News & Patch Notes
Update 0.1.15 - Worker Fixes & QOL

Hello Everyone!
We're releasing this update to fix worker issues and make your interactions with them smoother.
New Features & Improvements
- Reworked the work logic for Botanical Engineers and Weapons Technicians and idle reasons are now more accurate
- Items and objects assigned to workers are now clearly marked with a new "Don't Touch" indicator
- Added a new sound effect for worker interruptions
- Added a thicker aim reticle to make harvesting weed buds easier
- Moved the Fluorescent Light to the top of the item list in the tutorial
Worker Interruption Notifications
- Picking up a Weed Bud Basket (or adding it to your inventory) now instantly triggers an interruption notification
- Added an interruption notification for the Distilled Slug Extract Flask
- Watering a plant while a worker is already watering it now shows an interruption notification, since the worker stops their action
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"Don't Touch" indicator-If you interact with any of these marked objects, the worker may either refuse to do the task or restart it from the beginning
Why are they not working-Idle reasons show why a worker is idle and not handling any work at the moment## Bug Fixes
- Fixed an animation error caused by interrupting a Botanical Engineer during packing- Fixed an issue where firing a worker during a disconnected player's worker tutorial made it impossible to join the game
Got feedbacks or suggestions? Head over to our Steam Discussions or join our Discord to stay in touch:
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