News & Patch Notes

Patch 26.14 Notes

League of LegendsPublished: Jul 14, 2026, 6:00 PM
Patch 26.14 Notes

Hail the victorious three-peat champions, and welcome to Patch 26.14! This patch we have an array of changes to champs like locking down Locke, helping our favorite fish who's flopping a little in support, and hitting mute on the songstress in bot lane. Blue buff is getting a little bit of love, and we have some adjustments to a few items.

Outside of Summoner's Rift, we've got some Mayhem and Arena adjustments for modes enjoyers, and Summoner's Rift Clash will be taking place this patch! So time to hit up the squad, give yourselves a punny name, and suddenly forget how to do even the most basic tasks in-game, if you're anything like my friend group.

Looking for more information on all things League of Legends? Check out our community-run wiki *here**!*

Wrong patch notes? You can find the *TFT patch notes **here**!*

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Erika "Riot Cashmiir" Haas

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Steven "Riot sternest" Earnest

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Yina "Riot Yina" Wen

Patch Highlights

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T1 Galio, T1 Xin Zhao, T1 Seraphine, T1 Ambessa, T1 Yunara, MVP T1 Miss Fortune, and Victorious Rengar will be available July 15, 2026.

Champions

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### Azir

Azir is feeling more headless chicken than valiant falcon right now. But rather than straight numerical buffs, we're preening his feathers of impactful bugs and changing some rune interactions that should make him start squawking about Shurima more often.

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W - Arise!

  • On-Hit? More Like On-Destroy: Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%
  • Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1
  • Laser Focus: Press the Attack now applies to the primary target hit

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R - Emperor's Divide

  • Be Gone, Peasant!: Now knocks back jungle monsters

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### Corki

Everyone's favorite incoherent aviator is having trouble taking off in bot lane. So, we want to give a little more firepower to Corki's sorties later in the game, and really enhance his spell-weaving missile firing fantasy!

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Base Stats

  • Attack Damage Growth: 2 ⇒ 2.5

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R - Missile Barrage

  • Remaining Recharge Time Reduction from Autos: 2 - 4 seconds (based on critical strike chance) ⇒ 2 - 6 seconds

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### Garen

Garen is dishing out too much justice across all skill brackets right now. So, we're going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice.

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R - Demacian Justice

  • True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) ⇒ 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)

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### Jayce

Jayce quickly climbed the ranks after our 26.03 adjustments and has stayed at the top of the pack. Additionally, he has become a fairly comfortable blind pick champ due to his Rune flexibility, and is the most picked top laner in higher ranks. Right now he's building like an assassin, but playing like a fighter, which we prefer to the tank Jayce era. These changes should tap down on his speediness and high durability while preserving what makes him fun.

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Passive - Hextech Capacitor

  • Bonus Move Speed: 40 ⇒ 30

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R - Mercury Hammer

  • Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) ⇒ 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)

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### Locke

Locke's release has gone relatively smoothly, and we are now tuning him down a bit as players have had time to pick him up. We want to open up more counterplay by reducing how long he can pressure with his Q. And we're bumping down the healing on his W because he's not an enchanter, after all.

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Q - Ritual Nails

  • Nail Recast Hold Time: 5 seconds ⇒ 4 seconds
  • Nail Damage: 50 / 60 / 70 / 80 / 90 ⇒ 50 / 58 / 66 / 74 / 82
  • Mark Base Bonus Damage: 20 / 30 / 40 / 50 / 60 ⇒ 18 / 26 / 34 / 42 / 50

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W - Soul Ignition

  • Damage Taken Grey Health Cap: 40 / 80 / 120 / 160 / 200 ⇒ 40 / 70 / 100 / 130 / 160

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### Mordekaiser

Morde has lost a fair amount of power ever since the Riftmaker bugfix in 26.10 and could use some love, so we're rewarding him more for when he gets you in his Grasp and enhancing the Lord of Death's 1:1 fantasy.

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E - Death's Grasp

  • Damage: 60 / 75 / 90 / 105 / 120 (+40% Ability Power) ⇒ 60 / 80 / 100 / 120 / 140 (+45% Ability Power)

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R - Realm of Death

  • Stat Steal: 10% ⇒ 13%

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### Nami

Nami has been feeling a bit like a fish out of water since the Mandate changes, especially when combined with her nerf in 26.7. We've targeted her E which has been feeling a bit underwhelming with her new builds, which should shift the tides a bit in her favor to help her make a bigger splash!

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E - Tidecaller's Blessing

  • Damage per Hit: 20 / 30 / 40 / 50 / 60 ⇒ 20 / 35 / 50 / 65 / 80

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### Senna

Even after her nerfs last patch, Senna is still tearing through the darkness and the light. We're focusing on bringing down her passive and scaling power as she collects souls and takes names, which should impact her in support less, and more in bot where Shiv is rushed for AP ratios.

