July Dev Blog is Now LIVE 📽️

Hello Everyone,
We have a lot of exciting news for you this month! We are going to unveil additional the remainder of the features going into Update 1.0. New weapons, air strikes, cosmetics, and more. We also have some status updates related to other future and current features for the game.
We are going to kick this off with a major announcement.
Update 1.0 will be released in less than 3 weeks! Let’s go over the remaining features that will be coming with this release.
New Weapons
In addition to the weapons we showcased in the June dev blog. We have four more.
M7 Rifle with Scope & Suppressor

XM8 Rifle with Scope & Grenade Launcher

M2 Machine Gun

MK19 Automatic Grenade launcher

This will bring you to having a total of 51 weapons plus 3 mounted weapons (2 grenade launcher attachments and 1 shotgun weapon attachment that can be considered weapons as well). That is a huge arsenal to choose from when making customized loadouts for each mission.
New Air Strikes
In addition to the new weapons and attachments, you will also have other new tools while you are out on the battlefield. There will be two new types of airstrikes that you can call in to help assist you.
A-10 Warthog Air Strike
A single pass with the 30mm auto cannon. The area is small but the rounds have high penetration and damage.
AH64 Apache Air Strike
This will hover over a location for 2 minutes firing the 30mm cannon at any targets it sees.
With the new types of environments that are going out, these are going to be extremely useful to being successful on your missions.
New Campaign Missions
If you have been following our social accounts you have seen some of the photos of he new campaign map locations. If you haven’t seen them yet, you view them here X, Instagram, BSKY
Your next 4 Missions will be the following:
Risky Rendezvous

All Down Hill From Here

Fortress Fiasco

Diplomatic Defense

Island Incursion

We don’t want to spoil too much about what the details will be for these missions. What we can say is that there are new objective types, and new gameplay dynamics that will bring some thrilling new experiences.
New Achievements
Right now, you can chase 25 unique achievements that celebrate exploration, mastery, and a few delightful surprises along the way. When the game launches into 1.0, we’re doubling that number with 25 brand‑new achievements designed to push your creativity, skill, and curiosity even further. Whether you’re a completionist or just love the thrill of discovery, the real question becomes: can you collect all 50?
Additional Quality of Life Fixes
In addition to a lot of the new content that is coming with Update 1.0, we have spent a considerable amount of time doing quality of life updates and bug fixes. Two major ones the community has been looking for.
Custom Map Fixes are coming to 1.0
We’ve been closely monitoring all reports coming in from our UGC creators and partnering directly with them to identify, reproduce, and troubleshoot the issues they’ve encountered. Through this collaborative process, our team has been able to isolate the root causes and implement fixes for the bugs they surfaced.
Additional improvements to AI
We’ve continued to gather a wide range of feedback about the AI following Update 0.9.0. Some of that feedback has been contradictory—especially around difficulty—so we took a step back and evaluated the AI from multiple angles. This included reviewing core behavior patterns as well as systems that indirectly influence AI performance, such as bush colliders and audio detection levels.
Based on that review, we’ve made targeted adjustments across several areas of AI behavior. Our goal with these changes is to create a more consistent and balanced experience for players, particularly when switching between different difficulty settings.
Freeplay Update
We know many of you were looking forward to the Freeplay Mode we previously mentioned, so we want to be clear about where it stands. With the amount of work going into Update 1.0, especially the new campaign and the large slate of new weapons, there simply wasn’t enough room to include Freeplay without stretching the team too thin.
We also made sure to spend time reviewing and improving the AI, addressing the most common feedback we’ve been receiving. We want to get the AI into a good place before moving on to a new gameplay system like Freeplay Mode.
Development wont stop at launch, though. We’ll continue expanding the game after 1.0, and Freeplay Mode is currently planned for that post‑launch roadmap
We are counting down the days to get you all the new and updated content.
