News & Patch Notes

V1.4, 28th July - release notes

Le Mans Ultimate
V1.4, 28th July - release notes

Headlines - Game

  • Improved protest system, with reports to come directly from event replays.
  • Each player has 3 protests per month, with protest credits returned on a successful protest
  • Protest cooldown removed
  • Replaced TCP game connections with Reliable UDP for more reliable network connectivity
  • Added new start driving in the pit lane feature when leaving garages and implemented fast lane logic
  • Added VR FOV resolution scaling via OpenXR
  • Overhauled brake system with more accurate brake thermals and brake pad performance curves
  • Added minimum drive time requirements for team events. If lineups do not meet this they will not gain DR/Champ Points but they can still lose DR.
  • Previous use of this exploit by players will see their DR amended

Headlines - Content

  • Added Cadillac V-Series.R Evo
  • Added Alpine A424 joker updates
  • Added Daytona as part of US Track Pack 1 DLC
  • Added Laguna Seca as part of US Track Pack 1 DLC
  • Significant update to Le Mans to match 2026 event

Game Updates

** Championships - Online - Fixed online championship rank breakdown points update clipping Co-op - Fixed car icons appearing stretched in menus Custom Liveries **- Fixed an occasional crash downloading custom liveries

  • Fixed back button is visible after hiding the UI in Showroom
  • Fixed custom liveries appear as carbon fibre and "custom Team" on online leaderboards
  • Updated region map conversion format to reduce artifacting Driver Badges- Custom badges are now only allowed for trusted drivers Driver Swaps - Engineer- Fixed damage not appearing on engineer menu until the driver changes an option on the MFD Driving Standards- Added HUD notification of incoming penalisation for being stopped on track
  • Added server penalisation for cars stationary on the racing line Engine & Tech- Fixed a rare crash on startup when enumerating audio devices
  • Fixes to resolve various in gameplay stalls Gameplay- Added logic for the game to hold the player in the garage if their pit box is blocked
  • Added penalties and warnings for driving in other team's pit areas of the pitlane
  • Disabled collisions when a car is spawned in the pit lane during the take control phase
  • Implemented safe to exit garage checks before placing a driver in the pit lane
  • When leaving pit boxes, cars are now always angled to avoid cars driving over other peoples pit boxes Graphics- Added AMD FSR 1.0 Support
  • Minor optimisation to occlusion culling
  • Various minor PostFX adjustments around exposure and warmth of image Hosted Servers- Fixed some cars receiving a disqualification after having a time penalty applied on hosted servers Input- Fixed numerous issues with controller steering rates
  • Fixed some devices not working when DirectInput Fallback is left at it's default setting of false.
  • Improvements to gamepad rumble Limited Tyre Rules- Fixed damaged tyres showing as available after returning to garage in non race sessions. Netcode- Fixed clients who can not see other cars due to latency or similar issues causing collisions for other people
  • Improved netcode robustness by allowing the use of a flexible port range Online- Updates to ensure car damaged state is correctly restored when rejoining a race after a disconnection
  • Added Event Jokers for all players - removing DR / SR impact from single driver events. It will take 10 races to earn your first, 20 for your second and 30 for your third Physics- Added look up tables for brake pad friction vs temperature curves
  • Added physically modelled punctures
  • Brake disc thermal physics simulation overhaul focusing on core temperatures and emissivity
  • Improvements to brake rim heat calculation when wet
  • Improvements to tyre damping to increase rolling resistance at low load and decrease rolling resistance at high load Protests- Change protest toast to notification toast RaceControl Pro/Pro+- Added Pro Subscription only Practice Servers Race Watch Screen- Redesigned stint page on watch screen Race Weekend- Fixed event time displaying as NaN Mins if no sessions are selected Replay- Fixed not all damage displaying in replays
  • Fixed throttle and brake spam when the game is running at a low tick rate Teams - RaceControl- Fixed an extremely long error message when registering a line up where drivers have a Bronze 0 SR.
  • Fixed number selection not working at team event registration Track Limits- Added a calculation to reduce points lost when driving off track but "on the limit"
  • Fixed an issue where time ratio points are incorrectly recalculated after rejoining the track User Interface- Fixed driver images not showing when their names use special characters
  • Fixed event history page number not being highlighted fully
  • Fixed incorrect font for your team name in the standings screen
  • Fixed missing nationalities on car selection menu for 2026
  • Fixed the rare situation that certain users have extremely poor UI performance
  • Updated Le Mans loading screen image Virtual Reality- Added VR support to FSR
  • Added native OpenXR support
  • Added VR FOV resolution scaling via OpenXR Track Updates** Le Mans 2026 Season Update **- Add more Helicopters
  • Add new tyre barriers near Maison Blanche
  • Added 24h fan zone balloon
  • Added armco Adecco advert at Tetre Rouge
  • Added Bosch branding to tyre barrier at Mulsanne Chicane
  • Added car manufacturer flags to fan areas
  • Added crane at Corvette curves
  • Added drones
  • Added emergency helicopters
  • Added extra ambulances
  • Added extra assets to the Maison Blanche car park
  • Added extra Goodyear on track sign at Arnage
  • Added extra Michelin sign at Mulsanne chicane
  • Added extra Michelin sign at Porsche curves
