News & Patch Notes

Beta Update Patch Notes

Rift Wizard 3Published: Jul 17, 2026, 5:46 AM

July 17, 2026

Hey folks! Another beta update! This time we're bringing you two new realm 20 bosses, a new vault, and a huge batch of Wardrobe outfits. We've also added a few QoL keybinds, adjusted several vaults and late-game encounters, and fixed a wide assortment of gameplay and UI issues. Enjoy!

Misc Changes:

Added a reselect-last-spell keybind, Q by default, which restores the spell's previous target location

Added animation speed keybinds, [ and ] by default, with a HUD popup showing the selected speed

Equipment can now be searched by slot name, such as headwear or footwear

Completed search terms now use exact token matching while the term currently being typed still supports prefix matching, i.e. 'heal ' will show things that have the word heal in them, 'sh ' will show shields!

Realm 20 portals now lead to different bosses when possible

Bestiary entries are now recorded when units are killed, including kills and transformations which do not use normal death events (looking at you Dominators)

Remaining hostile units are now removed immediately when a level is completed

Reverted Chronomancy Shrines to once again not cost SP

Monster Changes:

Added The Body Electric and Amaru as realm 20 bosses

The Gardener HP increased 40000 -> 42000, healing increased 50 -> 100, and Brain Tree summoning increased to 3 trees with a 75% chance

Odin's Gungnir damage increased 29 -> 180

Spell Changes:

All Bears have 100 HP and Giant Bear's Mauler upgrade now makes 4 attacks

Suspend Mortality can now target allies only

Temporal Transfusion's Chrono Boost cost increased but now resets active cooldowns

Temporal Transfusion's Temporal Mastery grants 5 extra turns instead of 4

Petrify's Arcane Conductivity now applies a separate stacking Arcane resistance debuff

Equipment Changes:

Earthmeld Boots healing increased 2 -> 3 and Any component cost reduced 3 -> 2

Robe of Storms shield cap increased 2 -> 3 and Any component cost reduced 2 -> 1

Boreal Armor level-start shields increased 3 -> 7

Crown of Ragnarok Any component cost reduced 4 -> 3

Armor of Nanuk's Armored Polar Bears now have 100 HP

Wild Healing Staff and Numen Censer healing are now fixed at their listed values of 5 and 7 HP

Razoreye attacks now resolve faster

Vault Changes:

Added the Vault of the Fettered Fae; defeat its Demons and keep the Great Faery alive to gain her as a permanent companion

Vault of Arachnea, Lava Crossroads, Vault of Goblins, and Ice Vault have adjusted enemy, layout, and reward placements

Several early vaults now begin appearing slightly later in the run

Bugfixes:

Fixed Dragon Roar failing to make the best use of its push distance

Fixed The Great Pumpking summoning too many units while berserked

Fixed Walk and Look actions paying spell costs

Fixed several Wardrobe assets, unlocks, tooltips, and equipment descriptions

Fixed UI text caching to be bounded to prevent memory growth and slowdown during long sessions