Update 1.3.0 — Bug Fixes & French Localization 🇫🇷

Hey everyone!
Thank you to everyone who has been reporting bugs through the Steam Discussions, Discord, and reviews. Over the past few days, I've been going through all of your feedback and focusing first on issues that could interfere with or completely break progression.
What's been fixed:
- Fixed an issue that could break the ending for some players. Everything should now work as intended.
- Fixed a bug in the CamRepair app that prevented some players from entering the code and progressing further.
- App windows on the computer can no longer be dragged outside the screen. In some cases, this could previously prevent players from progressing.
- Fixed an issue that could sometimes prevent players from getting into the Zhiguli.
- Fixed an issue with night vision on the security cameras that caused it to work incorrectly for some players.
- Increased the interaction range for doors. You shouldn't have to pixel-hunt for the interaction point anymore. I also fixed a door that could remain open when it wasn't supposed to in one of the scenes.
- Some players reported that one particular scene was too dark. It turned out that some of them simply didn't realize there was a light source they could pick up nearby. I've made this clearer now.
- Some jumpscares can no longer be accidentally missed :)
- Slightly improved the handling of the UAZ van. If something still feels off, please let me know in the Steam Discussions or on Discord.
- Removed unnecessary invisible walls in several areas.
- 🇫🇷 Added French language support!
- And finally, by popular demand: you can now actually drink the beverage in the roadside diner. The most important change in this update.
What's next?
Some players have reported performance issues, so I'm currently working on optimization and investigating the problems that have been reported.
Another patch with additional fixes and optimization improvements will be released in the next few days. It will also add Turkish language support 🇹🇷
Once again, thank you so much to everyone who's buying the game, leaving reviews, streaming it, making videos, and adding it to their wishlist.
As an indie developer, all of this genuinely means a lot to me. I'm keeping a close eye on your feedback, reading the criticism, and doing my best to learn from it — especially when it helps me understand what I can improve.