  • Added Fan zone flags at Maison Blanche
  • Added flags to the podium
  • Added floodlights to Porsche curves
  • Added garage number signs to pit lane garage lighting gantries
  • Added karting branding to Maison Blanche pit building
  • Added Le Mans Spirit Club building
  • Added missing lighting on Ford Chicane
  • Added missing radio tower by Ford chicane
  • Added new crowd fencing at Mulsanne corner
  • Added new grandstands after Goodyear bridge
  • Added new grandstands and spectators at Corvette curves
  • Added new Rolex TV podium
  • Added new spectator area mound inside Karting corner
  • Added new TV screen at Le Mans bridge
  • Added new under construction building at Forest esses
  • Added nightlighting at Corvette Curve and Maison Blanche fan zones
  • Added Of Course branding to the pit lane and start finish straight
  • Added Porsche advert shipping container at Porsche curves
  • Added Porsche Raceborn branding at start finish
  • Added Raceborn branding at Porsche curves
  • Added radio tower at Porsche curves
  • Added red and blue fencing adverts
  • Added second ferris wheel at Corvette curves
  • Added spectator fencing on Corvette curves spectator mound
  • Added spectators at Mulsanne corner
  • Added Spectators to MMA building at Pit Entry
  • Added TV Screen Truck at Arnage
  • Added TV screens at Corvette curves
  • Added TV screens near Endurance Club
  • Added various assets at Corvette curves fan zone
  • Added various TSOs on hill at Porsche curves
  • Adjusted gravel edge on the exit of Mulsanne
  • Advertisement updates on the start finish before Podium
  • Arnage apex curb: Corrected curb profile
  • Arnage exit curb: Corrected curb profile
  • Corrected astro turf material before entry to Indianpolis
  • Corrected Crowd Strike branding colour
  • Corrected goodyear ad size between Indianapolis and Arnage
  • Corrected sizing of MMA advert boards on the start finish
  • Corvette Curves apex curbs, significantly reducing their height
  • Extended curb with painted asphalt after Dunlop chicane
  • Extended tyre barrier at Arnage exit
  • Fix Sizing of MMA Advert Boards at Start Finish
  • Ford Chicane entry curb: Reviewed profile, reduced height of road behind curb
  • Indianapolis apex curbs: Reviewed camber and type, opening up the entry into the corner.
  • Indianapolis entry curb: Reviewed profile, reduced height of road behind curb
  • Minor barrier and fence updates at Corvette curves
  • Mulsanne Corner apex curb: Updated curb profile
  • Mulsanne Corner Building Update
  • Mulsanne Corner exit curb: Corrected curb typee
  • Mulsanne Corner Inner Curb Update
  • New Glass Shader on Main Buildings
  • Porsche curves apex curb: Increased height of curbs
  • Raccordament apex curb: Updated textures
  • Raccordament exit curb: Corrected curb type
  • Recoloured Peugeot building
  • Remove white markers from track
  • Removed building outside Mulsanne corner that doesn't exist anymore
  • Removed traffic sign at Porsche curves
  • Reviewed Armco material brightness
  • Reviewed density of foliage in dense woodland areas
  • Reviewed foliage material colour balance
  • Revised emissive lighting on Pit BUilding
  • Revised nightlighting colour temperature and brightness
  • Revised nightlighting on Michelin grandstand
  • Tweaked settings for advertisement materials
  • Updated advertising on buildings at Indianapolis corner
  • Updated barriers at rejoin from Bugatti circuit
  • Updated BMW clubhouse at Ford chicane
  • Updated buildings inside Arnage corner
  • Updated Cadillac branding at Corvette curves
  • Updated crane position at Ford chicane
  • Updated Crowdstrike ads at Arnage
  • Updated curb paint pattern frequencies
  • Updated DHL branding at Mulsanne
  • Updated emissive lighting on Rolex assets in pit lane
  • Updated Goodyear branding colour balance
  • Updated house colours outside Arnage
  • Updated Le Mans bridge advertising to match real life
  • Updated marshall positioning at Ford chicane
  • Updated marshalls at Corvette curves
  • Updated material of safer barrier at Porsche curves
  • Updated Michelin branding colours
  • Updated MMA sign positions near Maison Blanche
  • Updated Motul on track advert positioning at Ford chicane
  • Updated nightlighting on Endurance club
  • Updated nightlighting on Goodyear grandstand
  • Updated nightlighting on pit lane rolex gantries
  • Updated nightlighting on start finish gantry
  • Updated nightlighting on village assets
  • Updated Of Course advertising on Pit Building
  • Updated on track Cadillac signs at Corvette curve
  • Updated pit in and pit out Rolex gantries
  • Updated Pit Wall Glass Materials
  • Updated road lines at Mulsanne chicanes
  • Updated rooftop tent at Maison Blanche
  • Updated secondary TSOs outside Raccordement
  • Updated spectators at Ford chicane
  • Updated spectators at Indianapolis
  • Updated spectators at Maison Blanche
  • Updated start finish tower emissive
  • Updated Toyota Building at Ford Chicane
  • Updated track surface materials where road has been resurfaced
  • Updated truck and tent assets on Porsche circuit
  • Updated tyre barrier colours at Ford chicane
  • Updated wall and branding at Mulsanne corner
  • Various branding updates to the pit wall
  • Various updates to buildings at Ford chicane
  • Various updates to buildings at Maison Blanche
  • Virage du pont exit curbs: Reviewed profile flattening end curbs Monza- Fixed occasional occurrence of track limits not applying at T1 Portimao- Fixed some minor issues with track limits corridors at Portimao Silverstone- Added ear of corn to Silverstone WEC full rolling start
  • Reviewed multiclass behaviour into Copse corner Car Updates- Add Le Mans livery hypercars to 2026 season opponent options
  • Adjusted Hypercar cold tyre grip to better match 2026 real-life compounds

