News & Patch Notes
Updates for Recent Patches
Combat/Control
- added new melee weapons: spear and scythe
- improved weapon attack timing by adding option to hold swing before releasing attack
- new swing pattern for sword
- separated controls for attack and interact
- interact/pick up/use is now E instead of left click
- swing/fire is still left click
- throw item is still right click
- improved blast damage calculation for grenade
Enemies
- added hit reactions to most enemies as well as players
- improved close-quarters behavior for dangler to prevent certain exploits
Environment
- added bell that can be rung in church
- cornhole balls teleport back to holder when score is made
Performance & Bugfixes
- backend optimizations
- fixed IK for some enemies clipping through/above ground on stairs, bridges
- fixed issue with flames from weapon damage spawning below enemies
- fixed stage description for lumbermill totems quest
- fixed issue with unusable quest items
