News & Patch Notes
Version 1.07 Update Notes
Bug Fixes & Optimizations
- Optimized the release experience of Lumina Pursuit. It can now be freely activated within a short period after shooting, preventing it from failing to activate when the shooting animation is interrupted.
- Fixed an issue where the upgraded Triumphant Cloak did not display its visual effects correctly.
- Optimized the final boss phase transition logic to prevent incorrect phase skipping.
- Changed the Phase 2 boss name of Lilia to match Phase 1.
- Optimized the navigation mesh in the Temple, making Lune's movement in the Temple behave more as intended.
- Fixed an issue where the final boss's main body could become invisible after a grab attack was interrupted.
- Fixed an issue where normal guarding could still be incorrectly triggered while Flawless Edge was equipped.
- Optimized the auto-lock logic during the Sea Monster boss battle.
- Reissued the embroidery reward that could potentially be missed in The Dreaming Brother side quest based on player progression.
Other Optimizations
- Optimized parts of the terrain and invisible walls.
- Optimized some enemy placement and combat logic.
