News & Patch Notes
42.20.1 STABLE Hotfix Released
While this update should not break saves, if you encounter any bugs please ensure you can replicate them on a fresh save with no mods installed before reporting them to our team here.
MP
- Improved Lua checksum validation for multiplayer anti-cheat
- Fixed an issue that caused significant performance problems with chunk unloading on multiplayer servers
- This should fix most of the bugs players were getting on high-pop servers due to server lag
- Fixed errors and crashes that could occur when selecting Multiplayer while certain languages were selected
- Fixed an issue where vehicles could temporarily disappear for players after another player disconnected
- Fixed an issue that would allow broken B41 worlds to be hosted on B42 servers
- Fixed an issue where players switching from b41 to B42 could be met with a missing menu
FIXES
- Improved memory usage by reusing discarded world data
- Fixed a memory leak that could lead to performance degradation and crashes over time
- If you continue to encounter an out of memory error in a new save, please submit a bug report with your logs and profiler video from debug so the team can investigate
- Fixed a rare exception that could occur during exploration
TECHNICAL/DEBUG
- Added the ability for mods to write .json files
- Fixed percent symbol handling in translation files
- Mod translations should use %% to display % characters
*As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here*.
