News & Patch Notes

Patch Notes for Build 1.0.25831

Go-Go Town!Published: Jul 16, 2026, 11:59 PM

GAMEPLAY FEATURES

  • Allow browsing of lower resolutions in options menu
  • Player now customises their character before they enter the game
  • New Tech Tree with ability to rebuy extra items
  • Town Rankings now offer rewards at each tier
  • Removed time requirement for Town Ranking Challenges.
  • Added Treasure Hunting
  • Added 'Collections' Phone App
  • Improved radiosity lighting
  • Added 'Creative' Mode
  • Added 'Town Settings' App (available in Creative Mode)
  • Maintenance workers will now collect items that are left on the ground outside zones and take them to 'Lost and Found' storage at the Maintenance Office
  • Improved physics stability
  • Reworked End Game Story, you can finally find out what is behind that door.
  • Added Garbird Pests to the game
  • Added New Standalone Tutorial
  • Added Sprinklers
  • Added Parking Garages
  • Added New Achievements
  • Added new Trinket Shop Fitout.
  • Changed fallback quantitites for loot crates to use coins instead of export tickets as export tickets have been removed from the game.
  • Safe now has some dialogue if you interact with it before getting the code.
  • Adjusted Controller Vibration algorithm, should feel less like it is full of bees
  • Added ability for the player to rename Fitouts
  • Build mode camera will now cut back to player when returning.
  • Build mode camera will now inherit zoom and pan from previous camera
  • Added 'Locate Emergency' Emote to help locate Garbirds
  • Updated time widget to have an icon showing today's weather forecast.
  • Mascots now idle wander near desire props.
  • Removed 'hard edge' from map borders
  • Added new animations (Mascot Dance, Fitness Tourist idle, Posh Tourist idle)
  • Full localization pass
  • Many optimisations, improvements and bug fixes!

AUDIO

  • Added music to the title screen, customisation sequence, and a set music track the first time you load the game
  • Boom gate open and close audio
  • Fire ASMR audio for Brazier, Campfire, Pizza Oven, Fire Barrel
  • Player emotes now have abstract sounds
  • Add Storage Lock/Unlock sound effects
  • "Chill 01" removed from Streamer-Safe music collection

