v0.5.8.2135 Hotfix | Bandage Crafting, Stability Improvements & Bug Fixes
v0.5.8.*2140* Additional Fix:
- Fixed an issue in multiplayer mode where taking damage from a Rock Monster could cause client crashes and lead to lost death backpacks.
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*(Original Patch Notes below)*
Hello, everyone! This Hotfix adds a crafting recipe for Bandages and addresses several community-reported issues involving multiplayer loading, damaged save data, freezes while paused, and character collision.
Content & Balance Adjustments
Bandages Can Now Be Crafted
We noticed that after progressing through part of the early game but before meeting the pharmacist and obtaining the Potion Workstation, players can go through a period without a sustainable source of instant-healing items.
To make this stage of the game smoother, we have added a crafting recipe for Bandages. Bandages can now be crafted at the Crafting Table using Cranberries and Fiber.

Bandages provide a relatively modest amount of healing, and obtaining their materials still requires some farming and preparation during the early game. We want them to fill a gap in basic healing without replacing supplies found through exploration, the pharmacist, or the later potion-crafting system too early.
This is an experimental adjustment, and we will continue monitoring its effect on early-game pacing and the game’s other progression loops.
Fishing Adjustment
Fixed an issue where bait could still be consumed after an empty cast. If your cast does not land on a fish shadow and you pull up another item instead, your insect bait will no longer be consumed.
Stability & Performance Improvements
- Fixed an issue where map-loading progress could become stuck at 100% when joining a multiplayer world.
- Fixed an issue where force-closing the game could occasionally damage minimap data and prevent the affected save from being loaded again.
- Improved exception handling for save and minimap data. If critical data fails to load, the game will stop loading and saving to prevent incomplete data from overwriting the existing save.
- Attempted to fix a freeze that could occur while the game was paused or while generating a character-avatar screenshot. If you previously encountered a blank avatar followed by a crash while the game was paused, please update to this version and try again. We will continue monitoring the results of this fix.
- Fixed a severe performance issue that could occur when the TV character appeared in the desert due to an abnormally large target-detection range.
Bug Fixes
- Fixed an issue where repeatedly switching held items while two active-skill accessories were equipped could cause one of them to stop working—for example, after using a shield and the Wood Flyer together for a while.
- Fixed an issue where items placed in the trash slot were not included when calculating carried weight.
- Fixed an issue where trapped characters were not properly released after a web trap was disabled.
- Fixed an issue where a character’s collision bounds could enter walls when transforming or quickly mounting a vehicle.
- Fixed an issue where some off-hand items could stop working when two off-hand items were equipped at the same time.
- Fixed incorrect source information for the Desert King Coin by removing an invalid crafting recipe and Workstation association. We have also received feedback that this coin is difficult to obtain sustainably. For this update, we are first removing the incorrect information to avoid misleading players while we investigate a more appropriate renewable source.
- Reduced the volume of furnaces and spike traps, and added a compressor to the audio mixer to improve peak-volume control when multiple sound effects overlap. We will continue improving the game’s volume controls in future updates.
Issue Currently Being Addressed
We have identified the cause of the D-pad not working on some controllers and have implemented a fix in our internal build. However, the fix is still being tested and unfortunately could not be included in today’s update.
We will continue testing it across different controllers and aim to include it in the next Hotfix. If you encounter any other issues or have suggestions for the game, please join us on Discord:
Thank you again for your feedback, patience, and support! 🪐🫶
