(Updated) The First Descendant Update 1.4.0

# PDT 2026.08.23(Sun) 19:00 – The "Obtainable Quality Range" for 'Onslaught' in the table under "New Equipment: Transcendent Weapons" section has been revised. We apologize for any inconvenience.
# PDT 2026.08.20(Thu) 01:20 – Hard Difficulty rewards for the New Content: Mega Dungeon Karel's Mothership have been revised.
Greetings, Descendants!
Here are the details of The First Descendant Update 1.4.0.
■ Platforms
- Steam, Xbox, PS5
■ Update 1.4.0
New Main Story

- The Main Quest featuring the final showdown between the Descendant Corps and Karel, with the fate of Ingris on the line, has been added. [[Check More Details]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592)
New Content: Mega Dungeon Karel's Mothership
- Added a Mega Dungeon "Karel's Mothership" where the final battle against Karel takes place.
- Vulgus General Karel will appear in "Karel's Mothership."
- Vulgus of all legions will appear in "Karel's Mothership."
- Three Commanders that represent the Legions appear in "Karel's Mothership."
ㄴ Commanders have enhanced battle power with new skills.
ㄴ Prepare for the Commanders' new skills to turn the tide of the battle in your favor.
ㆍ Order of Truth: "Torisar the Curse-Spreader"
ㆍ Legion of Immortality: "Pattern-Enhanced Arche Slayer"
ㆍ Legion of Darkness: "Reborn Alzaroke"
ㄴ The Descendant who defeats Commander "Torisar the Curse-Spreader" and "Reborn Alzaroke" will gain a special ability that lasts for a period of time.
- Two new Champion effects appear in "Karel's Mothership."
ㄴ Electric/Toxic/Fire/Chill Vulnerability
ㆍ Champions with Vulnerability effects for each attribute and nearby Vulgus have increased DEF against all attributes other than their vulnerability.
ㆍ Attacking a Champion after inflicting an attribute-appropriate effect can remove the Champion's effect.
ㆍ Once the Champion's effect is removed, the Champion and nearby Vulgus' Attribute DEF decrease.
ㄴ Explosive Marker
ㆍ After the Explosive Marker activates, deals Explosion Damage in a half-moon shaped range for a certain period of time.
ㆍ Explosion Damage is not dealt within a certain radius of the center of the Explosive Marker.
- Weak Point Damage Adjustment Value is not applied to monsters in Karel's Mothership.
- Karel's Mothership features a new Vulgus Enhancement Device.
ㄴ Propagate Nexus
ㆍ Karel's Special Energy Wave enhances Vulgus' DEF and grants Tow Immunity.
ㆍ Destroy the device that generates Special Energy Wave to remove Vulgus Enhancement Effect.
- Attack the Weak Point of some structures of "Karel's Mothership" to deal powerful AoE Explosion Damage.
ㄴ Lure Vulgus near the structures and destroy them to deal powerful damage at once within a certain range.
- Karel's Mothership offers Normal and Hard difficulties by default, along with a Conquest difficulty that runs for a limited time only.
ㄴ Normal Difficulty
ㆍ Complete the Main Quest to enter.
ㄴ Hard Difficulty
ㆍ Complete Karel's Mothership Normal Difficulty 1 time to enter.
ㆍ Public Operations can be started once the required Arche Activity reaches 81,580.
ㆍ Private Operations can still be started even if your Arche Activity is below the required level.
ㄴ Conquest Difficulty
ㆍ Conquest difficulty is offered as limited-time event content, not as permanently available content.
ㆍ It is a higher difficulty than Normal and Hard, and you can enter it after completing 'Karel's Mothership' on Normal difficulty once.
ㆍ This Conquest difficulty runs from after the 09.03.2026 (Thu) 00:00 patch until before the 10.14.2026 (Wed) 22:00 PDT.
ㆍ For details on the Conquest difficulty's opening schedule, event participation rules, and rewards, please refer to the separate notice. [ [Go to Notice]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fen%2Fnews%2F3526767)
- Enter through "Karel's Mothership" on the Map or Tactical Transport Control NPC in Albion and Axion Plains.
ㄴ Appears on the Map once the Normal Difficulty is unlocked. Once unlocked, Tactical Transport Control NPC is also placed in Axion Plains.
- Mission completion rewards
| Categories | Normal Difficulty | Hard Difficulty |
|---|---|---|
| Rewards | - Transcendent Weapon Loot (14.5% chance)ㄴ From Quality 251 up to Quality 400 can be obtained.- 102 Collectible Coin- Ancestors Module Loot (22.5% chance)- 23 Superconductive Cooling Unit- Rare Alignment Device (22.5% chance)- Trigger Module Loot L (22.5% chance)ㄴ One of two new Trigger Modules can be acquired.- 68 Archive Shard | - Transcendent Weapon Loot (14.5% chance)ㄴ From Quality 271 up to Quality 400 can be obtained.- 135 Collectible Coin- Ancestors Module Loot (30% chance)- 30 Superconductive Cooling Unit- Rare Alignment Device (30% chance)- Trigger Module Loot L (30% chance)ㄴ One of two new Trigger Modules can be acquired.-(Revised) 68 Archive Shard |
- Reward from defeating monsters
| Categories | Normal Difficulty | Hard Difficulty |
|---|---|---|
| Upon defeating Common and Elite Monsters | - Has a very small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 251 up to Quality 400 can be obtained. | - Has a very small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 271 up to Quality 400 can be obtained. |
| - Upon defeating the Commander | - Has a small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 251 up to Quality 400 can be obtained.- Has a small chance to acquire a "Trigger Module Selection Box."- Has a small chance to acquire an "Ancestors Module Loot."- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)ㄴ Has a small chance to acquire a minimum of 105 and a maximum of 120.- Dimensional Stabilization Keysㄴ Minimum of 2 and a maximum of 9 key can be obtained.ㄴ Has a small chance to acquire 45.- Archive Shardㄴ Minimum of 18 and a maximum of 52 shard can be obtained.ㄴ Has a small chance to acquire between 486 to 608. | - Has a small chance to acquire a "Transcendent Weapon Loot."ㄴ From Quality 271 up to Quality 400 can be obtained.- Has a small chance to acquire a "Trigger Module Selection Box."- Has a small chance to acquire an "Ancestors Module Loot."- Ancestors Module Readjustment Materials (Superconductive Cooling Unit)ㄴ Has a small chance to acquire a minimum of 140 and a maximum of 160.- Dimensional Stabilization Keysㄴ Minimum of 3 and a maximum of 12 can be obtained.ㄴ Has a small chance to acquire 60. |
- Weekly completion reward
ㄴ Added Karel's Mothership: Hard to the weekly content.
ㄴ Clear 1 time
ㆍ 300 Merit Token can be obtained.
ㆍ 150,000 Kuiper Shard can be obtained.
New Content: Trials
- Added new content "Trials," where you can repeat Battle Simulations.
(1) Content Introduction
- "Trials" is a re-playable battle content that incorporates rogue-lite elements.
- A Round of "Trials" begins when the Mission starts and ends when the Commander is defeated, and the difficulty increases as you repeat each round.
- If you select Continue, the next round begins and you will face even more enhanced enemies. Select Escape to forfeit the mission.
