8 days until Twisted Tower launches!

Hey Folks, Thomas here!
We're getting veeeery close now… Twisted Tower launches August 18th! I'm fully immersed in the final stretch, and it's *always *intense, to say the least. The pressure is high, the bugs are buggin' and the shoulda coulda wouldas have a tendency to really start to stack up, but at the same time… it's all *incredibly *rewarding. *So *much has changed, even just since the demo came out, I sometimes look back at that build and think, holy cow, this game has come a long way.
I definitely want to leave some things to be experienced/discovered on your playthrough, but, without showing my whole hand: the score has been completely reworked, I've made countless changes and improvements (not to mention squashing so many bugs I feel like I could probably get an exterminator's license), and even added a brand-new…
…🥁🥁🥁…
Black & White "Noir" Mode!

And honestly, at the risk of tooting my own horn, playing Twisted Tower in black and white feels *really* good.

This final push is both exhausting and energizing, in a way that's pretty unique to game development. So much work still to be done, but I'm also getting to see all the pieces start to come together. After five-plus years of working on this game, watching Twisted Tower approach its final form is such a surreal experience.
And then *there's the wishlist count.*
As of this writing, we're sitting at 125.4K wishlists on Steam, and seeing that number climb from 1,700 wishlists to this high over the course of a single week will never cease to amaze me. I couldn't be more grateful to everyone who's following along and wishlisted the game. Your support means the world to me. So, thank you to every single one of you who has played the demo, wishlisted the game, shared it with a friend, or just followed along on my crazy journey.
After all of these years, we're almost there. See you all in the Tower!
Cheers, chaps.
Thomas Brush
