Fixes & Improvements | Demo Patch Notes - v1.7.0

Hi Miners! ⛏️
As we get closer to launch on July 16, the demo has been growing faster than we ever expected!
We’ve seen over 1,200+ players digging and getting richat the same time, and more than 170,000 players have now added the demo to their libraries. On top of that, Ore Factory Squad has passed75,000+ wishlists on Steam! 🥳
A massive thank you to everyone who played the demo and supported us along the way!
If you’ve been enjoying your time with the demo, don’t forget to leave a review on Steam and add the game to your wishlist!
Here are the patch notes for today’s update:
- Fixed several tutorial issues where interactions such as vehicles and forklifts could become locked and show incorrect “continue tutorial” warnings.
- Fixed multiple tutorial-related issues that could block progression.
- Fixed a crash caused by AMD RDNA3 users accessing FSR4.
- Fixed a crash that could occur for AMD RDNA4 users when switching to FSR4.
- Fixed several crash-related issues.
- Improved CPU optimization through various adjustments.
- Added input and output device selection options for Voice Chat.
- Added all available in-game control bindings to the Keybinding menu.
- Machine sounds have been moved to a separate audio mixer, allowing you to lower or increase only machine sounds from the settings.
- Increased daytime length.
- Reduced the fatigue rate during nighttime, so your character now loses energy more slowly.
- Removed the block that prevented calling deliveries during nighttime.
- Moved the “Backpack Full” notification to a more visible position and added an animation.
- Fixed an issue where the procedural digging shader could appear brighter than the surrounding soil.
- Fixed Mining Equipment being placeable inside the factory.
- Fixed pallets being incorrectly placeable in the dig site.
- Added an automatic recovery system for resources that somehow fall under the factory, teleporting them back to the surface.
- Removed the Hammer interaction UI for moving or selling pallets while they contain resources.
- Disabled selling properties in the demo to prevent progression locks after reaching Level 3.
- Updated resource spawn profiles in Suburban for a more balanced resource distribution.
- Fixed an issue that could cause players to get stuck when entering vehicles.
- Fixed various localization issues
Thank you so much for all the interest you’ve shown to the demo. We have high hopes for launch and we’re working hard to make Ore Factory Squad the best experience it can be.
Some of you in our Discord may have already seen a small teaser… but we wanted to share it here as well.
At launch, we might put you into a little bit of debt. 💸

- 💬 Feel free to join our Discord to follow development closely, share feedback, and be part of the community from the beginning or just say hi!