- A portal appears once you complete the zone in the round, and you can move to the next Combat Area through it.
- Combat Zones are randomly connected through the portal, so you can experience different routes with each play.
- Combine "Variable Codes" selected in combat to enhance your battle power.
- Depending on the traits of the 'Variable Code' selected during combat, the chance of 'Variable Codes' with similar traits appearing increases.
- When completing a zone, "Variable Code" options are presented. The selected Variable Code effect is carried into the next rounds.
- After defeating the Commander, you can choose to continue to the next round or escape the Trials.
- The following 2 new Commanders will make their debut.
ㄴ The Commander Antithese appears.
ㆍ This tracker-type boss relentlessly closes the distance to the player, pushing you into melee combat.
ㆍ Uses "Rampage Zone" that creates an exploding AoE in its path.
ㆍ Summons Security Core, and when destroyed at the right moment, become Dazed.
ㄴ The Commander Vorax appears.
ㆍ Layers "Identification Code" Marker to the player, dealing Additional Damage by the amount of the layered Markers.
ㆍ Summons Polluted Tentacles, and when destroyed at the right moment, becomes Dazed.
- Weak Point Damage Adjustment Value is not applied to monsters in Trials.
(2) Variable Code
- Transcendent Tier
ㄴ Transcendent Tier contains some Stat Increase and separate conditional effects.
| Variable Code Tier | Name | Effects Component |
|---|---|---|
| Transcendent | Snare Shot | When landing a hit on an enemy while aiming, Tows enemies within a rangeWhen landing a Firearm Critical Hit, reduces Tow Cooldown |
| First Shot Explosion | After reload, the first Firearm shot deals AoE damage equal to Firearm DMG x Firearm Critical Hit Damage | |
| Powder Keg | Increases Rounds per Magazine and Firearm (Explosive) ATK proportional to Firearm Rounds per Magazine | |
| Skill Enhancement: Auto Load | When using Skill 4, grants Tactical AccelerationIncreases Rounds per Magazine when reloading | |
| Infinite Magazine | Firearm Rounds consumption is changed to 0 | |
| Compressed Magazine | Increases Firearm (Explosive) ATKIncreases Firearm Critical Hit RateHowever, decreases Rounds per Magazine | |
| Skill Enhancement: Multi-Hit | Increases Firearm Multi-Hit DamageWhen using Skill 3, increases Multi-Hit Chance for the duration | |
| Barrage Stacking | On Multi-Hit, increases Firearm ATK for the duration (up to 200 stacks) | |
| Vital Shot | On Sniper Rifle attack, deals Additional Damage proportional to Firearm DMG to enemies within a rangeOn hitting a Weak Point, resets Cooldown | |
| Wilderness Marksman | Increases Firearm ATKWhen aiming and firing with a Handgun or Hand Cannon, increase Weak Point Damage | |
| Skill Enhancement: Weak Point Analysis | When using Skill 1, all Firearm attacks hit Weak Points for a certain period of time | |
| Sympathetic Detonation | When defeating an enemy, deals Additional AoE Damage equal to a certain ratio of the defeated Monster's Max HP | |
| Skill Enhancement: Decisive Strike | When using Skill 2, grants StrikeFiring consumes all Bullets to fire Enhanced Rounds while Strike is activeEnhanced Rounds deal damage proportional to Firearm ATK and Rounds per Magazine | |
| True Aim Full Auto | When aiming and firing, increase Multi-Hit ChanceIncreases Multi-Hit Damage | |
| Life Absorption | On Firearm Attack, recovers a certain amount of HPOn Melee Weapon Attack, recover a certain amount of HP | |
| Steel Barrage | Increases Firearm (Explosive) ATK by a certain amount of Max Shield | |
| Cross Enhancement | On Firearm Attack, increases Melee Weapon ATK for a certain period of time (up to 100 stacks) On Melee Weapon Attack, increases Firearm ATK for a certain period of time (up to 100 stacks) | |
| Unified Offense and Defense | On successful attack, has a chance to grant Protective Barrier proportional to Max HPWhile this Protective Barrier is active, increase Outgoing DMG Modifier | |
| Shockwave | On successful Melee Weapon attack, Stuns enemies within the rangeOn additional Melee Weapon Attack, decrease Cooldown | |
| Barrier Deployment | When using Special Attack, grants a Protective Barrier proportional to Max HP and Max Shield | |
| Death Stroke | On Melee Weapon (Special) Attack, instantly kill a monster if its HP is below a certain threshold | |
| Heavy Swordsmanship | Decreases Attack Speed ModifierIncreases Melee Weapon RangeWhen attacking, increase Melee Weapon (Special) ATK proportional to Max HP and Max Shield | |
| Iron Willpower | Increases Max HPIncreases Melee Weapon (Special) ATK proportional to Max HP | |
| Manus Magna | Grants 1 stack of Knight's Willpower per second, adds additional stacks when attacking a target with a Melee Weapon Normal AttackKnight's Willpower effect is converted to Knight's Strike at 10 stacks,Apply increased Melee Attack Range Modifier and Melee Weapon ATK to the next Melee Weapon Normal Attack | |
| Weapon Circulation | Acquire Enhanced Firearm and Enhanced Melee Weapon effect at regular intervalsFor the duration of Enhanced Firearm, increases Firearm ATKFor the duration of Melee Weapon, increases Melee Weapon ATKIncreases Weapon Change Speed | |
| Lethal Stance | Increases Special Attack Gauge Recovery AmountWhen using Special Attacks, increases Melee Weapon Critical Hit Rate for a certain period of timeIncreases Melee Weapon Critical Hit Damage | |
| Hunt Initiation | On successful Melee Weapon attack on an enemy with Max HP, deals Additional Damage | |
| Pressing Blade | When attacking with a Melee Weapon, decreases all Skill CooldownOn Critical Hit with Melee Weapon, additionally decreases all Skill's Cooldown | |
| Skill Enhancement: Acceleration | When attacking enemies with Skill 1, decreases Cooldown of the Skill with the longest remaining Cooldown | |
| Dimension Crusher | Grants 1 stack of Breach Formation at regular intervals, plus an additional stack per skill useCrash causes the Wall Crasher's Pandemonium Flotation to crash down on a random target locationThis effect cannot Crit | |
| Hypernova | On Skill Attack, has a chance to activate Executioner's Thunderbolt at the target's location | |
| MP Explosion | Increases Max MPOn Skill hit, deals Skill Power Damage proportional to the current MPHigher Damage if the damage is not Critical Hit | |
| HP Exploit | Increases Skill PowerOn Skill hit, consumes HP | |
| Rock Smash | Increases DEFWhen landing a Skill Attack, deals Skill Power Damage to the targetThis Damage increases proportional to DEF | |
| Skill Enhancement: Domino Chain | When using Skill 1, grants stack of Domino ChainWhen using Skill 4, increases Critical Hit Damage proportional to Domino Chain stacks for a certain period of time | |
| Skill Enhancement: Guided Bomb | When attacking enemies with Skill 3, grants Tactical Target to the target for a certain period of timeWhen using Skill 4, triggers an explosion on the target inflicted with Tactical Target, dealing Skill Power Damage to enemies | |
| Arche Weapon Enhancement | When attacking with atag skill: Skill Power damage proportional to Max HP + Max ShieldWhen attacking with antag skill: Skill Power damage proportional to Max HP + Max Shield | |
| Neutralizing Strike | On Skill Attack against an immobilized enemy, increases Base Skill PowerOn Skill Attack against an immobilized enemy, increases Skill Power Modifier | |
| Emergency Block | Increases Max ShieldWhen current Shield falls below a certain threshold, recovers Max Shield every second for a certain period of time | |
| Mental Barrier | Increases Max MPWhen using a skill, grants a Protective Barrier proportional to Max MP | |
| Skill Enhancement: Defense Conversion | When using Skill 2, grants a Protective Barrier proportional to DEF | |
| Wind Dominator | Increases Aerial Outgoing DamageFixes Gravity Decrease | |
| Overcharge | Increases Skill Power proportional to Max Shield | |
| Mental Focus | Increase Skill Power Modifier proportional to Max MP | |
| Limit Break: Zone | Increases Skill Effect RangeIncrease Max Value of Skill Effect Range Stat and each Skill's Max Expandable Range | |
| Limit Break: Acceleration | Decreases Skill CooldownIncreases Max Value of Skill Cooldown Stat | |
| HP Advantage | Increases Skill Power proportional to Max HP | |
| Overcharge Shield | Gains the Overcharge Shield effect when using a skillConsumes Energy Shield for a set duration to increase Skill Power |
- Ultimate, Rare, Normal Tier
ㄴ Ultimate, Rare, and Normal Tier consists of some conditional effects and Stat Increase.