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Passive - Absolution

  • Critical Strike Damage Modifier: 85% ⇒ 80%

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Q - Piercing Darkness

  • Ability Power Slow Ratio: 10% per 100 Ability Power ⇒ 7% per 100 Ability Power
  • Ability Power Healing Ratio: 50% Ability Power ⇒ 35% Ability Power

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### Seraphine

Seraphine's vocal lessons have paid off and she's hitting those High Notes more consistently. So much so that she's become one of the bot lane headliners. So, we're lowering her volume a little so she doesn't burst everyone's ear drums. We don't have any more immediate plans to adjust her Q hitbox, so are going to tune her around this current state going forward.

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Q - High Note

  • Ability Power Ratio: 50% Ability Power ⇒ 40% Ability Power

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### Yunara

Yunara's spirit is waning a little. So we're giving her a little more scaling power to help find more balance later in the game.

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Base Stats

  • Attack Damage Growth: 2.5 ⇒ 3

Items

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### Immortal Path

Immortal Path has really been living up to its name lately on a couple of mid picks who can use the item, with a higher winrate than expected even for its niche pick rate. These changes should leave it worth building but more reasonable in output.

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  • Damage Increase While Above 50% Maximum Health: 5% ⇒ 4%
  • Healing, Shielding, and Regeneration Increase While Below 50% Maximum Health: 15% ⇒ 12%

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### Protoplasm Harness

Protoplasm is overperforming across the board and is leading to particularly potent spikes on champions that buy it early. We still want to make sure it's still an exciting option for tank champs, so we're focusing on decreasing its early single item spike power.

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  • Cost: 2500 ⇒ 2600
  • Bonus Health: 200 - 300 ⇒ 100 - 300
  • Healing: 200 - 400 ⇒ 100 - 400

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### Hextech Rocketbelt

Rocketbelt's popularity on usually immobile mages, rather than AP bruisers, is giving us flashbacks of the Galeforce days. We're adjusting its stat incentives to make it slightly less appealing when compared to other damage-focused options but also keep it feeling good on its traditional core users that rely on the item for engage. There's also a Ruby Crystal in its build path that didn't exist in days where the item built out of Kindlegem and was a little more clunky.

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  • Build Path: Hextech Alternator + Fiendish Codex + Amplifying Tome + 300 ⇒ Hextech Alternator + Kindlegem + Ruby Crystal + 350
  • Active Cooldown: 40 seconds ⇒ 50 seconds
  • Ability Power: 70 ⇒ 60
  • Health: 300 ⇒ 350

Systems

Blue Buff

In a world where the impact of mana in the jungle has been degraded over time, we want Blue to have more reasons to be prioritized.

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  • Ability Haste: 10 ⇒ 10 / 15 / 20 (levels 1 / 6 / 11)

SR Ranked Season 2 End

Ranked Season 2 will end local server time at midnight 23:59 on July 28, which is the last day of patch 26.14. Several hours later, we'll roll over into patch 26.15, which marks the start of Season 3 at 12:00pm noon, July 29, local server time.

Similar to previous mid-year season transitions, Ranked Solo and Flex queues will be disabled during the down time. Shard transfer services will also be disabled to make sure rewards are properly calculated.

We don't expect any disruptions to your LP / Ranked progression, but the Victorious Ranked mission for 15 ranked games won will be refreshed when the new season starts.

ARAM: Mayhem

Hey Mayhemers! We're bringing down some of the high frustration Augments this patch as well as buffing up a number of the struggling ones. Dropkick in particular was getting to the point where it was taking over the game too reliably. We want it to be able to high roll and feel insane, but it was doing that far more often than other comparable Augments.

Also, we're adjusting the Augment RNG system a bit this patch, as we've seen that recently it's been offering the same kinds of Augments too often and makes games feel more samey / low variety. We'll be tuning this over the next few patches to get it just right so let us know what you think!

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Augments

Dimension Shift

  • Cooldown: 108s ⇒ 75s
  • Attack Damage: 25–100 ⇒ 35–150
  • Ability Power: 25–100 ⇒ 35–150
  • Health: 200–1000 ⇒ 300–1500
  • NEW Structure Damage: Now deals 1 damage to structures.

Poro Stampede

  • Time Between Spawn: 35–20 ⇒ 25–15
  • Base Damage: 50–100 ⇒ 100–200

Squishy Slappy Grab

  • Shield Per Slappee: 25–75 ⇒ 35–150

Overkill

  • NEW Execute: Now executes if the accumulated damage would kill.