BUGFIX

  • Fixed player not bringing out phone when in build mode.
  • Resolved issue where a player could pick and clone a prop, and then the colour information would persist for unrelated props selected
  • Fixed issue where the Storage Skip couldn't be placed in the Deep Forest and Mine levels.
  • Fixed issue where workers who were holding drills at the time of save, would no longer work when loading the game.
  • Fixed issue that was causing tourists to drop garbage on the floor if they were interrupted while walking to a place to sit down.
  • Smoothed out train movement
  • Removed tile restrictions on horn scare.
  • Fix crash if player is moving a widget and they get a boss phonecall.
  • Fixed issue where player could not build terrain at 0,0
  • Fixed widgets not being correctly created on new game.
  • Fixed bug where tourists would no longer consume items that were left in the output storage after a fitout changed recipe.
  • Fixed camera from performing weird movement when starting a game.
  • Improved player movement on lower frame rates.
  • Adjusted sorting for UI HUD Elements.
  • Added Vombat vehicle to imports.
  • Added a rumble when a fish is hooked.
  • Fixed issue where player was unable to hop off vehicles when on certain terrain types.
  • Added appear/disappear effects to various objects.
  • Maintenance damaged states are not appearing for client player.
  • Fixed maint workers not idling correctly.
  • Fixed Visuals pop-in if you save and then reload without moving.
  • Moving a broken prop does not also move the attached storage.
  • Resolved issue where actors would look for actions while being hit by a vehicle, resulting in some strange behaviour
  • Fixed issue where client co-op players could not get on a vehicle immediately after joining a game
  • Resolved issue where items desires may be set to 0 causing industries to grind to a halt.
  • Fixed issue where player was unable to highlight cells around the edge of the map in build mode.
  • Fixed some camera stuttering when moving the camera near the bounds of the build area.
  • Updated Townie Goobers dialogue so he doesn't tell lies about Mana Extractors
  • Stopped Storage Skip from displaying two icons in Storage Menu
  • Opening storage menu with Dpad Down no longer moves the cursor down one entry in the Storage Menu upon opening
  • Updated interior collision on the Maintenance building to fix potential NPC pathfinding issues.
  • Stopped Beetroots appearing in the colour picker
  • Fixed issue where buildings with construction sites were not correctly applying cloned colours
  • Fixed controller navigation skipping over the 'invite code' button in the Multiplayer App
  • Fix visual pop when customizing player appearance
  • Fix players can be hit with vehicles while they are sitting on a chair
  • Stop the player 'hopping' when they replant, or plant last crop
  • Fix zone border visuals not appearing when creating a new zone
  • Online Co-op/Networking has been updated to be be more robust and use less data
  • Stopped player from being able to trigger emote wheel in when the customisation or phone menus are active
  • Fixed overly shiny indirect reflections of local environment on non-metal surfaces
  • Fixed issue where Tourists would appear in the incorrect position when high-fiving as a network client
  • Stopped the camera from panning to freshly created zones in build mode
  • Fix actors from floating over a cliff at map extents by adding a virtual collider around the map
  • Fixed issue where workers would spam pathing errors
  • Fixed camera sometimes snapping to the wrong angle when talking to NPCs
  • Ensure footprint colour updates if wallet changes without having to move the cursor
  • Fix Hooptie vehicle moving position after loading save
  • Fixed a bug where harvested items did not spawn at the source object correctly
  • Fixed issue where Mascots would not get changed into their suits at night
  • Ambient shading no longer shows faint banding artifacts on surfaces at certain camera distances
  • Fixed a few minor postprocessing related memory leaks that occur when exiting gameplay
  • fix for blur/bloom propogating blocky visual artifacts on some systems
  • Tent: support custom coloring
  • Conservatory: support custom coloring
  • Fix odd flicker on certain zone borders
  • Fixed Bags/Balloons etc not appearing for network clients
  • Fixed tools teleporting out of personal storage on load and becoming non-interactable
  • Fixed issues with the player not being able to sit at various outdoor settings.
  • Fix Wobbly Friend becoming tired and failing to wobble after long 8+ hour play sessions.
  • Fix vehicle engine jiggles stopping after long 8+ hour play sessions.
  • Fixed seating exit positions for a variety of chairs
  • Fixed an issue where the in-game clock and timers could slowly lose accuracy in very long-running towns
  • Fixed issue where splitscreen players could see alerts from other levels
  • Fix for items in backpacks not moving correctly when an actor sits down etc
  • Resolved several animated shader effects that could slowly stutter, jitter, or freeze after long play sessions
  • Fixed issues if network player was disconnected as they were joining
  • Fix maintenance workers getting stuck collecting garbage inside buildings
  • Fix vehicle becoming non interactable for co-op clients if you store/withdraw multiple vehicles
  • Fixed an issue with the interior collision of the Diner fitout which restricted the player from moving past the tables.
  • Fixed an issue with Freshenators interaction point being offset to the visual.
  • Fix brazier/campfire/hotrock fire particles producing INF/NaN's on some hardware
  • Fix ghosted pending construction resources sometimes sticking around for multiplayer clients
  • Fix garbage not correctly entering the Garbage Disposal for multiplayer clients
  • Fix for stored items sometimes floating in strange positions
  • Fixed multiplayer players hearing Rock/Paper/Scissors musical beat while in other levels or far away
  • Fixed the Rock/Paper/Scissors music not playing correctly for multiplayer players who join a game while a match is already in progress
  • Fix rare crash that can occur when swapping town profiles multiple times, followed by loading and saving town
  • In multiplayer, fix items sometimes falling to the players feet when transitioning into the makers
  • Workers will now no longer forage more than they need from forage locations
  • Fix rare exception in terrain visibility
  • NPCs will now participate in Rock Paper Scissors if no other players are available.

