News & Patch Notes
Overall experience adjustment

Hello (≧◡≦)
Over the past month, I really appreciate your quiet support. At the same time, I’ve received feedback and suggestions from everyone. From the experience, overall it’s a bit difficult, and it’s rare to reach a good ending. So I’ve been making adjustments and changes during this period. We will continue to add new gameplay and content in the future, and if you have any questions, you can join the QQ group.
Adjustments and Changes
- Added 50 events, including some nighttime and rainy events, with rain adding water.
- The merchant now has a simple big wheel to make up for the benefits the merchant brings, letting you gamble small money for key materials.

- Added telescope and luck stone items. Picking up the telescope can trigger events with a certain probability, providing early to mid-stage benefits. Using the luck stone can trigger a luck buff, often leading directly to completion. Currently, luck stones are only available from the merchant.
- Adjusted money, and telescopes can now be picked up directly in the lab, just like water.

- Adjusted the probability of individual illness events for different difficulty levels: Easy -7%, Hard +7%.
- Added a choice: auto-collecting materials at the camp or manually picking them up. In auto mode, camp supplies won’t spawn, and you get a high chance of wood and stone.
- Shortened lab chest opening time from 2s to 1s.
- In easy mode, increased the triggering probability of the lucky dog and traps from 5% to 15%; in normal mode, from 5% to 10%.

- Fixed the bug where character rotation didn’t work in single-player mode.
- Added yellow indicator boxes for facilities and merchants to improve recognition.
