News & Patch Notes
Patch Notes for Build 1.0.25831
Go-Go Town!Published: Jul 16, 2026, 11:59 PM
GAMEPLAY FEATURES
- Allow browsing of lower resolutions in options menu
- Player now customises their character before they enter the game
- New Tech Tree with ability to rebuy extra items
- Town Rankings now offer rewards at each tier
- Removed time requirement for Town Ranking Challenges.
- Added Treasure Hunting
- Added 'Collections' Phone App
- Improved radiosity lighting
- Added 'Creative' Mode
- Added 'Town Settings' App (available in Creative Mode)
- Maintenance workers will now collect items that are left on the ground outside zones and take them to 'Lost and Found' storage at the Maintenance Office
- Improved physics stability
- Reworked End Game Story, you can finally find out what is behind that door.
- Added Garbird Pests to the game
- Added New Standalone Tutorial
- Added Sprinklers
- Added Parking Garages
- Added New Achievements
- Added new Trinket Shop Fitout.
- Changed fallback quantitites for loot crates to use coins instead of export tickets as export tickets have been removed from the game.
- Safe now has some dialogue if you interact with it before getting the code.
- Adjusted Controller Vibration algorithm, should feel less like it is full of bees
- Added ability for the player to rename Fitouts
- Build mode camera will now cut back to player when returning.
- Build mode camera will now inherit zoom and pan from previous camera
- Added 'Locate Emergency' Emote to help locate Garbirds
- Updated time widget to have an icon showing today's weather forecast.
- Mascots now idle wander near desire props.
- Removed 'hard edge' from map borders
- Added new animations (Mascot Dance, Fitness Tourist idle, Posh Tourist idle)
- Full localization pass
- Many optimisations, improvements and bug fixes!
AUDIO
- Added music to the title screen, customisation sequence, and a set music track the first time you load the game
- Boom gate open and close audio
- Fire ASMR audio for Brazier, Campfire, Pizza Oven, Fire Barrel
- Player emotes now have abstract sounds
- Add Storage Lock/Unlock sound effects
- "Chill 01" removed from Streamer-Safe music collection
BUGFIX
- Fixed player not bringing out phone when in build mode.
- Resolved issue where a player could pick and clone a prop, and then the colour information would persist for unrelated props selected
- Fixed issue where the Storage Skip couldn't be placed in the Deep Forest and Mine levels.
- Fixed issue where workers who were holding drills at the time of save, would no longer work when loading the game.
- Fixed issue that was causing tourists to drop garbage on the floor if they were interrupted while walking to a place to sit down.
- Smoothed out train movement
- Removed tile restrictions on horn scare.
- Fix crash if player is moving a widget and they get a boss phonecall.
- Fixed issue where player could not build terrain at 0,0
- Fixed widgets not being correctly created on new game.
- Fixed bug where tourists would no longer consume items that were left in the output storage after a fitout changed recipe.
- Fixed camera from performing weird movement when starting a game.
- Improved player movement on lower frame rates.
- Adjusted sorting for UI HUD Elements.
- Added Vombat vehicle to imports.
- Added a rumble when a fish is hooked.
- Fixed issue where player was unable to hop off vehicles when on certain terrain types.
- Added appear/disappear effects to various objects.
- Maintenance damaged states are not appearing for client player.
- Fixed maint workers not idling correctly.
- Fixed Visuals pop-in if you save and then reload without moving.
- Moving a broken prop does not also move the attached storage.
- Resolved issue where actors would look for actions while being hit by a vehicle, resulting in some strange behaviour
- Fixed issue where client co-op players could not get on a vehicle immediately after joining a game
- Resolved issue where items desires may be set to 0 causing industries to grind to a halt.
- Fixed issue where player was unable to highlight cells around the edge of the map in build mode.
- Fixed some camera stuttering when moving the camera near the bounds of the build area.
- Updated Townie Goobers dialogue so he doesn't tell lies about Mana Extractors
- Stopped Storage Skip from displaying two icons in Storage Menu
- Opening storage menu with Dpad Down no longer moves the cursor down one entry in the Storage Menu upon opening
- Updated interior collision on the Maintenance building to fix potential NPC pathfinding issues.
- Stopped Beetroots appearing in the colour picker
- Fixed issue where buildings with construction sites were not correctly applying cloned colours
- Fixed controller navigation skipping over the 'invite code' button in the Multiplayer App
- Fix visual pop when customizing player appearance
- Fix players can be hit with vehicles while they are sitting on a chair
- Stop the player 'hopping' when they replant, or plant last crop
- Fix zone border visuals not appearing when creating a new zone
- Online Co-op/Networking has been updated to be be more robust and use less data
- Stopped player from being able to trigger emote wheel in when the customisation or phone menus are active
- Fixed overly shiny indirect reflections of local environment on non-metal surfaces
- Fixed issue where Tourists would appear in the incorrect position when high-fiving as a network client
- Stopped the camera from panning to freshly created zones in build mode
- Fix actors from floating over a cliff at map extents by adding a virtual collider around the map
- Fixed issue where workers would spam pathing errors
- Fixed camera sometimes snapping to the wrong angle when talking to NPCs
- Ensure footprint colour updates if wallet changes without having to move the cursor
- Fix Hooptie vehicle moving position after loading save
- Fixed a bug where harvested items did not spawn at the source object correctly
- Fixed issue where Mascots would not get changed into their suits at night
- Ambient shading no longer shows faint banding artifacts on surfaces at certain camera distances
- Fixed a few minor postprocessing related memory leaks that occur when exiting gameplay
- fix for blur/bloom propogating blocky visual artifacts on some systems
- Tent: support custom coloring
- Conservatory: support custom coloring
- Fix odd flicker on certain zone borders
- Fixed Bags/Balloons etc not appearing for network clients
- Fixed tools teleporting out of personal storage on load and becoming non-interactable
- Fixed issues with the player not being able to sit at various outdoor settings.
