What's new since the demo ?

Thank you for playing The Mound: Omen of Cthulhu. This first update since the demo brings new content, a significant wave of community-driven improvements, and a preview of what's coming next.
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New Features
- Weapon Upgrade Anvil - a new station on the main ship lets you spend tokens to improve or upgrade weapons given by contracts.
- Hand-drawn art pieces now accompany logbook narrations on the rowboat map.
- New guidebook page added at the combat dummy on the ship, covering combat mechanics.
- New sanity effect. We're not telling you what it is.
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Improvements
Several of these came directly from your feedback: thank you for taking the time to share it.
Community feedback:
- Fixed camera smoothing when disabling all camera effects, for 1:1 mouse-to-camera movement
- Push to talk added
- The mandatory hard cap at the end of missions has been removed: players can now remain on the mainland as long as they can survive
- Better diversity of treasure shrines and additional treasure pickups in missions
- Language column added to the find games screen
- Improved weapon balance for contracts
- Accessibility option added: dot at the centre of the screen for motion sickness
- FOV slider range expanded from 85–115 to 75–125
- Multiple players can now interact with the ox-wagon inventory simultaneously
General:
- *Single Player:* New gestures to command your bot companion to switch between silent weapons and a rifle - more effective but noisier
- Prologue ending cinematic extended with additional narration
- Contracts now display more mission information and a greater variety of treasure requirements
- You can now leave game sessions while spectating
- Improved voice 3D spatialization
- Improvements to doppelganger behaviour
- Multiple sanity effect improvements
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Bug Fixes
- Various bug and crash fixes
- Replication fixes for foliage and other in-game actions
- Many visual and screen loading optimisations
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What's Coming Next
We're currently working on crossplay:
After looking into it, Crossplay is working fine, but we have indeed identified an issue whereby you cannot invite your friends to play via Crossplay. We are currently working on a fix and will do our best to provide it as soon as possible, making crossplay invitations easier and more reliable.
In the meantime, the available workaround is to find your friends’ server in the online server list. We realise that this method is inconvenient and apologise again for any trouble caused.
Thank you for all your feedback, it helps us better identify and resolve these issues.
We're also working on a block and counterattack system for certain weapons. We want to give players more tools in critical moments without removing the threat that close-range combat should feel like. We're taking our time to get that balance right... with many more fixes and improvements.
There's a lot more to come!
Share your thoughts in the forums or on our Discord - we're listening.
*The Mound: Omen of Cthulhu - out now on Steam, PS5 and Xbox Series X|S.*
🧭 Join the Galleon