| Variable Code Tier | Stat Component |
|---|---|
| Ultimate | Increases Skill ATK Stats by Attribute, Resource Recovery, increases Firearm ATK Stats by Rounds, increases Melee Weapon Stats,Increases DEF Stats, Immune to Immobilized |
| Rare | Increases Skill ATK Stats by Arche type, increases each Skill Slot ATK Stats, increases Firearm ATK Stats by Rounds,Increases Melee Weapon Stats, increases DEF Stats, increases Movement Speed |
| Common | Increases Skill ATK and Assistant Stats, increases Firearm ATK Stats, increases Melee Weapon Stats, increases DEF Stats,Increases Movement Speed |
(3) How to Enter
- Enter through the "Trials" icon on the right side of the Map or Laboratory Manager Siena in Albion.
- Entry Requirements
ㄴ Unlock Hard Difficulty (Complete the Main Quest )
ㄴ Meet the required Arche Activity "83980"
ㆍ You cannot start a Public Operation if your Arche Activity is below the required level.
ㆍ Private Operations can still be started even if your Arche Activity is below the required level.
(4) Rewards
- Round Completion Rewards
ㄴ You can obtain Round Completion Rewards each time you complete a Round.
ㄴ You can check the details of Round Completion Rewards in the "Round Completion Rewards" pop-up window of the entry screen.
| Rewards | 1st Round | 2nd Round | 3rd Round | 4th Round |
|---|---|---|---|---|
| Transcendent Weapon Loot (Acquisition chance: 10%)- Obtainable quality by round | Quality 271-400 | Quality 271-400 | Quality 281-400 | Quality 281-400 |
| Merit Token | 10 | 10 | 15 | 15 |
| Superconductive Cooling Units | 10 | 10 | 10 | 10 |
- Acquired "Merit Tokens" can be used in "Merit Exchange."
ㄴ Merit Exchange is accessible through Excavation Chief Reina in Albion.
ㄴ Items sold are as follows.
| Item Name | Item Price | Purchase Limit |
|---|---|---|
| 1-Hour Gold Boost (30%) | 100 Merit Token | 10 times per week |
| 1-Hour Kuiper Shard Boost (30%) | 100 Merit Token | 10 times per week |
| 1-Hour Weapon Proficiency Boost (30%) | 100 Merit Token | 10 times per week |
| 1-Hour Descendant EXP Boost (30%) | 100 Merit Token | 10 times per week |
| Ancestors Module Loot II | 100 Merit Token | 5 times per week |
| 200 Transcendent Trait Element | 100 Merit Token | 10 times per week |
| 50 Superconductive Cooling Unit | 100 Merit Token | Unlimited |
(5) Random Threats: Cracked Fissure
- During a mission progress, Random Threats: Cracked Fissure will appear intermittently.
ㄴ A Tyrant is hiding in Cracked Fissure.
ㄴ Interact with Cracked Fissure to initiate a battle against the hiding monster and acquire additional rewards.
ㄴ Cracked Fissure does not affect the progress of the current Trials Mission, and you can interact with it when you want.
- Rewards
ㄴ 15 Merit Token
ㄴ 60 Superconductive Cooling Unit
(6) Rotational Build
- You can use "Rotational Build" feature upon entering the content.
ㄴ Rotational Build is a fully optimized build set by the Dev Team.
ㆍ Base Equipment, such as Descendants, Weapons, Reactors and External Components, Fellows and even Arche Tuning Board are all set up.
ㆍ Detailed Equipment Info can be checked through "Show Details" of Rotational Build.
ㆍ You cannot gain Weapon Proficiency and EXP while using a Rotational Build.
ㄴ The Rotational Build changes on a weekly basis and is swapped based on the groups below.
ㆍ Group 1) Ultimate Viessa, Ultimate Valby, Ultimate Ajax
ㆍ Group 2) Ultimate Valby, Ultimate Blair, Kyle
ㄴ When entering with Rotational Build, you will be matched with the players who selected Rotational Build.
ㄴ If the current Descendant is below the Required Arche Activity, Rotational Build activates automatically.
ㄴ The following exclusive rewards are available for Rotational Build.
| Rewards | 1st Round | 2nd Round | 3rd Round | 4th Round |
|---|---|---|---|---|
| Transcendent Weapon Loot (Acquisition chance: 10%)- Obtainable quality by round | Quality 51-350 | Quality 51-350 | Quality 101-350 | Quality 101-350 |
| Merit Token | 10 | 10 | 15 | 15 |
| Superconductive Cooling Unit | 10 | 10 | 10 | 10 |
| Precision Ion Accelerator | 5 | 5 | 5 | 5 |
| Dimension Analyzer | 10 | 10 | 15 | 15 |
| Nano Compound | 20,000 | 20,000 | 30,000 | 30,000 |
| Quantum Crystal | 20,000 | 20,000 | 30,000 | 30,000 |
| Energy Control Core | 4,000 | 4,000 | 6,000 | 6,000 |
| Archive Shard | 20 | 20 | 25 | 25 |
| Core Amplifier | 16 | 16 | 20 | 20 |
| Void Abyss Metal Fragment | 160 | 160 | 200 | 200 |
- Rewards
ㄴ Upon defeating a Commander: 5 Superconductive Cooling Unit
ㄴ Upon defeating a Common Monster
ㆍ Has a very small chance to acquire a "Transcendent Weapon Loot." (Quality 400 Transcendent Weapon can be obtained.)
Void Intercept Battle: Extreme
- Official Service Launch
ㄴ Official service of Void Intercept Battle: Extreme is launched.
- Critical Point Breakthrough
ㄴ The Max HP, Max Shield, DEF, Firearm Attribute Resistance, and Skill Attribute Resistance of 'Lava Citadel' are changed.
