Launch Week Feedback and Game Update!

Thank You!!!
First I would just like to say thank you so much to everyone who has bought, streamed, shared, reviewed, and given feedback on The Cave Diver! This past few days since launch has been so amazing to see you all finally experience the game I've been making for the past year and a half. I even posted a video on my tiktok and instagram to celebrate!
https://www.instagram.com/p/DcBgn6nAZOq/ / https://www.tiktok.com/@ovskodev/video/7673734863500905759
Steam Reviews
I'm happy to announce that the game has hit over 50 reviews as well, which is amazing! Reviews are the #1 thing players can do to help games succeed on steam so I am very grateful for everyone who has taken the time to write one. It means a lot, if you enjoy the game and have some time to write one I really appreciate it!
Update Patch #1
I've tried my best these past few days to keep on eye on all the steam discussions, reviews, and game streams that I can to look out for ways which I can improve the game and fix any glaring bugs.
Unfortunately with the nature of a physics game, there is always something that will break.
But I'm happy to say that I just completed the latest patch update and it is now live!
This is the first patch update to the game and addresses general issues surrounding softlocks, achievements, pathing, physics issues, and general player feedback/direction.
See the full fix list here:
- Rocks and level shape altered in last section of caves to prevent soft-locking issues of rocks blocking the path forward.
- Achievements now unlock when triggered in-game instead of on the game being closed.
- Completing the game no longer deletes your save file, giving players the option to see both endings without replaying.
- Visual clarity added to level 500 of the mines to help direct players to the locked gate.
- Mine level signs now all have more info to guide players through puzzles and improve player direction. Level 500 now clearly states "No Access without key"
- Ore chute on level 400 now has a sign to direct players away from trying to enter.
- Changed geometry surrounding the Orb resting location to direct players to move the orb to the left back down the tower.
- Right side of the Ruins tower now has some invisible colliders to help the orb path correctly down to the bottom in the event that people choose to throw it down that side.
- Colliders changed on mine lift lever base to prevent physics glitching.
- Added invisible barrier in tutorial section to stop planks from entering tight tunnel under bridge collapse.
Content
Lastly but certainly not least, I just want to say thank you for everyone who has made content to share the game. Below are some of my favorites I've seen, go show the creators some love!
Thank you all again! Please let me know how the new update is working for you on the steam discussions or on the official discord!
-Ovsko
