News & Patch Notes

Updates for Recent Patches

Knights End

Combat/Control

  • added new melee weapons: spear and scythe
  • improved weapon attack timing by adding option to hold swing before releasing attack
  • new swing pattern for sword
  • separated controls for attack and interact
  • interact/pick up/use is now E instead of left click
  • swing/fire is still left click
  • throw item is still right click
  • improved blast damage calculation for grenade

Enemies

  • added hit reactions to most enemies as well as players
  • improved close-quarters behavior for dangler to prevent certain exploits

Environment

  • added bell that can be rung in church
  • cornhole balls teleport back to holder when score is made

Performance & Bugfixes

  • backend optimizations
  • fixed IK for some enemies clipping through/above ground on stairs, bridges
  • fixed issue with flames from weapon damage spawning below enemies
  • fixed stage description for lumbermill totems quest
  • fixed issue with unusable quest items