ㄴ Some Critical Point effects have been changed. [[Check More Details]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592)
ㄴ The way Lava Citadel's 'Surging Heat' effect slows Fire Rate is changed from additive to multiplicative.
ㄴ Removed the Weak Point Damage Adjustment Value in Lava Citadel.
New Descendant: Raven
- The new Descendant "Raven" is added.
- Default Skill Info
ㄴ Passive: Queen of Darkness
ㆍ When defeating an enemy, recover Shield by a certain amount.
ㆍ When a Shotgun is Equipped, increase Firearm ATK and Movement Speed.
ㆍ Deal Additional Damage proportional to the number of shells hit.
ㆍ When using Roll, Raven uses a unique motion and moves farther.
ㄴ Active 1: Shadow Shot
ㆍ The closer to the target, the greater the Damage dealt.
ㆍ Inflict "Trace" on the target hit.
ㆍ With each direct attack on enemies with Trace with a Shotgun, all enemies around Raven with Trace receive Damage.
ㄴ Active 2: Raven Feather
ㆍ Launch ravens forward, creating "Blade Feather."
ㆍ Blade Feather inflicts Bleed to nearby enemies.
ㆍ When using the skill again, Raven retrieves Blade Feather and quickly moves to the position.
ㄴ Active 3: Shadow Step
ㆍ Inflicts "Trace" to nearby enemies while moving forward.
ㆍ Raven gains "Veil of Night."
ㆍ This effect is removed after neutralizing Damage received from enemies over a certain number of times.
ㆍ Direct attacks with Shotgun deal powerful damage while "Veil of Night" is active.
ㄴ Active 4: Vendetta
ㆍ It is an Area Attack that can be used for up to 5 streaks.
ㆍ The closer to the target, the greater the Damage dealt.
- 2 Transcendent Module exclusive for Raven
ㄴ Nightfall
ㆍ Change 'Raven Feather' to an attack type Skill 'Raven's Claw.'
ㆍ Gain Buff proportional to the number of summoned Raven's Claw.
ㆍ 'Raven's Claw' deals strong Damage to the strongest enemy within the range at regular intervals.
ㄴ Law of the Back Alley
ㆍ Has "Edict" effect that weakens the target.
ㆍ When attacking with a Firearm, deals Additional Damage proportional to the number of "Edict" granted to the target.
ㆍ When using "Shadow Step," rounds are not consumed for a certain period of time.
- 2 Exclusive Transcendent Module for Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" Mission.
ㄴ Has a 20% chance each to be acquired when completing Infiltration Operation "Legion Laboratory" mission
ㄴ Has a 15% chance each to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission
- The Complex Filament Seed required to craft Raven can be obtained by defeating the Commanders in the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)."
ㄴ New Infiltration Operation "Legion Laboratory"
ㆍ Can obtain between 4 and 8
ㆍ A chance to obtain between 16 and 18
ㄴ Sigma Sector "Isolated Desert (High-risk Difficulty)"
ㆍ Can obtain between 1 and 3 from each of the 2 Commanders
ㆍ A chance to obtain between 6 and 7
- The blueprints required to craft the Raven can be obtained from Amorphous Material Pattern: Raven.
ㄴ The Amorphous Material Pattern: Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" mission.
ㆍ Has a 30% chance to be acquired when completing Infiltration Operation "Legion Laboratory" mission
ㆍ Has a 20% chance to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission
New Equipment: Transcendent Weapons
- Added new Transcendent Weapons.
- Transcendent Weapons are the highest Tier Weapons and have Quality and Quality Range.
ㄴ Quality is an indicator of the performance and value of a Transcendent Weapon.
ㄴ Quality Ranges are categorized by Quality Value. When the Quality Range changes, the weapon's performance increases significantly.
| Quality Range | Quality |
|---|---|
| 1 | 1 - 100 |
| 2 | 101 - 200 |
| 3 | 201 - 300 |
| 4 | 301 - 400 |
- When acquiring a Transcendent Weapon, the minimum Quality will be guaranteed according to your Base Quality.
ㄴ Base Quality increases each time you acquire a Transcendent Weapon.
ㄴ Base Quality caps at 400.
- When playing content, you can acquire Transcendent Weapons through mission completion and defeating monsters.
ㄴ There are limits to Available Quality Range in each content, and they are acquired within the limits.
ㆍ However, there is a very small chance, defeating a monster can drop a high-quality Transcendent Weapon that exceeds the Quality range.
ㄴ Transcendent Weapons have been added to be dropped in some of the existing content.
ㆍ The added contents, quality range, and mission completion rewards acquisition chance are as follows.
| Content that Drops Transcendent Weapons | Obtainable Quality Range | Mission Completion Rewards Acquisition Chance |
|---|---|---|
| Old Mystery - Normal | 1 - 150 | 5.17% |
| Mystery's End - Normal | 1 - 150 | 4.89% |
| Heart of the Fortress - Normal | 1 - 150 | 4.39% |
| Slumber Valley - Normal | 1 - 150 | 4.31% |
| Bio-Lab - Normal | 1 - 150 | 3.75% |
| Unknown Laboratory - Normal | 1 - 150 | 3.72% |
| Seed Vault - Normal | 1 - 150 | 3.61% |
| The Forgottense - Normal | 1 - 150 | 3.39% |
| The Chapel - Normal | 1 - 150 | 3.33% |
| Caligo Ossuary - Normal | 1 - 150 | 3.06% |
| Asylum - Normal | 1 - 150 | 2.92% |
| The Haven - Normal | 1 - 150 | 2.67% |
| Quarantine Zone - Normal | 1 - 150 | 2.64% |
| The Shelter - Normal | 1 - 150 | 2.17% |
| Sepulcher - Normal | 1 - 150 | 2.11% |
| The Magister Lab - Normal | 1 - 150 | 2.03% |
