost Crabs
- Chas’Ki damage changed from 18 (+100% vs Harvesters) -> 18 (+50% vs Medium)
- Ghost Crab move speed reduced from 700 -> 650
Marran
- Pulse Barrage projectile max height increased from 10 -> 12.5
- Mothership cost reduced from 100/25 -> 125/0
- Badger damage increased from 16 -> 16 (+50% vs Medium)
Endari
- She who Stalks
- Transform armor reduced by 2
- Jump range increased from 12 -> 14
- Transform cooldown increased from 70s -> 90s
- Removed ABES Orbs
- Needler
- Spines now respawn at 1 second fixed interval rather than 4.5s timer for all
- Damage reduced from 18 -> 14
- Drake
- Range increased from 8 -> 12
- Speed increased from 600 -> 650
- Acceleration increased from 70 -> 100
- Weapon no longer misses moving targets
- Ability cast range increased from 30 -> 32
- Devourer
- Supply cost increased from 4 -> 8
- Load supply increased from 6 -> 16 (now fills an entire Strider)
- Devour cast range reduced from 5 -> 3
Valkaru
- Mondar and Torq
- Mondar ranged weapon damage point decreased from 0.25s -> 0.18s
- Mondar ranged weapon damage increased from 10 -> 12
- Torq ranged weapon damage increased from 5 (x2) -> 6 (x2)
- Beast
- Supply cost increased from 0 -> 6 (Can still be cast without available supply)
- Can now be infused
- Towbot
- Pull radius decreased from 2.75 -> 2.25
- Healing Range decreased from 12 -> 8
Bugs/Misc
- AI no longer spams T3 research structures
- AI now surrenders instead of making you kill all of its bases
- Removed ‘Stunned’ text from Vynthra when casting Deep Burrow
- Fixed Loi’Kru not gaining water form passive bonus when initially created
- Loi’Kru now uses melee hero HP scaling
- Fixed Endari Needler spines being visible through fog of war
- Fixed Endari Shadow Leeches being able to be used on your own units
- Fix for Survival creep not always spawning
- Work on Xol topbar VFX
Sound
- Updated SFX for legion building death
- Added some missing Xol SFX
- Announcer voice no longer overlaps
UI
General
- Fixed alignment of player name in loading screen
- Moved Survival to end of game mode selection and added text to indicate it’s Beta status
- Added scaling to main menu nav buttons to fix them overlapping in some languages
- Replay list now shows pending downloads
- Portraits are now square in profile screen
Galactic War
- Updated UI for item drop popup
Campaign
- Shiplayer hero career panel now shows up-to-date vitals and abilities for the hero
- Career panel now has a second color for saved levels vs modified
- Can now cycle between hero careers in career panel, including those not currently selected as a commander
- Build menu now properly hidden on Grey Horizons and Prometheus Lab
Text
- Misc spelling, grammatical, and lore errors corrected
- Updated some unit, weapon, ability, upgrade, and talent names
- Added names to many characters that were unnamed
- Updated Protectorate and Endari descriptions
- Updated planet descriptions in order to align better with lore and fix some plot holes
- Streamlined Cha’Kru related capitalization
- Misc localization updates
- Fixed some incorrect subtitles
- Fixed spacing errors
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Thank you for your continued support. We have enjoyed seeing the exciting moments, cinematic screenshots, and more you all have been sharing with the community.
Please keep playing, chatting, hanging out, and sharing ZeroSpace.
We invite you to join our Discord, where all sorts of ZeroSpace discussion, strategizing, and community-run tournaments are organized.
This includes a ZeroSpace.gg tournament taking place this Saturday, with a prize pool that has already reached $500.
If you are enjoying the game, we would also greatly appreciate it if you took a moment to leave a review on Steam. Your feedback helps us tremendously.
