News & Patch Notes
Early Access - Hotfix 0.1.4

Hey everyone!
We’ve just deployed another update for Stonewards! This patch brings a wave of balance tweaks, quality-of-life features, and important bug fixes to keep refining your experience in the caves.
Here are the patch notes:
Features & Visuals
Features
- Added a new optional setting to reduce the game's low-resolution effect, which may help players experiencing motion sickness.
- Added more detailed descriptions for Rings and Tomes in the shop, making their effects clearer before purchasing them.
Visuals
- Reduced the brightness of hit effects when damaging enemies.
Balance
- Rebalanced Gold Coin missions.
- Increased the Attack and Health of the Hunter's Companion.
Bug Fixes
Resources & Mining
- Fixed an issue where Platinum Ore was missing its icon, causing errors that prevented it from being picked up or used.
- Fixed an issue where some props on Map 2 could drop Map 1 Stone instead of the correct resource.
- Fixed an issue where Artificer bombs could destroy resource veins without dropping all expected resources.
- Multiplayer: Fixed an issue that could cause digging textures to appear differently between players.
Combat
- Improved projectile collision detection against enemies.
- Fixed an issue where blocking while holding a charged magic attack could cause the charge effect to remain stuck.
- Fixed an issue where enemy health bars could overflow for clients during Infinite Waves.
Save System
- Patched an issue where the backup save could not be used if the main save failed.
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PS: If you haven't yet, taking 30 seconds to leave a Steam Review immensely helps a small dev team like ours boost its visibility, grow, and keep improving the game. Thank you for helping us make Stonewards better with every patch! ⛏️💎