| Assumed Bridge Zone - Normal | 1 - 150 | 6.92% |
| Old Mystery - Hard 100% | 51 - 200 | 5.17% |
| Mystery's End - Hard 100% | 51 - 200 | 4.89% |
| Heart of the Fortress - Hard 100% | 51 - 200 | 4.39% |
| Slumber Valley - Hard 100% | 51 - 200 | 4.31% |
| Bio-Lab - Hard 100% | 51 - 200 | 3.75% |
| Unknown Laboratory - Hard 100% | 51 - 200 | 3.72% |
| Seed Vault - Hard 100% | 51 - 200 | 3.61% |
| The Forgottense - Hard 100% | 51 - 200 | 3.39% |
| The Chapel - Hard 100% | 51 - 200 | 3.33% |
| Caligo Ossuary - Hard 100% | 51 - 200 | 3.06% |
| Asylum - Hard 100% | 51 - 200 | 2.92% |
| The Haven - Hard 100% | 51 - 200 | 2.67% |
| Quarantine Zone - Hard 100% | 51 - 200 | 2.64% |
| The Shelter - Hard 100% | 51 - 200 | 2.17% |
| Sepulcher - Hard 100% | 51 - 200 | 2.11% |
| The Magister Lab - Hard 100% | 51 - 200 | 2.03% |
| Sigma Sector: Broken Boundary (Normal) | 51 - 200 | 3.47% |
| Sigma Sector: Isolated Desert (Normal) | 51 - 200 | 2.69% |
| Mystery's End - Hard 400% | 101 - 250 | 4.89% |
| Heart of the Fortress - Hard 400% | 101 - 250 | 4.39% |
| Slumber Valley - Hard 400% | 101 - 250 | 4.31% |
| Unknown Laboratory - Hard 400% | 101 - 250 | 3.72% |
| Seed Vault - Hard 400% | 101 - 250 | 3.61% |
| The Forgottense - Hard 400% | 101 - 250 | 3.39% |
| The Chapel - Hard 400% | 101 - 250 | 3.33% |
| Caligo Ossuary - Hard 400% | 101 - 250 | 3.06% |
| Asylum - Hard 400% | 101 - 250 | 2.92% |
| The Haven - Hard 400% | 101 - 250 | 2.67% |
| Quarantine Zone - Hard 400% | 101 - 250 | 2.64% |
| The Shelter - Hard 400% | 101 - 250 | 2.17% |
| The Magister Lab - Hard 400% | 101 - 250 | 2.03% |
| Assumed Bridge Zone - Hard | 101 - 250 | 6.92% |
| Sigma Sector: Broken Boundary (High-risk) | 176 - 325 | 3.47% |
| Sigma Sector: Isolated Desert (High-risk) | 176 - 325 | 2.69% |
| Medium-Sized Facility Zone - Normal | 176 - 325 | 4.92% |
| Sealed Residential District | 201 - 350 | 6.69% |
| Emergency Deployment Zone | 201 - 350 | 5.22% |
| Liquefied AX Vault | 201 - 350 | 3.86% |
| First Crater | 201 - 350 | 3.78% |
| Technical Research Institute | 201 - 350 | 3.69% |
| AX Refinery | 201 - 350 | 2.97% |
| AX Power Converter Station | 201 - 350 | 1.97% |
| Axium Drop Zone | 201 - 350 | 0.47% |
| Axium Mining Area | 201 - 350 | 2.5% |
| Forbidden Sanctuary | 251 - 400 | 5.64% |
| Bastion of Immortality | 251 - 400 | 5.06% |
| Legion Laboratory | 251 - 400 | 4.78% |
| Exposed Underwater Base | 251 - 400 | 4.69% |
| Supermassive Receptor | 251 - 400 | 4.64% |
| Medium-Sized Facility Zone - Hard | 251 - 400 | 4.92% |
| Onslaught - Stage 1 | (Revised) 261276- 400 | 7.11% |
| Onslaught - Stage 2 | (Revised) 271301- 400 | 7.11% |
| Onslaught - Stage 3 | (Revised) 281351- 400 | 7.11% |
| Onslaught - Stage 4 | (Revised) 291376- 400 | 7.11% |
- You are guaranteed to obtain a Transcendent Weapon upon the first clear of some Infiltration Operations in any Normal Difficulty field.
| Content that Drops Transcendent Weapons | Acquisition Quality |
|---|---|
| Unknown Laboratory - Normal | 25 |
| The Chapel - Normal | 50 |
| Bio-Lab - Normal | 75 |
| Heart of the Fortress - Normal | 100 |
- Obtain Transcendent Trait Element from dismantling Transcendent Weapon.
ㄴ The higher the level and Quality Range of the Transcendent Weapon, the more Dismantling Gain.
- Added "Purchase Transcendent Weapon" feature to Deslin in Albion.
ㄴ Transcendent Weapon Box can be purchased with Transcendent Trait Element item.
| Item Name | Item Price | Purchase Limit |
|---|---|---|
| [All] Transcendent Weapon Box | 400 Transcendent Trait Element | Unlimited |
| [Range 4] Transcendent Weapon Box | 800 Transcendent Trait Element | 10 times per week |
- Added "Transcendent Weapon Material Exchange" feature to Deslin in Albion.
ㄴ Items for Transcendent Weapon Readjustment can be purchased with Transcendent Trait Element item.
| Item Name | Item Price | Purchase Limit |
|---|---|---|
| Transcendent Wave Modulator | 1200 Transcendent Trait Element | 3 times per week |
| Sub Wave Modulator | 600 Transcendent Trait Element | 5 times per week |
- Added a feature that allows readjusting a Transcendent Weapon during Weapon Readjustment.
ㄴ Can be done at the Weapon Workbench in Albion or Outposts.
ㄴ When selecting a Transcendent Weapon, you can readjust Sub Ability and Transcendent Ability.
ㆍ When readjusting Sub Ability, consume Sub Wave Modulator.
ㆍ When readjusting Transcendent Ability, consume Transcendent Wave Modulator.
- Added Implant Weapon Module Settings feature to Weapon Workbench.
ㄴ You can Implant Ultimate Weapon's Module Settings to Transcendent Weapons.
ㆍ Implant consumes Transcendent Photon Imprinter as a material.
ㆍ You must have the Ultimate Weapon and Transcendent Weapon in your Inventory.
ㄴ The Weapons List for the Module Settings Implant is as follows.
| Ultimate Weapon → Transcendent Weapon | |
|---|---|
| Malevolent | Malicious Dominator |
| Thunder Cage | Storm Cage |
| Piercing Light | Raging Light |
| King's Guard Lance | Emperor's Guard Lance |
- Added Transcendent Weapon category to the Junk Filter.
ㄴ You can filter Transcendent Weapons all as Junk or set the Quality Value to exclude from Junk.
- Added 11 new Transcendent Weapons.
ㄴ For Transcendent Weapons, the Fire Rate increase effect is applied up to a maximum of 30%.
