News & Patch Notes

Demo update - balance, fixes and new graphics

The House Always WinsPublished: Jul 4, 2026, 3:27 PM
Demo update - balance, fixes and new graphics

Changes / Improvements

  • Added Japanese and Korean localization.
  • Added a card compendium to the compendium menu.
  • Upgraded reward presentation with animated card packs, relic packs, resource collection trails, and gem/relic activation effects.
  • Improved combat readability with status highlight animations, status application toasts, shield/defense gain highlights, incoming damage animation, and low-health heartbeat feedback.
  • Improved card visuals with rarity effects, card detail transition animations, updated card view behavior, and fractured/unknown-card presentation.
  • Reworked many event, shop, quest, treasure, slots, and main menu backgrounds with updated/upscaled art.
  • Improved quest/event UX with collapsed quests by default, quest reroll animation, option enable/disable fading, and simplified quest reward presentation.
  • Several balance changes
  • Added major new battle content across Act 2 and Act 3, including Whiskey Widow, Spamuel, Graveyard Shift, Red vs Ranger, Nick and Pick, Mr. Ganeshan, Coffinmaker, Mech Queen, Miss Fortune, and Robodog. (not available in demo)

Bug Fixes

  • Fixed crowded-hand card hover behavior.
  • Fixed status toast staggering so multiple status notifications display more cleanly.
  • Fixed card tooltips lingering after drag/aim interactions.
  • Fixed slots reel assets/layout.
  • Fixed card dissolve visual behavior.
  • Fixed chosen card pack card behavior and compendium-related interaction issues.
  • Fixed/adjusted incoming damage animation timing/readability.
  • Fixed enemy action targeting edge cases when “other enemies” targets were empty.