News & Patch Notes

Version 1.08 Update Notes

Lunarium

Bug Fixes & Optimizations

  • Added a new animation where Lune is also restrained when Ave is hit by Enid's grab attack.
  • Adjusted Enid's lock-on points to prevent attacks from missing.
  • Adjusted the presentation of the environment and background music during battles in Dreampath.
  • Improved the stability of activating the Crimson Dancer boss battle.
  • Adjusted some dialogue order in conversations between Granny and the Twins to prevent sequence issues when multiple dialogues are triggered continuously in the late game.
  • Modified the pose of The Dreamsinger Messiah inside the large ship.
  • Optimized the safe zone range settings in Starfall Village to prevent frequent weapon draw/sheath animations when entering and leaving the safe zone.
  • Added Lune's weapon back to the Important Items inventory.
  • Updated a batch of tutorial images.
  • Changed the default fullscreen mode to borderless windowed mode, and moved the resolution setting step earlier during game startup.
  • Automatically set the resolution to 1280×720 when launching the game on Steam Deck.
  • Optimized the performance of materials used when characters are obscured.

Other Optimizations

  • Optimized some scene terrain and invisible walls.
  • Revised some text errors and localization errors.