News & Patch Notes

Release Update #1: Version 1.0.6.1

The Cave Diver

Release Update #1: Version 1.0.6.1

**This is the first patch update to the game which addresses general quality issues surrounding softlocks, achievements, pathing, physics issues, and general player feedback.

Full Fix List:**

  • Rocks and level shape altered in last section of caves to prevent soft-locking issues of rocks blocking the path forward.
  • Achievements now unlock when triggered in-game instead of on the game being closed.
  • Completing the game no longer deletes your save file, giving players the option to see both endings without replaying.
  • Visual clarity added to level 500 of the mines to help direct players to the locked gate.
  • Mine level signs now all have more info to guide players through puzzles and improve player direction. Level 500 now clearly states "No Access without key"
  • Ore chute on level 400 now has a sign to direct players away from tryng to enter.
  • Changed geometry surrounding the Orb resting location to direct players to move the orb to the left back down the tower.
  • Right side of the Ruins tower now has some invisible colliders to help the orb path correctly down to the bottom in the event that people choose to throw it down that side.
  • Colliders changed on mine lift lever base to prevent physics glitching.
  • Added invisible barrier in tutorial section to stop planks from entering tight tunnel under bridge collapse

Thanks everyone for playing! Please let me know on the steam discussion or discord if you run into more issues. I will continue to keep on eye on players streaming and providing feedback.