News & Patch Notes

patch 1.65.a

Peak
Peak

Hey Scouts! The team is still cooking on the final biome BUT we've also been working on a bunch of bug fixes, try it out.

Patch Notes 1.65.a

Major Fixes:

  • Fixed MOST REMAINING CASES where taking an item out while facing a wall (especially the backpack) would cause it to clip through the world and disappear. IT SHOULD NOW BE SUPER HARD TO DO
  • Bonking into the wall during a failed Helping Hand will no longer rapidly drain all your stamina
  • Significantly reduced the number of cases where Helping Hand would fail to be helpful

Minor Fixes:

  • *Fixed issue where voice chat would break after leaving and rejoining a game*
  • *Reconnecting to a game with an item in your hand will no longer sometimes cause the player to take fall damage*
  • Decreased patch install size slightly
  • Improved randomization of map gen seeds
  • Autosaves will now self-destruct AFTER a player successfully resumes the run, rather than when they start loading the map
  • Fixed Magic Beanstalks not showing up for late-joining players
  • Optimized a LOT of meshes (performance should be most improved in Roots)
  • Fixed lava rivers never showing up inside the Kiln
  • Mesa Oasis/Mirage will now appropriately randomize their trees and bushes
  • Scouts will no longer sometimes get Mentorship Badge for no reason

Modder Notes:

  • Updated Unity project version to 6.3.15f1
  • Number of maps in build changed from 21 -> 42
  • Raytrace shaders are now serialized into their respective fields in LightVolume
  • LightVolume.Bake and PropGrouper.Run have been made async methods
  • PropSpawner_* classes are now child classes of PropSpawner
  • Added LevelGeneration.Run console command (doing this during a run will probably just break your game, though)
  • The BiomeResults inside MapBaker.selectedBiomes now includes a list of the selected variantName for each respective biome

OK BYE