| Name | Types | Description |
|---|---|---|
| ARMIS | Assault Rifle / General Rounds | Autonomous Interception System- When equipped, grants Countdown at Max Stacks.- On hitting an enemy, launches an Interceptor Missile to the target hit and decreases Countdown stacks.ㄴ On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown stacks.- When Countdown is exhausted, the next shot launches a Small Warhead Rocket.- Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets.- Attacking enemies with Missile Fragment using a firearm, causes shots to ricochet to nearby enemies, to deal Additional Damage. |
| Unleashed Instinct | Shotgun / High-Power Rounds | Bloody Hunt- As the Reload Time Modifier increases, increases Load Capacity.- Dealing Damage inflicts Excessive Bleeding on the enemy per Shotgun shot.- When defeating or damaging an enemy inflicted with Excessive Bleeding or Bleed, deals Explosion Damage around that enemy.- Inflicting Excessive Bleeding grants Hunting Instinct to self.- Hunting Instinct increases Movement Speed and deals Additional Damage when attacking with a Shotgun.ㄴ When an enemy inflicted with Excessive Bleeding is nearby, refreshes the duration of Hunting Instinct. |
| Storm Cage | Submachine Gun / General Rounds | Lightning Storm- On hit with a firearm has a chance to trigger Electric Shockwave that deals damage to nearby targets.- Landing a Firearm Critical Hit a certain number of times triggers Lightning Burst that deals damage to the target.- When defeating an enemy, has a chance to create Lightning Storm at the target's location, dealing damage to targets within range. |
| Malicious Dominator | Hand Cannon / Impact Rounds | Atrocious- On hitting an enemy, creates Blade of Malice.- Blade of Malice bounces between multiple enemies, to deal damage.- On hitting a Weak Point, inflicts Encroachment of Evil on the target.- Encroachment of Evil deals continuous damage while the effect is active and deals Additional Damage based on the number of stacks.- When defeating an enemy, triggers Malicious Explosion at the target's location, to deal damage and inflict Poison on targets within range. |
| Raging Light | Sniper Rifle / High-Power Rounds | Brand of Light- On hit with a firearm a certain number of times while aiming, creates Brand of Light.- Hitting the Brand of Light deals Additional Damage and inflicts Dispel.- Hitting the Brand of Light with a firearm while aiming has a chance to trigger Scattering, to deal damage to targets within range.- Landing a Multi-Hit on the Brand of Light with a firearm while aiming triggers Raging Light, that deals damage and bounces between multiple enemies.ㄴ Each time Raging Light bounces, deals increased Raging Light damage. |
| Emperor's Guard Lance | Beam Rifle / Special Rounds | Emperor's Guard Lance- Aiming activates and cancelling aim deactivates Preview Mode.- Firing while in Preview Mode deploys Emperor's Guard Lance.ㄴ Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached,removes the first Emperor's Guard Lance deployed before deploying a new one.- If a target within the attack range of Emperor's Guard Lance is hit by a firearm a certain number of times, the Emperor's Guard Lance triggers Emperor's Majesty that deals damage to targets within range.- If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target. |
| Sparky | Handgun / General Rounds | Zap- Increases Electric Skill Power Amplification Rate while holding a weapon.- Electric Skill hits on an enemy inflict Tingle, and firearm hits on an enemy inflicted with Tingle deal Additional Damage to the target.- When defeating an enemy with an Electric Skill or firearm, there is a chance to trigger Tingling Shock that deals Additional Damage to targets with high HP within range.- Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| Frost Blossom | Machine Gun / General Rounds | Bloom- Increases Chill Skill Power Amplification Rate while holding a weapon.- Chill Skill hits on an enemy inflict Frost Seed, and firearm hits on an enemy inflicted with Frost Seed deal Additional Damage to the target.- When defeating an enemy with a Chill Skill or firearm, there is a chance to trigger Frost Explosion that deals damage to nearby enemies.- Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| ATR-0 Prototype | Tactical Rifle / Special Rounds | Protocol Zero- Increases Non-Attribute Skill Power Amplification Rate while holding a weapon.- When using a Non-Attribute Skill, gains Arche Energy Bullets.- While possessing Arche Energy Bullets, firearm hits consume Arche Energy Bullets to deal Additional Damage.- When defeating an enemy with a Non-Attribute Skill or Arche Energy Bullet, there is a chance to trigger Arche Explosion that deals damage on nearby enemies.- Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| Volcanic Heart | Scout Rifle / Impact Rounds | Pulsating Ember- Increases Fire Skill Power Amplification Rate while holding a weapon.- Fire Skill hits on an enemy inflict Pulsating Ember, and firearm hits on an enemy inflicted with Pulsating Ember deal Additional Damage to the target.- When defeating an enemy with a Fire Skill or firearm, there is a chance to grant Magma to self that deals Fire Damage to nearby enemies.- Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| Nightmare Launcher | Launcher / High-Power Rounds | Dreadful Dream- Increases Toxic Skill Power Amplification Rate while holding a weapon.- Toxic Skill hits on an enemy inflict Purple Nightmare.- Firearm hits on an enemy inflicted with Purple Nightmare deal Additional Damage to the target.ㄴ Decreases the Additional Damage as the number of targets hit increases.- When defeating an enemy with a Toxic Skill or firearm, there is a chance to trigger Venom Explosion that deals damage to targets within radius.ㄴ Additionally, grants Enemies' Nightmare to self and gains 1 High-Power Round.- Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| # Designer's CommentsTranscendent Weapons are a newly designed weapon system created to provide a growth experience and progression goals different from those of Ultimate Weapons.Rather than simply extending existing Ultimate Weapons to a higher tier, they were developed with the goal of offering new options suited to each Descendant's combat style through various combinations of Transcendent Abilities.Here is what the development team is currently preparing and reviewing regarding the Transcendent Weapon update.1. Regarding the transfer of Ultimate Weapon Core effects- Effects that triggered when an Ultimate Weapon Core was equipped—such as Sprint Speed increase and reduced Grappling Hook charge time—are not carried over as-is to Transcendent Weapons.- We intend to reorganize the Sprint Speed increase effect in a direction that strengthens the individuality of each Transcendent Weapon, while Grappling Hook–related effects will be addressed through long-term system improvements in an area separate from Transcendent Weapon performance.- However, as these improvements will take time to implement, we first plan to add benefits related to Sprint Speed and Grappling Hook charge time to Inversion Reinforcement.- We will update this feature as soon as it is ready after the Update 1.4.0.2. Improving how Transcendent Weapon stats are reflected for Descendants withskill tags- For some Descendants, we are reviewing improvements so thatskill-tag skills sufficiently reflect the performance gains from Transcendent Weapon growth.- For skill-damage-based Exclusive Weapons, we are considering reflecting specific Transcendent Weapon effects into their stats; for firearm-damage-based Exclusive Weapons, we are considering reflecting the Transcendent Weapon's Attack and quality effects.- Through this, we plan to make improvements so that the value of Transcendent Weapon progression is delivered more evenly to a variety of Descendants.We will continue to develop Transcendent Weapons so they can serve as a new progression goal and a foundation for diverse build research for all Descendants. / We will also continually check whether the base performance and Transcendent Abilities of Transcendent Weapons are being used as intended, and review balance adjustments where necessary. |
New Trigger Modules
- 2 new Trigger Modules have been added.
(1) Perfect Positioning
ㄴ When using Roll, Grappling Hook, or Redeployment type skill, gains Maneuver stacks
ㄴ When using a Redeployment type skill while Maneuver is at Max Stacks, gains "Perfect Positioning."
ㆍ Increases Max Shield and Skill Power for the duration. No Bullet Consumption
(2) Aesthetics of Violation
ㄴ Dealing damage to a Colossus, Commander, or Tyrant with a Clash type Skill inflicts "Brand of the Weak."
ㄴ When attacking an enemy inflicted with "Brand of the Weak" with "Neutralize" Skill, activates the following effects:
ㆍ Returns a certain amount of the longest remaining Cooldown
ㆍ Increases Skill Power for the duration
- Upon completing Karel's Mothership mission, there is a 22.5% chance on Normal difficulty and a 30% chance on Hard difficulty to obtain a Trigger Module Loot L, which contains 1 of 2 new Trigger Modules.
- Changed the content reward that can be obtained from the Trigger Module Selection Box to Trigger Module Selection Box H.
ㄴ Trigger Module Selection Box H
ㆍ This selection box contains 38 existing Trigger Module Selection Box components plus 2 new Trigger Modules.
ㆍ It can be earned as a reward from the following contents.
ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, Bastion of Immortality, Bounty Operations, Karel's Mothership
- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."
ㄴ Guaranteed rewards
ㆍ (Before) Acquire 5 of 38 Trigger Module types
ㆍ (After) Acquire 5 of 40 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Acquire 1 of each of 38 Trigger Module types, for a total of 38
ㆍ (After) Acquire 1 of each of 40 Trigger Module types, for a total of 40
Inversion Reinforcement
- Some useful Inversion Reinforcement Effects have been retained, while others have been changed.
