News & Patch Notes
patch 1.65.a
Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.
Patch Notes 1.65.a
Major Fixes:
- Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
- Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
- Significantly reduced the number of cases where Helping Hand would fail to be helpful
Minor Fixes:
- *Fixed issue where voice chat would break after leaving and rejoining a game*
- *Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage*
- Decreased patch install size slightly
- Improved randomization of map gen seeds
- Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
- Fixed Magic Beanstalks not showing up for late-joining players
- Optimized a LOT of meshes (performance should be most improved in Roots)
- Fixed lava rivers never showing up inside the Kiln
- Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
- Scouts will no longer sometimes get Mentorship Badge for no reason
Modder Notes:
- Updated Unity project version to 6.3.15f1
- Number of maps in build changed from 21 -> 42
- Raytrace shaders are now serialized into their respective fields in LightVolume
- LightVolume.Bake and PropGrouper.Run have been made async methods
- PropSpawner_* classes are now child classes of PropSpawner
- Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
- The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome
OK BYE