Quality of Life and Bug Fixes
Patch Notes
Balance & Gameplay Updates
1.
Vintner (Winzer): Buffed with increased stability.
-Warhammer: Nerfed against NPCs.
-Movement & Controls: Added a new jump style when standing directly in front of objects to prevent getting stuck; reduced transition time after landing.
-Game Speed: Increased overall game speed by +2%.
-Player Adjustments: Slightly reduced collision damage to the knight's feet.
-QoL: Added a "Restart" button to the pause menu; added Xbox controller icon support.
Historical Accuracy
-Lustschloss Scene: Replaced dogs with historically accurate breeds (Labradors were only introduced to Europe in the 19th century).
-Dog Chase: Increased difficulty slightly; dogs move faster through obstacles.
Bug Fixes
-Combat & Physics: Fixed warhammer physics self-destructing the player; fixed high energy release during weapon-shield collisions; fixed un-despawned weapons from defeated enemies.
-Wild Boar: Fixed infinite attack loop bug; reduced HP by 30%.
-UI & Progression: Fixed disabled player controls after returning from game over to the main menu; fixed score multiplier on the leaderboard.
-Level Design: Repositioned the first boat in the Lustschloss pond to its original spot.
-Final Boss Improvements
-Fixed spawn bugs and issues where the boss failed to detect the player.
-Fixed the boss speech bubble.
-Fixed damage calculation bugs and extreme physics glitches.
