News & Patch Notes
Version 1.08 Update Notes
Bug Fixes & Optimizations
- Added a new animation where Lune is also restrained when Ave is hit by Enid's grab attack.
- Adjusted Enid's lock-on points to prevent attacks from missing.
- Adjusted the presentation of the environment and background music during battles in Dreampath.
- Improved the stability of activating the Crimson Dancer boss battle.
- Adjusted some dialogue order in conversations between Granny and the Twins to prevent sequence issues when multiple dialogues are triggered continuously in the late game.
- Modified the pose of The Dreamsinger Messiah inside the large ship.
- Optimized the safe zone range settings in Starfall Village to prevent frequent weapon draw/sheath animations when entering and leaving the safe zone.
- Added Lune's weapon back to the Important Items inventory.
- Updated a batch of tutorial images.
- Changed the default fullscreen mode to borderless windowed mode, and moved the resolution setting step earlier during game startup.
- Automatically set the resolution to 1280×720 when launching the game on Steam Deck.
- Optimized the performance of materials used when characters are obscured.
Other Optimizations
- Optimized some scene terrain and invisible walls.
- Revised some text errors and localization errors.
