News & Patch Notes
Beta 0.60h
White KnucklePublished: Jul 21, 2026, 5:17 PM

- **Bugfixes & Balance Changes!* **
Changes
- Perks
- Anomalous Bonds
- Anomalous bonds now converts disks to special non-insertable disk trinkets on revive instead of disintegrating them.
- Portable Bank
- Unlocked earlier in general progression
- Now provides a minor temporary movement buff (roughly half of a food bar) whenever you bank a roach.
- Readded the old deposit effect.
- Overwhelmed
- Overwhelmed charges a bit faster, decays a bit slower, and has a half second grace period during it's charge.
- New audio and visual cue when you are charged enough for double jump.
- Increase Latissimus Optimization's climb speed buff from +30% to +40%
- Armored Plating now reduces damage by 60%.
- Increased Steadied Stance's knockback resist.
- Changed wording on a bunch of perks for improved clarity. (Stamina Usage Reduction, Overwhelmed, Portable Bank)
- Trinkets
- Yearning Photo
- Yearning Photo now has consistency in it's labelling.
- Yearning Photo has been buffed:
- +15% Climb Speed
- +20% Grounded Walk/Run Speed
- Competitive Mode
- Now skips the end cutscene.
- Denizens
- Turrets
- Cannot see you if you are standing *outside* of around 45 degrees from their current laser angle. Previously, they would see you if you were in their shooting radius at all, now you can briefly sneak when they look away.
- After you are spotted, crouch stealth will be basically non-effective until they lose you.
- Buddy
- Will hover near his spawn when at I1 instead of saying hello to the player first and getting in the way.
- QOL
- Forward Plus has been moved from experimental mode only.
- Hitting 'New Game' on the main menu now provides a popup asking if you want to erase your currently saved run.
- Lore
- Lore?
Bugfixes
- Crashes & Soft-Locks
- Fixed a case where reviving with multiple pouches and specific retained items could cause the game to crash mid-revive.
- Dying while in a computer should no longer lock your mouse and soft-lock your game.
- Physics
- Fixed items falling through the Interlude 02 elevator when you drop them. That's right, the items stay on the elevator. Massive dubs for the tether elevator stocks.
- Fixed items falling through the I3 tram when you drop them. That's right, this one is fixed too. Take all your grubs on a (rather short) ride!
- Fixed a long standing bug where landing on/jumping from a moving platform while your inventory is open would cause it to rotate substantially, often closing your bag.
- Items
- Fixed the Barnacle Hook preventing you from double jumping when it's in it's primed but not attached state.
- Fixed a few handgun reload bugs (Hopefully no more junk 10mm mags)
- Fixed the cryogun getting stuck in your hand after hold-recharging.
- Fixed the missing hammer item dialogue for the Mother
- Fixed Auto-Pitons not adding the [c]strike [/c] buff to their damage (From damage improvement perks)
- Fixed Meat not providing the correct [c]addClimb [/c] buff.
- Denizens
- Fixed Barnacle Zombies just absolutely blasting in random directions when they try to attack you while you are stealthed.
- Visual
- Fixed some missing pixels on the base hand grab sprite.
- Fixed some extra pixels on a few roach sprites.
- Fixed underlines in perk tooltips crossing over each word.
- Fixed extra pixel on the Wraps cosmetic running pose.
- Hopefully fixed the lightmap load nightmare once and for all (knock on wood knock on wood)
- Fixed a Forward+ light prioritization issue which was affecting (as far as we know) a single player. Hopefully solved! Donut of Darkness, BEGONE
- Perks
- Fixed Regenerative Pads not providing correct stamina regen.
- Fixed some select perks not properly staying in rho challenges.
- Fixed Pulse Organ's icon having the wrong color.
- Fixed Motherly Instinct not providing a climb speed bonus properly when petting grubs.
- Fixed Anomalous Bonds not applying if you exit a run unsafely.
- Other
- Fixed the roach bazaar in the abyss bringing back the mass.
- Removed the trough-entrance announcement being in the random pool for trough.
I know we say this every time, but thank you all for reporting issues you come across. It really helps us find and smash any problems that come up.
- Dark Machine Games
