Demo update

Hey everyone!
The development of the game is coming along and as we're now gearing up for the release of the game, we wanted to make sure the demo is updated with much of what we've improved in the game since the last update. Ensuring the demo plays better, launches faster and the overall experience is much closer reflection of what the full game will offer.
There are a lot of exciting bits and pieces making an appearence here. The most notable ones: A brand new tutorial, MacOS builds, Reset turn button, gamepad support, shorter loading times and much more! Check out the changelog below for more details.
Attention Demo Players
---
Important Note: This update upgrades the engine version, so players who previously played the demo may run into a crash the first time they launch the new version. In most cases, launching the game a second time should resolve it. This shouldn’t affect players starting from a fresh install.
If the crash continues, you can manually clear the old shader cache:
- Press Win + R.
- Paste this path: %APPDATA%/fogpiercer_demo
- Press Enter.
- Delete the folder called shader_cache.
- Launch the demo again.
Demo Changelog
---
- Added MacOS support.
- Added gamepad support.
- Added an intro when you start a new game.
- Brand new tutorial with tooltips!
- We have completely redesigned and reimagined how the tutorial works. It is short, straight to the point and deeply focuses on teaching the necessary basics of the game that then allow you to explore the rest of the tactics, strategies and maneuvers.
- The long awaited "Reset Turn" button!
- Yup it's finally here. This is a massive QoL improvement for those situations when you accidentally shoot the wrong unit or realize you could have played your hand differently.
- Everything is seeded so upon turn reset, you'll be back to the same hand and enemy positions the turn started with.
- You can only reset the turn once per fight.
- Upgraded the engine version (Godot 4.7).
- Removed the launch option to start the game with Vulkan.
- The game will now always launch into d3d12 by default.
- Loading times when launching the game for the first time should be much shorter.
- The bosses have been changed.
- To better align the experience of what you can expect in the full game, the demo now features battles against different bosses.
- New music and SFX.
- Improved performance and overall settings on the Steam Deck.
- Added custom default settings for MacOS to ensure better first time launch experience.
- All available carriage and locomotive cards can now be found in card rewards.
- Visual improvements
- Fog shaders in the game got an overhaul
- UI/UX improvements
- Fixed issues related to mouse hover focus.
- Card effects are now color coded.
- Improved the changing of inputs.
- Start run screen got a visual overhaul.
- Details of train drivers units now take up less space, while still providing all the important information.
- Improved the progress bar of carriage's permanent progression in order to show the full timeline instead of only showing progress to the next level.
- Tweaks to cards and modules.
- Credits have been updated.
- Improved rules for the modding of cards.
- Improvements to how actions are visualized.
- Carriage card unlock progression has been tweaked.
Steam Reviews: Your Feedback Matters
---
We’d really appreciate it if you took a moment to leave a Steam review for Fogpiercer. Reviews are one of the main ways we get a clear read on what players are enjoying, what is not working, and what people want to see improved or added next. We read that feedback closely, and it helps guide future patches and priorities.
Join the Fogpiercer Community
---
If you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below.
Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website
https://store.steampowered.com/app/3350900/Fogpiercer_Demo/https://store.steampowered.com/app/3219010/Fogpiercer/