DESIGN

  • Baldo townie dialogue and join request has been updated.
  • The build menu items and categories have been reordered to make it easier to navigate.
  • Ticket pod has been renamed to the Coin O' Matic Pod and now generates coins instead of export tickets.
  • Removed 'Export' Feature from the game
  • Updated fitouts to have exposed tourist desire values in EGO Tech.
  • All customization items now have a name.
  • All player vehicles can now be driven off road.
  • Added small truck to Imports.
  • Updated TownCo. Townie Agent dialogue and quest now that exports has been removed. Townie now asks for treasure collection.
  • Updated join requirements for some of the early townies to be easier.
  • Removed 'Managed Output' from Manage Module, was never working as intended
  • Updated Metal Ingot craft time to be the same as other industry resource craft times.
  • Updated Mana Extractors to not need Mana Nodes anymore. Mana Nodes have been removed from the game now.
  • Removed farm plots from trader inventory now that we have them in the rebuy tab of EGO tech.
  • Fixed spelling mistake on the Biz Mascot Body clothing option.
  • Reduced starting fishing zone size to fix issues with early fishing workers taking too long to fish.
  • Updated size of some dockables.
  • Updated Chum hint text to be more clear about the player having to catch fish and not using workers for their join requirement.
  • Added Floor Tentacle and Conspiracy Board to game.
  • Removed side collision on wood bridge.
  • Removed road tile requirements for car park.
  • Updated tourism building to have 4 job slots instead of 1.
  • Updated star values on some items in shops.
  • Slightly reduced the time it takes to catch lobsters and crabs from pots. Was 2.5 game hours, now is 2 game hours.
  • Reduced min/max fishing time from 4 to 8 seconds to 3 to 6 seconds.
  • Updated townie strings that were referencing import tickets that don't exist anymore.
  • Slightly reduced Agent Toffee's join coin request
  • Updated the icon and guide entry to match the updated Maintenance building visuals.
  • Slightly increased tourist wallet sizes. They now have a little bit more money to spend while in town.
  • Players can now interact with the Wiggly Friend.
  • Updated the sort order of props in the transport section of the build menu.
  • Look at camera instead of rotating during boss calls.
  • Crafting Minigame now uses a single prompt, has a more generous pre and post angle hitbox, and also no longer loses speed when the current recipe runs out.
  • Reworked 'Storage' Menu to add a scroll bar if contents go off screen
  • Removed 'Recipe' Panels from Storage Menu
  • Camera Positioning in Storage Menu now uses current camera rotation
  • Improve mini map performance
  • Antialiasing performance improvements, differentiates Medium and High quality settings with a better balance of cost to quality
  • Allow lights that would otherwise only be on at night-time to also be on when in interior locations
  • Improved save file size

UI

  • Renamed 'Friends' app to 'Multiplayer'
  • Added item storage info on manage menu
  • Added 'Produces' info to tooltip in build mode
  • Adjusted customisation menu to be horizontal, instead of vertical
  • Changed 'inventory' prompt to say 'storage'
  • Brand new Town Ranking UI
  • Added tabbing in customisation menu
  • Added back prompts for join game, options, and overlay panels
  • Added DPAD Movement prompt for phone
  • Smoothed out transition when exiting game
  • Disable chatting if there is only one player.
  • Better icons for player names / numbers
  • Removed hitching when transitioning from landscape -> portrait mode in the phone
  • Added prompts to town info app.
  • Added garbirds to map filters
  • Fixed selection outline on Items in the build menu
  • Added a confirm prompt to customisation.
  • Challenge Todo Lists will now hide items as they are completed
  • Todo lists will now only show up on the primary player's screen when playing in split screen
  • Adjusted EGO Value in Phone App to have White text instead of blue.
  • Added an on-screen keyboard for jailbreak for controller only platforms.
  • Made the credits page a bit more pretty