- Changed "Recovery" category to "Assistance" category. [[Check More Details]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592)
Fellow Growth Expansion
- Increased the level cap for Fellows to 40.
- EXP required per Growth Level
| Level | EXP Required |
|---|---|
| 31 | 3100 |
| 32 | 5200 |
| 33 | 7300 |
| 34 | 9400 |
| 35 | 11500 |
| 36 | 13500 |
| 37 | 15600 |
| 38 | 17700 |
| 39 | 19800 |
| 40 | 21900 |
- Adjusted the stats for all level ranges in tandem with the level cap increase for Fellows. [[Check More Details]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592)
Descendant Rebalance/Improvements
(1) Common
- Rescuing a DBNO ally now grants buffs.
| Status | Target | Buff Details |
|---|---|---|
| Rescuing | Rescuer | - Gains Overshield for 10s when the rescue beginsㄴ Gained amount = (Max HP + Max Shield) x 50%ㄴ Gains at least 1,000ㄴ Cooldown: 12s |
| - Specific Crowd Control immunityㄴ Immunity to Knockdown, Knockback, Frostbite, and Stun | ||
| Rescue Successful | Rescuer | - Movement Speed +50% and Incoming Damage -10% for 10s |
| Squad | - Gains Overshield for 10sㄴ Gained amount = (Max HP + Max Shield) x 10% |
- Added animation sounds that vary depending on the weapon equipped by the Descendant.
- Improved skin sounds associated with the Descendant's movements.
- Revised status effect rules for some Descendants.
ㄴ Some status effects applied by the same Descendant are now treated as individual stacks rather than shared stacks.
ㆍ Ajax, Ultimate Ajax: Void Leakage
ㆍ Gley, Ultimate Gley: Bleed
ㆍ Viessa, Ultimate Viessa: Ice Needle
ㆍ Hailey: Cryo, Ultra Cryo, Cryogenic
ㆍ Lepic, Ultimate Lepic: Severe Burn
ㆍ Freyna, Ultimate Freyna: Room 0 Trauma, Panic, Despair, Decay, Nightmare
- The Ancestors Module synchronization values of some Descendants are adjusted.
| Descendant | Before | After |
|---|---|---|
| Dia | 0.732 | 1.219 |
| Ajax / Ultimate Ajax | 0.841 | 1.24 |
| Gley / Ultimate Gley | 1.093 | 1.26 |
| Sharen / Ultimate Sharen | 1.194 | 1.302 |
| Lepic / Ultimate Lepic | 1.208 | 1.323 |
| Hailey | 1.245 | 1.344 |
| Yujin / Ultimate Yujin | 1.296 | 1.365 |
| Luna / Ultimate Luna | 1.357 | 1.406 |
| Kyle | 1.904 | 1.654 |
(2) Gamepad Control Improvements
- The gamepad controls are improved for skills that allow camera control while the skill is in use.
ㄴ Vertical view can be changed only after one neutral input following skill use.
ㄴ Horizontal view can be changed freely, same as before.
| Descendant | Transcendent Module | Target Skill |
|---|---|---|
| Gley / Ultimate Gley | Blood and Iron | Rampage |
| Ines | Time of the Hunting Hounds | Snare Acrobatics |
| Dia | Blooming Ecstasy | Frost Bloom |
(3) Kyle
- Adjusted the performance of the following skills.
- Default Skills
ㄴ Repulsion Dash
ㆍ Enemies are now knocked back in a direction parallel to Kyle's forward movement.
(Skill effects)
ㆍ Pierce Damage: Skill Power x 812.4% → 1,168.6%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㆍ Damage: Skill Power x 1,881.1% → 2,771.6%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Magnetic Bulwark
(Barrier)
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Magnetism Spurt
(Skill effects)
ㆍ Damage: Skill Power x 2,864.5% → 8,186.1%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Superconductivity Thrusters
ㆍ Slightly reduced the skill's post delay.
(Skill effects)
ㆍ Damage: Skill Power x 28,324.6% → 36,792.0%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Diamagnetic Bulwark"
ㄴ Diamagnetic Bulwark
ㆍ Enemies are now knocked back in a direction parallel to the barrier's forward movement.
(Barrier)
ㆍ Damage on Knockback: Skill Power x 2,074.6% → 1,482.2%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Self-Directed Eruption"
ㄴ Self-Directed Eruption
ㆍ While the skill is active, Movement Speed increases.
(Skill effects)
ㆍ Damage: Skill Power x 2,016.0% → 8,186.1%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Superconductive Bombing"
ㄴ Superconductive Bombing
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.30% → 0.40%
ㆍ Max Damage Increase: 81.9% → 280.0%
- Transcendent Module "Superconductive Bombing MARK 2"
ㄴ Superconductive Bombing MARK 2
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.30% → 0.40%
ㆍ Max Damage Increase: 81.9% → 280.0%
(4) Keelan
- Adjusted the performance of the following skills.
- Default Skills
ㄴ Void Corrosion
(Skill effects)
ㆍ Damage: Skill Power x 687.1% → 3,950.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 391.6% → 2,251.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,753.2% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 292.2% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Gust
(Skill effects)
ㆍ Damage: Skill Power x 1,623.9% → 5,602.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Blood Rot
(Skill effects)
ㆍ Damage: Skill Power x 1,268.7% → 4,377.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Focus on Prey"
ㄴ Void Corrosion
(Skill effects)
ㆍ Damage: Skill Power x 1,055.8% → 3,642.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 216.1% → 745.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,957.8% → 2,251.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 788.9% → 907.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 219.1% → 252.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Gust
(Skill effects)
ㆍ Damage: Skill Power x 1,900.6% → 6,557.1%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(Blood Rot)
ㆍ Damage: Skill Power x 2,203.7% → 7,602.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 3,064.9% → 5,287.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Mobile Strike"
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 759.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,609.1% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 219.1% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(Corrosion Acceleration)
ㆍ Damage: Skill Power x 342.5% → 787.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Fierce Attack"
ㄴ Fierce Attack
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Pierce Damage x 2: Skill Power x 847.7% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,753.2% → 974.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 292.2% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Turbulence
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 7,345.4%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Septic Torrent"
ㄴ Hunt
(Skill effects)
ㆍ Damage: Skill Power x 687.1% → 4,741.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 391.6% → 2,702.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Torrent
ㆍ An issue where the 'Septic Torrent' effect stacked is fixed.
(Skill effects)
ㆍ Continuous Damage: Skill Power x 1,623.9% → 2,801.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(When a Melee Weapon is Equipped)
ㆍ Additional Damage on Melee Weapon Attack: Skill Power x 1,130.5% → 2,860.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
HQ Special Orders
- Added a new quest schedule for HQ Special Orders. [[Check More Details]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592)
ㄴ Period: 08.28.2026 (Fri) 00:00 - 09.23.2026 (Thu) 23:59 PDT
ㄴ Acquisition Count by Reward Types
ㄴ Descendant/Weapon/Fellow rewards: 4 times per cycle
ㄴ Anais's Research Material Box I: 3 times per cycle
ㄴ Anais's Research Material Box II: 1 time per cycle
ㄴ Core Acquisition Quest: 4 times per cycle
Miscellaneous
(1) Skill Types[[Check More Details]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592)
- Added a new skill type, "Redeployment."
