News & Patch Notes

Updates for Patch #13 - Updated Save System

Knights End
Updates for Patch #13 - Updated Save System

New Item Save System

  • Item persistence for items dropped inside the castle gates
  • If Items are dropped outside the gates they will not be saved.
  • Items found out in the world will be tracked
  • IE: Weapons found or food eaten in the world will no longer respawn when reloading a save
  • Cookable items like Fish and Meat will save if they are cooked
  • Lit beacons will stay lit

Fix for the 1 Mic Input Bug

  • Having only 1 mic input device will no longer not allow the mic input to be selected
  • Added Initial Mic setup page when launching the game
  • Window will open when saved mic device is no longer available or never set

A balance pass of enemy spawning

  • Enemy spawning will take more Nights to reach higher spawn count and spawn rate.

AI changes and Fixes

  • Crawler enemy bite damage increased
  • Fix bug where crawler enemy had a chance of not loosing sight of player and always knowing their location
  • Slowed Meatman (Armspider) Attack Speed
  • Reduced max time for Weeping to disappear
  • Chickens killed by fire will drop cooked meat

UI Fixes

  • Fix for Quest Journal not being visible while spectating
  • Fixed wrong input displayed for interacting hints on controller

Tweaks to night time lighting

  • Night looks darker
  • Fog is darker at a distance

Player can now swim up and down in water

  • Swim down by holding Crouch
  • Swim Up by holding Jump

Polish to in game sounds

  • New sounds for physics based traps
  • Balance to sound volumes and attenuation
  • Fix for volume slider in settings not effecting all sounds
  • Fix for player landing sound not playing
  • More chicken sounds