Dropkick

  • Base Value: 5% ⇒ 4%
  • Base Attack Damage Scaling: 0.035% ⇒ 0.055%
  • Bonus Health Scaling: 0.002% ⇒ 0.0001%

Tooth Fairy

  • Penetration per Tooth: 4 ⇒ 3

Infernal Conduit

  • Cooldown Reduction on Non-Champions: Enabled ⇒ No longer reduces cooldowns when affecting non-champions

Stackosaurus Rex

  • Effect: Will not affect augment or item effects

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Bugfixes

  • Fixed a bug where Divine Domain could grant infinite Attack Range.
  • Fixed a bug where Combusting Interest did not grant gold to champions' damage over time effects like Darius, Teemo, and Twitch.
  • Fixed a bug where Smolder could be offered Combusting Interest.
  • Fixed a bug where It's Go Time did not correctly grant bonus move speed with Master Yi's E, Ashe's Q, and Twitch's Q.
  • Fixed a bug where High Roller sometimes failed to drop an Anvil when a unit died.
  • Fixed a bug where Drop Bear could sometimes die immediately after spawning.
  • Fixed a bug where you could still get another active summoner after choosing Shark Tempest and SnowBomb.
  • Fixed a bug where Pursuit of Haste was offered to Yasuo E.

Arena

Welcome back, Arena enjoyers! Our focus this time is on buffing underperformers across the board. We're touching up a few Augments, including adding new functionality for the Jeweled Gauntlet and Vulnerability crit interaction.

On the champion side, we're tuning a broad group of outliers, including Locke, who has been struggling since being added to the roster. Rounding things out, we've added the burn tag to a few Augments and made some tweaks to attack speed items.

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Champions

Ambessa

  • Q1 Base Attack Damage Ratio: 60% ⇒ 45%
  • Q2 Base Attack Damage Ratio: 90% ⇒ 70%

Gragas

  • Passive Heal Ratio: 3.5% ⇒ 5.5%
  • E Base Damage: 80 - 220 ⇒ 80 - 260

Heimerdinger

  • Q Beam Base Damage: 30 - 90 ⇒ 40 - 120
  • Beam Ability Power Ratio: 45% ⇒ 55%

Illaoi

  • Q Passive Tentacle Damage Amplification: 4% - 20% ⇒ 10% - 30%

Kled

  • Passive Mount Cooldown: 15 ⇒ 12
  • Bug Fix: Power Flowers now correctly grants courage.

Locke

  • Q Cooldown: 10 - 6 ⇒ 8.5 - 4.5
  • E Cooldown: 10 ⇒ 8
  • E2 Ability Power Ratio: 0.4 ⇒ 0.65
  • R Cooldown: 120 - 80 ⇒ 90 - 60

Quinn

  • Passive Harrier Cooldown: 7s - 2.56s ⇒ 5s - 1.83s
  • E Cooldown: 12 - 8 ⇒ 10 - 6

Rakan

  • Q Base Damage: 70 - 250 ⇒ 95 - 275

Samira

  • R Damage: 10 / 20 / 30 ⇒ 15 / 30 / 45

Skarner

  • E Move Distance Post Grab: 675 ⇒ 1000
  • R Base Damage: 250 - 450 ⇒ 350 - 550
  • Move Speed While Active: 40% ⇒ 60%

Swain

  • R Demonic Power Generated per Second While Draining: 20 ⇒ 25
  • Demonic Power Lost: 10 ⇒ 15
  • Amped Demonic Power Lost After 5s: 15 ⇒ 20

Yorick

  • Q Missing Health Ratio: 3% - 7% ⇒ 6% - 10%
  • R Maiden Health Modifier: 70% ⇒ 100%

Zoe

  • Passive Ability Power Ratio: 35% ⇒ 40%
  • Q Ability Power Ratio: 0.6 - 1.5 ⇒ 0.7 - 1.75
  • W Magic Damage per Bolt: 15 - 55 ⇒ 20 - 80
  • R Cooldown: 11 - 5 ⇒ 8 - 2

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Items

  • NEW Wildfire Interaction: Now counts Wildfire as a burn

Phantom Dancer

  • Move Speed: 8% - 10% ⇒ 10%
  • Attack Speed: 60% ⇒ 65%

Kraken Slayer

  • Attack Speed: 35% ⇒ 40%

Navori Flickerblade

  • Attack Speed: 35% ⇒ 40%

Rapid Firecannon

  • Attack Speed: 30% ⇒ 35%

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Augments

Divine Intervention

  • NEW Hexbolt Interaction: Cooldown is now reduced by 2 seconds when you trigger Hexbolt
  • NEW Capstone Interaction: Max Level capstone now triggers even if you are already invulnerable from Divine Intervention
  • NEW Quantum Computing Interaction: Now properly works with Quantum Computing, and will multicast with a 0.25 second delay between casts, for a max invulnerability duration of 3.5 seconds

