News & Patch Notes

New Patch: Balancing Adjustments

Pathogenic
New Patch: Balancing Adjustments

Hi Parasites!

We're back with a new update! This time the focus is mostly on balancing. We've been combing through all your feedback here on Steam and on our Discord reporting channels, and we noticed a few organelles and mutations performing far better than intended due to how the buffs were stacked. This patch will turn them down a notch, while also buffing several other organelles to encourage more varied approaches to infecting the human body.

At the same time, there are several adjustments to the hp of enemies in the Heart, as we hope to make this "final" level more fitting to its status.

See below for the full changelog:

Organelle Balance

Buffs

  • Sentry Nidus: turret damage 70 + 20 x rarity -> 80 + 50 x rarity
  • Swarm Nidus: minion damage 9 + 4 x rarity -> 9 + 5 x rarity
  • Gyrase Wheel: stamina cost 2.0 -> 1.4
  • Conal Burst: time between shots in the spray 0.08s -> 0.04s (melee weapons 0.32s -> 0.16s). The burst now also re-reads your aim on every shot, so the cone follows the cursor instead of locking to the direction you were facing when you pressed it
  • Opisthoblast: cones now also spawn on missed melee attacks, not just on hits
  • Dehiscence Lobber: grenade damage 250 -> 280
  • Blastocyst Mortar: rocket damage 280 -> 300

Nerfs

  • Overcharge-strength bonuses (Conductive slot, plasmids, mutations) now stack additively with each other instead of multiplicatively
  • Lateral Emitter: damage 1.0 + 0.4 x rarity -> 1.0 + 0.3 x rarity; overcharge bonus +0.5 -> +0.4 per charge. Also now scales off the attack's base damage instead of its fully-buffed damage, so it no longer double-dips on your global damage bonuses
  • Katanosome: overcharge crit chance +20% -> +10% per charge (base 10% unchanged)
  • Phagosome: overcharge damage gained per kill: 0.5% + 0.5% x rarity -> 0.25% + 0.25% x rarity per charge
  • Peroxisome: its explosions were re-applying every global on-attack damage bonus a second time on top of the damage they already inherited. This is corrected now, so explosions hit for what they say
  • Mucus Emitter: orbs now grow with the square root of the range multiplier instead of linearly, so their area no longer balloons

Mutation Balance

  • Autonomic Discharge: charge speed bonus reduced from 50% less charge time to 25%
  • Enhanced Boosters / Survival Reflex: no longer offered once your dodge i-frames would cover more than 80% of your dodge cooldown (stacking both was reaching permanent invulnerability while chain-dodging)

Enemy Balance

Most heart enemies got a slight HP buff:

  • Cluster Cardiac Macrophage 1300 -> 1625, small version 400 -> 500
  • Cardiac Diplocytes 1000 -> 1250, melee/ranged variants 700 -> 875
  • Pericyte 500 -> 625
  • Sniper Cardiac Monocyte 400 -> 500
  • Heart boss tentacles 7000 -> 8000 HP

Quality of life

  • New tooltip stat for mitochondria: hold the expand-tooltip key to see overcharge produced in the last room
  • Framerate limit: 90 FPS added to the options
  • Slot converters can no longer be applied to omni slots

Fixes

  • Fixed several crashes in the organelle editor and connection graph.
  • Loadout changes made while a challenge was selected are no longer silently discarded on the next run.
  • Fixed organelle sparkle particles rendering incorrectly
  • Beam width now scales slower and more consistently with damage
  • Fixed the wording of the "Pierce X times with a single attack" unlock
  • Fixed controller remaps sometimes not getting applied
  • Fixed Sinoatrial Node beat indicator jitter