News & Patch Notes

Server maintenance in one hour - Update #2 to follow

Sand: Raiders Of SophiePublished: Jul 3, 2026, 10:15 AM

In preparation for the redeployment of Update #2, server maintenance will begin in around 45 minutes from the time of this post.

This work should last 30-45 minutes, following which UPDATE #2 will be made live. Please make sure you exit the game and download the update once maintenance has concluded.

Update #2 changelist:

  • Fixed an issue that caused servers to become unavailable, and players were stuck on the "Connecting" screen
  • Because of thіs issue, we reverted yesterday's update
  • Improved BattlEye behavior to decrease false-positive bans
  • Occlusion changes that will have a minor positive effect on game performance
  • Additional improvements to the character movement
  • Improvements to the trampler collisions
  • Decreased the number of shakes and glitches during the collision between tramplers
  • Possibly fixes issue when character would fly in the air after the collision between tramplers
  • Possibly fixed the issue that trampler parts would be invisible but you would still be able to interact with them
  • Let us know if you will still encounter this issue after the patch
  • Fixed oversaturated boxes and props in the lobby
  • Fixed that trampler stability didn't affect speed
  • Fixed energy rod selling price on the contract platforms from 450 to 50Fixed the issue where a character's body may remain in the air after death
  • Fixed the issue that you could make additional shots from autocannon by pressing the right mouse button
  • Another round of improvements to the character controller. Including but not limited to:
  • Fixed issue with getting stuck on difficult terrain
  • Fixed several issues with parkour
  • Fixed different issues with movement
  • Fixed issue with flickering names on the landing cutscene
  • Improvements to the hit registration
  • Improved occlusion for the compartments on the trampler
  • There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates
  • Grenade pin no longer gets pulled automatically in Outlaw controls
  • Improved upiors' behavior
  • Now has collision with player
  • Their movement is now less twitchy
  • The overall behavior is more responsive and more natural
  • Upiors can now use cannons (except shotguns)
  • They will leave the cannon when the player gets close to them
  • Added a gas giant next to the Sophie
  • Improved design for some of the pop-ups
  • Fixed issue for some of the crew compartments where character would respawn outside of the compartment
  • Fixed exploits where items could be duplicated
  • Fixed the issue when some doors may be restored improperly after fixing the Compartment with a Repair kit
  • Fixed the issue where, visually, the door is displayed as broken after being fixed with a repair kit
  • Fixed the issue where the expedition will end for the player even though their teammates are still alive. This would also cause issues with receiving the loot after the expedition
  • Fixed the issue where players could get into the compartments by sliding on the entrance group ladder
  • Fixed the issues where Toggle and Combine Sprint settings didn't work as intended
  • Fixed the issue where matchmaking preferences were not saved between Expeditions
  • Fixed the issue where incorrect crew sizes were shown during loading

Balance changes:

  • Increased Recoil for 80mm Cannons
  • Increased T3 80mm cannon reload time from 2.5 to 3 sec
  • Base and low recoil 40mm ammo now have slightly better range (150m/s -> 200m/s and 100m/s -> 150m/s)
  • Added 20% more projectiles for regular 70mm Ammo (42 -> 52)
  • Decreased siege damage of regular 70mm Ammo by 20% (30 per pellet -> 25 per pellet)
  • Added 5 more meters before the damage starts decaying for regular 70mm Ammo (35m -> 40m)
  • Decreased fire rate of Triple Barrel shotgun by 30%
  • Projectile amplifier radius decreased from 15m to 5m
  • Manually loading turret from the container now transfers shells from the container into the turret's inventory instead of actually loading it (thank you for the tip Peanut)
  • This is now called "Transfer Content" instead of "Load Turret" to avoid confusion
  • Loot containers will spawn slightly less pneumatic parts
  • Increased Canned Sea Deer XL sell price from 100 to 500
  • Decreased MedKit sell price from 50 to 20
  • Increased Sell price of Small Valuables and Valuables by 1 crown (3 -> 4, 6 -> 7)
  • Ironclad Crate slot changes (12M -> 1L and 11M)
  • High-tier resources orbital stack size increase (50 -> 75)

Known issues:

  • Character can get stuck at the top of the ladder
  • Character may become transparent in Spectator mode in some cases
  • Character cannot crouch while carrying the Repair Kit
  • The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
  • Items may be displayed inside of the character's body in some cases
  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
  • Character can get stuck at the top of the ladder
  • Character may become transparent in Spectator mode in some cases
  • Character cannot crouch while carrying the Repair Kit
  • The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
  • Items may be displayed inside of the character's body in some cases
  • Character may become invulnerable to melee damage while interacting with turrets or the steering wheel