Jeweled Gauntlet and Vulnerability

  • Bug Fix: Fixed an issue where having both of these would sometimes prevent a spell from critting
  • NEW Double Tap Interaction: 5 second per spell cooldown
  • NEW Critical Rhythm Interaction: 4 second per spell cooldown

Twin Fire

  • REMOVED Status: Disabled

Upgrade: Collector

  • Execute Threshold Level 1: 0.75 (16.25%) ⇒ 0.5 (12.5%)
  • Execute Threshold Level 2: 1.25 (23.75%) ⇒ 1 (20%)

Parental Controls

Riot is rolling out optional Parent Permissions to give parents more visibility and control over their child's social interactions in game. Parents can access parental controls by connecting a parent's email address via account control page, where they can limit text and voice chat, block friend requests, and view the social panel friends list. These controls are meant to provide parents with the tools to protect their child's safety.

Read more about parental permissions and account setup here.

Summoner's Rift Clash - MSI Cup

Pro games got you yearning for your very own competition? Well, look no further! The MSI Cup will be taking place on Summoner's Rift this patch! So grab your pals and get ready to throw down!

  • Registration Begins: July 13 @ 11:00AM (Local Time)
  • Tournament Dates: July 18 and 19 (~ 4 - 7 PM Local Time, varies by region)

If you have any questions or you're just looking for the full 2026 Clash schedule, make sure to check out our Clash FAQ support page.

T1 2025 Worlds Winners

In honor of League's first three-peat world champions, the T1 Worlds Winner skins will follow a slightly different release approach. The Signature Bundles will include the skin, signature icon and border, ward skin, and Elite chroma. As a special bonus, each bundle will also include an exclusive emote inspired by the pros and the skin they helped design. The Worlds Winner Megabundle will include all Signature Bundles, and three megabundle exclusive items: Golden Team Icon, T1 2025 Worlds Winner Lobby Banner, and the "Three-peat, 1 Dynasty" Title. All bundles will be available for purchase for two patches, going away at the start of Patch 26.16.

All skins will also be individually purchasable with RP. T1 Ambessa, Xin Zhao, Galio, Yunara, and Seraphine will cost 1350 RP. The MVP skin this year, MVP T1 Miss Fortune, will also be individually purchasable for 1820 RP. Individual skins will be available in the Shop until the start of patch 26.23.

Once MVP T1 Miss Fortune leaves the Shop, she will be entered into the Mythic Shop pool in the first patch of 2027. She will have a chance to appear in the rotating or featured section, and she will be priced at 200 Mythic Essence. Acquiring MVP T1 Miss Fortune from the Mythic Shop will not include her Signature Icon or Border. The other Epic skins will leave the store and enter the Loot pool starting with the first patch of 2027.

In addition to the Elite chromas, there will also be 5 standard chromas available for purchase. The Ruby chroma will be a chroma bundle exclusive, and the others will be available for individual purchase.

Last, but certainly not least, swing by the Mythic Shop to snag the "Together as 1" Nexus Finisher for 250 Mythic Essence. It will be in the Featured section for two patches, leaving at the start of Patch 26.16.

Riot will share a portion of proceeds with LoL esports teams.

Bugfixes & QoL Changes

Over the years, the buff bar has accumulated a lot of low-signal information that can make it harder to quickly identify effects that actually matter in gameplay. So, we're cleaning up the system, map and item-related buffs and debuffs to better surface the information players need most at the moment.

What's changing:

  • Trimmed redundant buffs that repeat information already clearly communicated elsewhere in the UI or gameplay state (e.g. role quest progress and other obvious state changes).
  • Moved most item buffs with durations into the inventory on the item itself.
  • Reduced buff bar clutter from lower-impact system, map and item effects that don't meaningfully change player decision-making.
  • Removed display of very short-duration debuffs and effects (˜0.25s), including things like minor slows from Honeyfruit pickups.

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If there's a major piece of information you feel is now missing or harder to track because of these changes, we want to hear from you.

  • Fixed a bug where Caitlyn's Headshot may fail to fire while in brush.
  • Remake votes will now begin automatically when they are eligible rather than requiring a player to type /remake in chat. Chat context now explains which player triggered the remake vote and why.
  • Deafen and self-mute functionality can now only be toggled once every 60 seconds to prevent spam and disruptive one-way communication.

Upcoming Skins & Chromas

The following skins will be released in this patch:

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Patch notes

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Patch notes

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Patch notes

The following chromas will be released this patch:

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Patch notes

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Patch notes

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Patch notes

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Patch notes

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Patch notes

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Patch notes

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