News & Patch Notes

Early Access Patch Note №4

Carnival Hunt

Hotfix:

  • Small Gate Collision fix
  • Sisters chase music implemented
  • Get in cannon -> get caught by mannequin -> crash fixed
  • Room generation fixed
  • After a trap mannequin is deactivated, it must be repaired before it can be activated again
  • Sisters better animations implementation
  • Circus 4F minor fix
  • Settings adjustments
  • Collision issues fixed
  • Tutorial collision issues fixed
  • Rope spot on 3f Ring fixed
  • Blocked Ticketman on 1f Ring fiexed
  • If bunny fell out of world he'll receive panic now
  • Destroy item with scissors -> hunter task not counted fixed
  • Hunter tasks completion will not grant divine powers to Hunter now
  • Fixed mannequins not breaking after a bunny is released via a skill check
  • Go in pile -> fall through ground fixed
  • Changed the repair time for Trap Mannequins
  • Prevented repair and bunny interaction points from overlapping
  • Small firework AOE to prevent double trap
  • Active imposter collision with Magician is disabled
  • Bunny won't be affected by scream if he's: in cage, in LeBox, jumping in Lost Hat, in rabbit pile, etc.
  • Jump into Ticketman -> start playing dead -> he's not detecting you fixed
  • Small count text size on resources fixed
  • Item spawns are shifted by 25% from corpses toward chests
  • "Unknown Hall" fixed
  • Bike crash fixed
  • Fixed an interaction timing bug after picking up a bunny
  • Bunnies can now place mousetraps on trap mannequins
  • Inventory item binding exposed to Key Settings
  • Microphone Selection in Main Menu fixed
  • Magician Kill action display fixed for gamepads
  • Key Settings getting missing fix WIP
  • Server fixes
  • Steam DRM
  • Play dead player bunny highlight flickering fixed
  • Ring 1 bench softlock fixed
  • Collision fixes
  • Gear spawn adjustment Amusement 2f
  • Black screen on start fixed