News & Patch Notes

Updates on what's happening this weeks.

SpiritVale

Hey all!

Apologies for not communicating much past week.

Just want to give some kind of update as people have been asking.

Quick notes

  • I just tweaked the map configs to enable more channels in all servers, since it's been an ongoing complaint, lets hope the game doesn't explode.
  • I've been trying to get an Asia server setup as well, but apparently its harder than ever to get them now (blame Nvidia and AI?). But should be easier once we move to Kubernetes.

What's been happening

  • Python and Zero were hired to refactor the backend
  • A PTR server has been created to help test things before going live (especially since past few patches have broke the game)
  • I've been working more on content vs. backend code

What to expect in the upcoming updates

  • The next update will enable 1-on-1 trade, vending/AH, guild storage, party and chat fixes, as well as fixing item loss issues + some exploits. The update took a bit longer than expected, but should be arriving in the next few days, just want to do a bit more internal/PTR testing first
  • The next update will also have an in-game bot reporting system and some AFK/Macro detection to help with bot issues, although it wasn't really the focus of the update
  • A content update should be ready shortly after, but the fixes are priority right now. I've been working on Dark Fortress, Advanced Artifacts and Grimoires with some of the team. Quite a few Kickstarter Designer weapons will be in as well

Info for nerds

What's up with the backend and what exactly were we working on past 1.5 weeks?

Backend v1 (Playtest and Demo)

  • Servers host an entire world, no cross-server communication for Party/Chat/Warp etc

Backend v2 (EA launch = servers blew up)

  • Servers host a few maps only, cross-server communication required, but the game blew up with desyncs, bugs and lag

Backend v3 (Now)

  • Servers host a few maps only, there's a central backend service to handle Party, AH (to fix desyncs, bugs, lag)
  • Future: move more stuff off map servers to the backend service and open/close map channels automatically based on population. (Moving to Kubernetes)

Thank you for understanding!

  • Phil