News & Patch Notes
Early Access - Hotfix 0.1.6

Hey everyone!
Hotfix 0.1.6 is now live! We're back with another round of bug fixes, balance tweaks, and a handy update to the Character Screen.
What's next? Another update is planned for this Friday! It will bring further bug fixes, a dedicated focus on coin distribution, and a few extra additions to the game.
Here are the patch notes:
Quality of Life
- Updated the Character Screen to show the missions required to unlock each character.
Balance
- Reworked Endless Mode difficulty scaling to use a non-linear progression.
- Slightly reduced the Archer’s ranged attack damage and charged attack damage.
- Added Projectile Bonus upgrade support for the Mage and Healer.
Bug Fixes
Missions
- Fixed an issue where collectible missions could fail to progress correctly, affecting Pet and Lore Page collection.
Gameplay
- Fixed a resource duplication issue that could occur when throwing Artificer bombs at a specific distance from terrain.
- Fixed an issue where player velocity was not reset on death, which could cause players to be launched into the air after being revived.
- Fixed an issue where player input could become blocked during End-of-Wave or regular upgrade selections.
Environment
- Reduced the hearing distance of Pet sounds so they no longer carry from excessively far away.
- Removed colliders from terrain bushes that could incorrectly interact with and stop arrows.
- Reduced the intensity of the white terrain layer on Map 2 to make it easier on the eyes.
---
PS: As usual, taking a moment to leave a Steam Review makes a big difference for our studio's visibility. Thank you for your support! ⛏️💎
