Update 6.9g_b

First and foremost i am reading a lot of complaints on saves not working for new level unlocks and outfits. I have tested it multiple times and in different scenarios. I believe it to be working. Would appreciate if yall can comment down below confirming the same.
HydraHart
Implemented a fix to prevent the HydraHart Head from rolling back toward its body.
Further testing required. Implemented a fix to stop HydraHart head movement after death. Further testing required.
Fixed an issue where the HydraHart body could be destroyed while the head became invisible, allowing players to pick up an unseen head. Reduced the number of HydraHarts that can spawn.
Added an on-hover prompt for HydraHart informing players to "Pull Just the Heads."
Player Upgrades
Added a Permanent Stamina Upgrade:
-Increases maximum stamina by 10 per purchase.
-Upgrade stacks across purchases.
-Maximum cap of 200.
Added a Permanent Health Upgrade:
-Increases maximum health by 10 per purchase.
-Upgrade stacks across purchases.
-Maximum cap of 200.
Permanent Health and Stamina upgrades persist correctly between maps.
Stamina
Implemented a fix for stamina regeneration issues affecting clients on very high ping.
Stamina depletion functions correctly. Further testing required.
UI
Added a UI indicator for the Temporary Speed Upgrade.
Fixed the T Shout cooldown display.
Improved the T Shout interaction flow: Holding T now displays a recording/progress UI.
Releasing T shows a processing state before displaying the final text, making the feature more intuitive. Added a player counter to the "Waiting for Other Players" screen at the end of a game. Corrected the language tooltip for Portuguese selection.
Networking
Improved network handling related to disconnecting extremely high-ping players. Added a network error message to the main menu when a connection issue is detected by the Game Instance.
Enemies
Reduced the number of attacks performed by HallowHart.
Increased the delay between HallowHart attacks.
Increased Boar spawn frequency further.
Animals
Improved client-side animal simulation. Further testing required.
Improved animal hit reactions and carrying logic.
Verified and corrected transform/IK bone setup across all animals.
Environment
Fixed floating grass in the Forest, particularly around the hilly areas.
Fixed the mountain path leading to the large tree in the Forest.
