News & Patch Notes
Updates for Patch #11 - Gunpowder!
Knights EndPublished: Jun 20, 2026, 12:01 AM

Weapons
- added handcannon
- short range ranged weapon with wide hit area
- 3 shots per day, reload after each shot
- added throwable grenade
- explodes with area damage after activating and throwing
Enemies
- dangler and angel now killable
- angel now teleports further away when fully aggroed
- adjusted enemy spawn rates
Environment
- added lanterns above inner gates to indicate which players are still alive
- updated farm layout
- adjusted spawn chance for green mushrooms to be different across areas
- added random spawners for grenade
- slight tweaks to castle area and gatehouse, forest
- added signal bell to forest ruins
Quests
- added new quest types: return chickens to the coop, gather vegetables
- quest name now displayed above villager dialog
- villager name now more prominent during dialog
- added more quest variants to lumber mill, graveyard
- added wiggle to flesh pillar puzzle when selecting the incorrect one
- tweaks to spawn locations
Bugs
- fix goo juice in gatehouse disappearing when items thrown on it
- fix issue where night skip popup would show if spam clicking bed
- fixed issue where "using" some quest items would make inventory malfunction
- fixed issue with spam-clicking flesh pillars
