News & Patch Notes

1.0.21 Hotfix

Sephiria

1.0.21

  • Added the ability to view the Credits from the title screen after completing the game.
  • Spinning Staff Demon: Fixed a bug where the attack warning would occasionally remain on screen.
  • Guillotine of Bitter Cold: Fixed a bug where the UI incorrectly displayed the skill name as "Blizzard Hammer."
  • Hard Mode "Blood Festival": Healing effectiveness in multiplayer now scales down based on the number of players.

(2 Players: 66%, 3 Players: 50%, 4 Players: 33%)

  • Adjusted the final boss.

(Phase 1)

  • Improved the bullet attack pattern so that consecutive casts no longer generate an excessive number of projectiles.
  • Improved the full-screen attack so that players can continue controlling their character even while the white screen effect is active.
  • Fixed a bug where certain visual effects would remain after re-entering the fight if the player surrendered before starting the battle.

(Phase 2)

  • Fixed a bug where Hard Mode was incorrectly marked as cleared after a Game Over.
  • Pillar Summoner Minions: HP reduced by 33%.
  • Improved the visibility of certain environmental props.
  • Fixed a bug where the Save/Load Preset feature did not function correctly.
  • Fixed a bug in ultrawide resolutions where hovering over the "Reroll" button would instead select the Auxiliary Bag icon.

Additional Changes Missing from the 1.0.19 Patch Notes

  • Reduced the base Cleave cost of Sword & Shield from 20 to 15.
  • Guard frames are now active from the very beginning of Cleave animation.