News & Patch Notes

Stability Update

Ritter & Rotwein

Being a knight means working hard on yourself every single day. Balancing a ragdoll character is just as challenging. Our goal is to create a game that is both rewarding and challenging, where mastering a deliberately difficult-to-control physics-based character is the core experience - without making it feel frustrating. It's a fine line to walk, but thanks to your feedback, we believe this update brings us a little closer to that sweet spot.

Changes:

  • Improved Character Stability: Many of you told us that the character ended up on the ground too easily and had a hard time getting back up. We've increased the character's stability, making our knight much more resilient and better at staying on his feet.
  • Easier Recovery: Getting back up is now easier. After a short time, the character will automatically stand up, or you can get back up immediately by pressing up.
Patch notes image
  • Game Over Removed: Losing your character as soon as your Fame reached zero caused a lot of frustration. We decided that this mechanic wasn't adding to the experience, so we've removed the Game Over condition. Fame still matters, though, it remains the value for achieving a highscore.
  • Reduced Damage: Some mechanics now deal less damage, including the Wine Barrels and the Ore Crusher.

Your feedback helps us make the game better with every update. If you have more suggestions or ideas, we'd love to hear them! Feel free to join our Discord server and share your thoughts with us:

https://discord.gg/qcdTHAjaGK