News & Patch Notes
Updates for Patch #13 - Updated Save System

New Item Save System
- Item persistence for items dropped inside the castle gates
- If Items are dropped outside the gates they will not be saved.
- Items found out in the world will be tracked
- IE: Weapons found or food eaten in the world will no longer respawn when reloading a save
- Cookable items like Fish and Meat will save if they are cooked
- Lit beacons will stay lit
Fix for the 1 Mic Input Bug
- Having only 1 mic input device will no longer not allow the mic input to be selected
- Added Initial Mic setup page when launching the game
- Window will open when saved mic device is no longer available or never set
A balance pass of enemy spawning
- Enemy spawning will take more Nights to reach higher spawn count and spawn rate.
AI changes and Fixes
- Crawler enemy bite damage increased
- Fix bug where crawler enemy had a chance of not loosing sight of player and always knowing their location
- Slowed Meatman (Armspider) Attack Speed
- Reduced max time for Weeping to disappear
- Chickens killed by fire will drop cooked meat
UI Fixes
- Fix for Quest Journal not being visible while spectating
- Fixed wrong input displayed for interacting hints on controller
Tweaks to night time lighting
- Night looks darker
- Fog is darker at a distance
Player can now swim up and down in water
- Swim down by holding Crouch
- Swim Up by holding Jump
Polish to in game sounds
- New sounds for physics based traps
- Balance to sound volumes and attenuation
- Fix for volume slider in settings not effecting all sounds
- Fix for player landing sound not playing
- More chicken sounds