BOP: Weight reduction to GT3s at Le Mans, improved LMH vs. LMDh acceleration balance, re-balanced Ford GT3 acceleration on some tracks. Full changelog on https://guide.lemansultimate.com

  • Improved accuracy of which undertray points can produce sparks
  • Improvements to dynamic diameter of Hypercar tyres for more accurate engine RPM at car speed
  • Reduced rear tyre wear on Hypercars
  • Updated CDA setups
  • Updated Le Mans atmosphere conditions to match 2026 real-life event
  • Updated Le Mans default setup of all Hypercars
  • Updates to damage on all cars, removing randomness and making damage more predictable Adess AD25 LMP3- Fixed "Lap" text on display
  • Fixed missing normal map on roll cage welds Aston Martin Valkyrie LMH- Added numbers to inside of rear wing
  • Added track map to cockpit
  • Updated Le Mans gear ratios BMW M Hybrid V8 LMDh- Fixed issues on pre-Le Mans 2024 HUD
  • Fixed various issues with HUD BMW M4 LMGT3- Added missing rear latch
  • Updated differential to newer spec and opened preload adjustability Cadillac V-Series.R LMDh- Added track map and additional sticker to cockpit
  • New wear, rain, and damage for EVO
  • Updated Custom Livery 2026 team to use EVO. All existing 2026 Cadillac Custom Liveries will be removed. Ferrari 296 LMGT3- Added pit lights
  • Corrected Vista AF Corse team names
  • Fixed outside window wiper streaks not matching the actual wiper
  • Updated gear ratios to 2026 spec Ferrari 499P LMH- Added more decals to cockpit Ford Mustang LMGT3- Corrected headlights and pit lights
  • Fixed 2024 mirrors showing on the 2026 EVO at Le Mans
  • Fixed squished numbers on 2026 teams Genesis GMR-001 LMDh- Added missing pit lights
  • Various model updates to latest spec of the car Lexus RCF LMGT3- Corrected issues with headlights and brake lights Mercedes AMG LMGT3- Added dashboard logo to 2026 teams
  • Added pit lights
  • Updated gear ratios Oreca 07 LMP2- Adjustments to tyre heating to stop tyre pressures endlessly increasing after some lock-ups
  • Increased car weight (+7kg) to match latest minimum driver weight requirements
  • Limited gear ratio set to "Le Mans" only at Le Mans as per latest technical regulations Oreca 07 LMP2+ (ELMS Spec)- Adjustments to tyre heating to stop tyre pressures endlessly increasing after some lock-ups Peugeot 9X8 LMH (w/Wing)- HUD updates Porsche 911 LMGT3 R
  • Adjusted seat movement limits to fix clipping when using a high fov
  • Fixed issue with chassis LOD