News & Patch Notes

Update Hotfix 8 - v0.7.15.10

Jump SpacePublished: Jul 9, 2026, 8:20 AM

*July 9, 2026*

Improvements

Weapons & Modules

  • Corrosion Overhaul: Corrosion has been reworked to better fulfill its intended fantasy of rapidly stacking debuffs that deal big damage when players reach a high stack count. The status effect now lasts longer (4 → 8 seconds) and activation chances have been significantly improved across the board, encouraging stack buildup. Damage has been decreased per stack on all Corrosion Modules. We fixed a visual issue where the reported damage of corrosion modules was half of what they actually did.
  • Shotgun Center Pellet: Shotgun weapons now always fire one pellet directly at the center of your aim for more consistent and satisfying feedback.
  • Additional bullets: Added the amount of damage reduction they caused into the description. Previously this was hidden information.

Loot & Economy

  • Materia Ingots: Lowest-tier Materia Ingot pickupables have been removed from CR4 and CR5 missions. Higher-tier ingots now drop more frequently in CR3, CR4, and CR5 missions.
  • Mission Reward Changes: Crude and Flawed Materia Ingot mission rewards have been increased at higher challenge ratings
  • Single Missions — CR3: Crude 1 → 3 · CR4: Crude 0 → 4 · CR5: Crude 0 → 5
  • Salvage Missions — CR3: Crude 1 → 3 · CR4: Crude 0 → 4, Flawed 2 → 5 · CR5: Crude 0 → 5, Flawed 1 → 6
  • Regular Missions — CR2: Crude 3 → 4, Flawed 4 → 3 · CR3: Crude 2 → 5 · CR4: Crude 0 → 5, Flawed 4 → 6 · CR5: Crude 0 → 6, Flawed 3 → 8

Gameplay & Maps

  • On-Foot Combat Pacing: Updating wave spawning pacing in On-Foot enemy encounters for solo players and further increasing the breathing room between the waves.
  • Data Center: Updated navigation and fixed a potential softlock that could occur when waves were still active.
  • Sulfur & Lockdown Maps: Fixed navigation issues in the Sulfur and Lockdown levels.

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Balance Changes

  • Ember Slugs: Damage increased across all tiers. Damage cap has also been slightly raised.
  • Chain Link: Gains one additional bounce and deals slightly more damage per bounce (damage reduction reduced by ~10%).
  • Sear: Damage increased, making Sear hit harder at every level and tier.
  • Flechette Rounds: Reduced projectile count gained per upgrade and reduced spread improvement per upgrade. Damage reduction now correctly applies. Overall effectiveness has been reduced as the module was overperforming.
  • Corrosion (Ship Weapon): Increased activation chance on each tier. Increased base damage on each tier. Lowered damage scaling on each tier. This results in a damage reduction per dot but allows the module to fulfil the high stack count play style we aim for.
  • Basic Damage Module: Reduced overall effectiveness.
  • Shell Duplicator: Reduced pellet count per tier and increased damage reduction per tier.

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Bug Fixes

  • Additional bullets: Fix an issue where damage reduction was not applied the way it should. They should now be closer to our intended design.
  • Static Cascade: Reworked. Now reliably applies EMP on a critical hit. Has been removed from full-auto weapon drop-tables to prevent balance issues.
  • Missile Launcher: Now correctly displays stats and properly scales damage with equipped modules.
  • Minigun & Heavy Cannon: Now benefit from damage scaling leveling.
  • Corrosion: Corrosion can no longer last-hit an enemy.
  • Corrosion: Corrosion at high stacks could previously cause performance issues.
  • Ship Fires: Fixed an issue where fires could erupt on a ship while its shields were still active. Note: A failing radiator can still cause fires regardless of shield status.
  • Chain Link: Fixed a bug that caused Chain Link to be completely disabled.
  • Buddy Bot: Fixed an issue where Buddy Bots On-Foot weapon dealt 0 damage when hitting a critical point. He now correctly deals +50% damage on critical hits.