News & Patch Notes
Demo update - balance, fixes and new graphics
The House Always WinsPublished: Jul 4, 2026, 3:27 PM

Changes / Improvements
- Added Japanese and Korean localization.
- Added a card compendium to the compendium menu.
- Upgraded reward presentation with animated card packs, relic packs, resource collection trails, and gem/relic activation effects.
- Improved combat readability with status highlight animations, status application toasts, shield/defense gain highlights, incoming damage animation, and low-health heartbeat feedback.
- Improved card visuals with rarity effects, card detail transition animations, updated card view behavior, and fractured/unknown-card presentation.
- Reworked many event, shop, quest, treasure, slots, and main menu backgrounds with updated/upscaled art.
- Improved quest/event UX with collapsed quests by default, quest reroll animation, option enable/disable fading, and simplified quest reward presentation.
- Several balance changes
- Added major new battle content across Act 2 and Act 3, including Whiskey Widow, Spamuel, Graveyard Shift, Red vs Ranger, Nick and Pick, Mr. Ganeshan, Coffinmaker, Mech Queen, Miss Fortune, and Robodog. (not available in demo)
Bug Fixes
- Fixed crowded-hand card hover behavior.
- Fixed status toast staggering so multiple status notifications display more cleanly.
- Fixed card tooltips lingering after drag/aim interactions.
- Fixed slots reel assets/layout.
- Fixed card dissolve visual behavior.
- Fixed chosen card pack card behavior and compendium-related interaction issues.
- Fixed/adjusted incoming damage animation timing/readability.
- Fixed enemy action targeting edge cases when “other enemies” targets were empty.
