News & Patch Notes

Quality of Life and Bug Fixes

Ritter & Rotwein

Patch Notes

Balance & Gameplay Updates

1.

Vintner (Winzer): Buffed with increased stability.

-Warhammer: Nerfed against NPCs.

-Movement & Controls: Added a new jump style when standing directly in front of objects to prevent getting stuck; reduced transition time after landing.

-Game Speed: Increased overall game speed by +2%.

-Player Adjustments: Slightly reduced collision damage to the knight's feet.

-QoL: Added a "Restart" button to the pause menu; added Xbox controller icon support.

Historical Accuracy

-Lustschloss Scene: Replaced dogs with historically accurate breeds (Labradors were only introduced to Europe in the 19th century).

-Dog Chase: Increased difficulty slightly; dogs move faster through obstacles.

Bug Fixes

-Combat & Physics: Fixed warhammer physics self-destructing the player; fixed high energy release during weapon-shield collisions; fixed un-despawned weapons from defeated enemies.

-Wild Boar: Fixed infinite attack loop bug; reduced HP by 30%.

-UI & Progression: Fixed disabled player controls after returning from game over to the main menu; fixed score multiplier on the leaderboard.

-Level Design: Repositioned the first boat in the Lustschloss pond to its original spot.

-Final Boss Improvements

-Fixed spawn bugs and issues where the boss failed to detect the player.

-Fixed the boss speech bubble.

-Fixed damage calculation bugs and extreme physics glitches.