- Fix Wobbly Friend becoming tired and failing to wobble after long 8+ hour play sessions.
- Fix vehicle engine jiggles stopping after long 8+ hour play sessions.
- Fixed seating exit positions for a variety of chairs
- Fixed an issue where the in-game clock and timers could slowly lose accuracy in very long-running towns
- Fixed issue where splitscreen players could see alerts from other levels
- Fix for items in backpacks not moving correctly when an actor sits down etc
- Resolved several animated shader effects that could slowly stutter, jitter, or freeze after long play sessions
- Fixed issues if network player was disconnected as they were joining
- Fix maintenance workers getting stuck collecting garbage inside buildings
- Fix vehicle becoming non interactable for co-op clients if you store/withdraw multiple vehicles
- Fixed an issue with the interior collision of the Diner fitout which restricted the player from moving past the tables.
- Fixed an issue with Freshenators interaction point being offset to the visual.
- Fix brazier/campfire/hotrock fire particles producing INF/NaN's on some hardware
- Fix ghosted pending construction resources sometimes sticking around for multiplayer clients
- Fix garbage not correctly entering the Garbage Disposal for multiplayer clients
- Fix for stored items sometimes floating in strange positions
- Fixed multiplayer players hearing Rock/Paper/Scissors musical beat while in other levels or far away
- Fixed the Rock/Paper/Scissors music not playing correctly for multiplayer players who join a game while a match is already in progress
- Fix rare crash that can occur when swapping town profiles multiple times, followed by loading and saving town
- In multiplayer, fix items sometimes falling to the players feet when transitioning into the makers
- Workers will now no longer forage more than they need from forage locations
- Fix rare exception in terrain visibility
- NPCs will now participate in Rock Paper Scissors if no other players are available.
DESIGN
- Baldo townie dialogue and join request has been updated.
- The build menu items and categories have been reordered to make it easier to navigate.
- Ticket pod has been renamed to the Coin O' Matic Pod and now generates coins instead of export tickets.
- Removed 'Export' Feature from the game
- Updated fitouts to have exposed tourist desire values in EGO Tech.
- All customization items now have a name.
- All player vehicles can now be driven off road.
- Added small truck to Imports.
- Updated TownCo. Townie Agent dialogue and quest now that exports has been removed. Townie now asks for treasure collection.
- Updated join requirements for some of the early townies to be easier.
- Removed 'Managed Output' from Manage Module, was never working as intended
- Updated Metal Ingot craft time to be the same as other industry resource craft times.
- Updated Mana Extractors to not need Mana Nodes anymore. Mana Nodes have been removed from the game now.
- Removed farm plots from trader inventory now that we have them in the rebuy tab of EGO tech.
- Fixed spelling mistake on the Biz Mascot Body clothing option.
- Reduced starting fishing zone size to fix issues with early fishing workers taking too long to fish.
- Updated size of some dockables.
- Updated Chum hint text to be more clear about the player having to catch fish and not using workers for their join requirement.
- Added Floor Tentacle and Conspiracy Board to game.
- Removed side collision on wood bridge.
- Removed road tile requirements for car park.
- Updated tourism building to have 4 job slots instead of 1.
- Updated star values on some items in shops.
- Slightly reduced the time it takes to catch lobsters and crabs from pots. Was 2.5 game hours, now is 2 game hours.
- Reduced min/max fishing time from 4 to 8 seconds to 3 to 6 seconds.
- Updated townie strings that were referencing import tickets that don't exist anymore.
- Slightly reduced Agent Toffee's join coin request
- Updated the icon and guide entry to match the updated Maintenance building visuals.
- Slightly increased tourist wallet sizes. They now have a little bit more money to spend while in town.
- Players can now interact with the Wiggly Friend.
- Updated the sort order of props in the transport section of the build menu.
- Look at camera instead of rotating during boss calls.
- Crafting Minigame now uses a single prompt, has a more generous pre and post angle hitbox, and also no longer loses speed when the current recipe runs out.
- Reworked 'Storage' Menu to add a scroll bar if contents go off screen
- Removed 'Recipe' Panels from Storage Menu
- Camera Positioning in Storage Menu now uses current camera rotation
- Improve mini map performance
- Antialiasing performance improvements, differentiates Medium and High quality settings with a better balance of cost to quality
- Allow lights that would otherwise only be on at night-time to also be on when in interior locations
- Improved save file size
UI
- Renamed 'Friends' app to 'Multiplayer'
- Added item storage info on manage menu
- Added 'Produces' info to tooltip in build mode
- Adjusted customisation menu to be horizontal, instead of vertical
- Changed 'inventory' prompt to say 'storage'
- Brand new Town Ranking UI
- Added tabbing in customisation menu
- Added back prompts for join game, options, and overlay panels
- Added DPAD Movement prompt for phone
- Smoothed out transition when exiting game
- Disable chatting if there is only one player.
- Better icons for player names / numbers
- Removed hitching when transitioning from landscape -> portrait mode in the phone
- Added prompts to town info app.
- Added garbirds to map filters
- Fixed selection outline on Items in the build menu
- Added a confirm prompt to customisation.
- Challenge Todo Lists will now hide items as they are completed
- Todo lists will now only show up on the primary player's screen when playing in split screen
- Adjusted EGO Value in Phone App to have White text instead of blue.
- Added an on-screen keyboard for jailbreak for controller only platforms.
- Made the credits page a bit more pretty
