News & Patch Notes

Version 1.06 Update Notes

Lunarium

Boss Improvements

  • Fixed an issue where some bosses could repeatedly use the same attack too frequently.
  • Adjusted the stats of some late-game bosses to better match the intended experience.
  • Improved the overall combat experience of the Lighthouse Guardian boss battle.

Bug Fixes

  • Adjusted the number of incorrect exploration information entries in Starfall Village and Lone Isle.
  • Fixed an issue where Lumina Heavy Strike after a Perfect Dodge Counter could only be performed after obtaining Perfect Dodge+.
  • Fixed an issue in the Dream Path section where being consumed by darkness while climbing vines could cause the player to revive in the climbing animation and become unable to exit.
  • Fixed an issue where Consecrated Silkcloth was not properly removed after receiving the medal.
  • Fixed an issue where the day/night state of a scenery object in Pale Tear Village was incorrectly assigned.

Other Improvements

  • Improved the quality of some localization content.
  • Optimized Lune’s movement behavior inside the temple.
  • Optimized terrain configurations in some areas.
  • Added new dialogue when interacting with Beatrice after she has stopped working in Crimson Star Rotunda.
  • Improved enemy placement and AI behavior in late-game areas.
  • Made several other minor improvements.