News & Patch Notes
Server maintenance in one hour - Update #2 to follow
Sand: Raiders Of SophiePublished: Jul 3, 2026, 10:15 AM
In preparation for the redeployment of Update #2, server maintenance will begin in around 45 minutes from the time of this post.
This work should last 30-45 minutes, following which UPDATE #2 will be made live. Please make sure you exit the game and download the update once maintenance has concluded.
Update #2 changelist:
- Fixed an issue that caused servers to become unavailable, and players were stuck on the "Connecting" screen
- Because of thіs issue, we reverted yesterday's update
- Improved BattlEye behavior to decrease false-positive bans
- Occlusion changes that will have a minor positive effect on game performance
- Additional improvements to the character movement
- Improvements to the trampler collisions
- Decreased the number of shakes and glitches during the collision between tramplers
- Possibly fixes issue when character would fly in the air after the collision between tramplers
- Possibly fixed the issue that trampler parts would be invisible but you would still be able to interact with them
- Let us know if you will still encounter this issue after the patch
- Fixed oversaturated boxes and props in the lobby
- Fixed that trampler stability didn't affect speed
- Fixed energy rod selling price on the contract platforms from 450 to 50Fixed the issue where a character's body may remain in the air after death
- Fixed the issue that you could make additional shots from autocannon by pressing the right mouse button
- Another round of improvements to the character controller. Including but not limited to:
- Fixed issue with getting stuck on difficult terrain
- Fixed several issues with parkour
- Fixed different issues with movement
- Fixed issue with flickering names on the landing cutscene
- Improvements to the hit registration
- Improved occlusion for the compartments on the trampler
- There are still some cases where compartments might occlude, and we'll fix them in the upcoming updates
- Grenade pin no longer gets pulled automatically in Outlaw controls
- Improved upiors' behavior
- Now has collision with player
- Their movement is now less twitchy
- The overall behavior is more responsive and more natural
- Upiors can now use cannons (except shotguns)
- They will leave the cannon when the player gets close to them
- Added a gas giant next to the Sophie
- Improved design for some of the pop-ups
- Fixed issue for some of the crew compartments where character would respawn outside of the compartment
- Fixed exploits where items could be duplicated
- Fixed the issue when some doors may be restored improperly after fixing the Compartment with a Repair kit
- Fixed the issue where, visually, the door is displayed as broken after being fixed with a repair kit
- Fixed the issue where the expedition will end for the player even though their teammates are still alive. This would also cause issues with receiving the loot after the expedition
- Fixed the issue where players could get into the compartments by sliding on the entrance group ladder
- Fixed the issues where Toggle and Combine Sprint settings didn't work as intended
- Fixed the issue where matchmaking preferences were not saved between Expeditions
- Fixed the issue where incorrect crew sizes were shown during loading
Balance changes:
- Increased Recoil for 80mm Cannons
- Increased T3 80mm cannon reload time from 2.5 to 3 sec
- Base and low recoil 40mm ammo now have slightly better range (150m/s -> 200m/s and 100m/s -> 150m/s)
- Added 20% more projectiles for regular 70mm Ammo (42 -> 52)
- Decreased siege damage of regular 70mm Ammo by 20% (30 per pellet -> 25 per pellet)
- Added 5 more meters before the damage starts decaying for regular 70mm Ammo (35m -> 40m)
- Decreased fire rate of Triple Barrel shotgun by 30%
- Projectile amplifier radius decreased from 15m to 5m
- Manually loading turret from the container now transfers shells from the container into the turret's inventory instead of actually loading it (thank you for the tip Peanut)
- This is now called "Transfer Content" instead of "Load Turret" to avoid confusion
- Loot containers will spawn slightly less pneumatic parts
- Increased Canned Sea Deer XL sell price from 100 to 500
- Decreased MedKit sell price from 50 to 20
- Increased Sell price of Small Valuables and Valuables by 1 crown (3 -> 4, 6 -> 7)
- Ironclad Crate slot changes (12M -> 1L and 11M)
- High-tier resources orbital stack size increase (50 -> 75)
Known issues:
- Character can get stuck at the top of the ladder
- Character may become transparent in Spectator mode in some cases
- Character cannot crouch while carrying the Repair Kit
- The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
- Items may be displayed inside of the character's body in some cases
- Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
- Character can get stuck at the top of the ladder
- Character may become transparent in Spectator mode in some cases
- Character cannot crouch while carrying the Repair Kit
- The Character cannot enter the Expedition if the Invite has been accepted at the Tutorial pop-up background
- Items may be displayed inside of the character's body in some cases
- Character may become invulnerable to melee damage while interacting with turrets or the steering wheel