(2) Customization[[Check More Details]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592)
- The weapon skins of the Ultimate Weapons below can now be applied to Transcendent Weapons.
(3) Graphic Option Changes[[Check More Details]](https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftfd.nexon.com%2Fnews%2F3528592)
Battle Pass

(1) Battle Pass
- A new Battle Pass, "The Great Clash," has been added for Season 4 Episode 1.
- Added new Seasonal/Weekly Challenges.
(2) Main Screen Improvements
- The Battle Pass button has been separated into stages based on the major rewards.
- Reward progress is displayed above each Shop button.
- Progress for Daily/Weekly/Season Challenges is displayed on the left side of the screen.
- Premium Upgrade benefits are displayed on the right side of the screen, and if you have upgraded to Premium, the benefits are marked as active.
- The amounts of your Caliber, Supply Coins, and Bonus Coins are displayed at the top.
- Changed the positions of the buttons for each Shop.
| Previous | Changed |
|---|---|
| Battle Pass / Bonus Shop / Battle Supply Shop | Battle Pass / Battle Supply Shop / Bonus Shop |
- Revised the tooltip description that is displayed depending on the current Battle Pass status when hovering over the Battle Pass level gauge.
- If you have not purchased the Premium Upgrade, entering the Battle Pass will now display the Premium Upgrade details page or shortcut page, depending on the current Battle Pass level.
ㄴ If you press the "Don't show for a week" button, the page will not be displayed for one week.
(3) Details Screen Improvements
- Added shortcut buttons that allow you to navigate left and right between the Battle Pass, Battle Supply Shop, and Bonus Shop.
(4) Premium Upgrade Description and Presentation Improvements
- Changed the Premium Upgrade button design.
- Added detailed explanations regarding the differences in benefits for each product to the Details page that opens upon pressing the Premium Upgrade button.
- Renamed the following product.
| Previous | Changed |
|---|---|
| Premium Upgrade & Pass Level +25 | Premium Upgrade Bundle |
- Enhanced the visual effects for Premium Upgrade and level purchases.
- The Purchase Level pop-up now displays the rewards you can earn based on the additional levels you purchase.
ㄴ If the reward you can earn is the last one listed on that page, a crown icon will be displayed.
(5) S4E1 Battle Pass Premium Rewards and Benefits
- Upgrading the Battle Pass to Premium lets you obtain the rewards and benefits below.
| Level | Key Premium Rewards | Additional Benefits |
|---|---|---|
| Lv.1 | Transcendent Weapon Acquisition Boost (5%) | 25% Transcendent Trait Element Acquisition Boost |
| Lv.30 | Transcendent Weapon Acquisition Boost (10%) | |
| Lv.36 | Nightfall (Women's Skin) | |
| Lv.50 | Transcendent Weapon Acquisition Boost (15%) | |
| Lv.68 | Nightfall (Men's Skin) | |
| Lv.76 | Nightfall Syndicate (Orca Skin) | |
| Lv.80 | Transcendent Weapon Acquisition Boost (20%) | |
| Lv.100 | Road Rage (Vortex Skin) |
- Upgrading to Premium immediately applies a boost.
- After upgrading to Premium, you can obtain the in the Rewards screen as a reward for reaching specific levels, and the highest effect among those obtained will be applied.
ㄴ 5% Transcendent Weapon Acquisition Boost
ㄴ 10% Transcendent Weapon Acquisition Boost
ㄴ 15% Transcendent Weapon Acquisition Boost
ㄴ 20% Transcendent Weapon Acquisition Boost
- Transcendent Weapon acquisition boosts obtained through purchases, events, and so on—rather than the one obtained from the Battle Pass—are combined into a single value and applied as the final rate.
(6) Battle Supply Shop- You can obtain the items below from the Battle Supply Shop.
| Page | Requirement | Rewards |
|---|---|---|
| 1 | Lv. 50 | Boost Support Box |
| Silent Assassination (Head Skin for Sharen) | ||
| Crystallization Catalyst | ||
| Shard of Light (Sharen Makeup) | ||
| Silver Thorns (Head Skin for Sharen) | ||
| 100 Superconductive Cooling Unit | ||
| Blindspot (Head Skin for Sharen) | ||
| Claim all Lv. 50 rewards to unlock | Shadow Gaze (Head Skin for Sharen) | |
| 2 | Lv. 100 | 3Unique Arche Factor EXP Gain +30% |
| Albion Security (Body Skin for Viessa) | ||
| Freckles (Viessa Makeup) | ||
| 3 Rare Alignment Device | ||
| Chain (Body Skin for Viessa) | ||
| Dew (Viessa Makeup) | ||
| Intel Communicator (Head Skin for Viessa) | ||
| Claim all Lv. 100 rewards to unlock | Face Shield (Head Skin for Viessa) |
(7) Bonus Shop
- A box that lets you obtain Season 1 Battle Pass customization rewards is added to Page 1.
| Page | Rewards | Components | Purchase Limit | Bonus Coin |
|---|---|---|---|---|
| 1 | S1 Head Skin Selection Box | For Freedom (Head skin for Valby) Exhilarating Breakaway (Head skin for Bunny) Tactical Decision (Head skin for Sharen) 800,000Kuiper Shard | 3 | 1000 |
| S1 Emote Selection Box | Squad StarMe Me MeNo Idea900,000Kuiper Shard | 3 | 1100 | |
| S1 Name Card/UI Theme Selection Box | Sniper (Name Card) Glacial (UI Theme) 400,000Kuiper Shard | 2 | 750 | |
| S1 Grappling Hook/Ecive Selection Box | RefractionBubblesExplorer's Tool1,000,000Kuiper Shard | 3 | 1300 | |
| S1 Attachment Selection Box | With an Orange CatPuppy Beam RifleRadio950,000Kuiper Shard | 3 | 1200 | |
| 2 | Weapon EX-P Serum | Unlimited | 200 | |
| Refined Weapon EX-P Serum | 800 | |||
| Concentrated Weapon EX-P Serum | 1200 | |||
| Descendant EX-P Serum | 200 | |||
| Refined Descendant EX-P Serum | 800 | |||
| Concentrated Descendant EX-P Serum | 1200 |
(8) Other Improvements
- Accessing the Battle Pass via the Go to Battle Pass notification now takes you to the details page containing the displayed rewards.
- The Earn Supply Coins button now displays an image of the Supply Coin.
(9) Precautions
- Quantum Incubator, Dimension Analyzer, Ion Accelerator, and Precision Ion Accelerator can be used after reaching Mastery Rank 6 and unlocking Enhance Reactors.
- Crystallization Catalyst can be used after reaching Mastery Rank 7 and unlocking Module Socket Type assignment.
- Refined Axium Crystal can be used on a single Descendant when the following conditions are met simultaneously:
ㄴ Crystallization Catalyst used 5 times & Energy Activator used & Arche Tuning Level 10 or higher reached
- Superheated Material can be used after reaching Mastery Rank 10.
Shops

(1) Shop
- Added new products.
ㄴ Depending on service availability and regulations in some countries, certain products may not
