Modern Warfare 4 Open Beta: Everything You Need to Know

Welcome to the biggest Call of Duty®: Modern Warfare® 4 Beta ever!
Across two action-packed weekends, experience *Modern Warfare® 4's* new Multiplayer modes, a playable Campaign mission, expanded movement systems, Ground War: Combat Outpost, *Call of Duty®: Warzone™ *Resurgence on the brand-new Zodiac map, and extensive Operator and Loadout customization.
This article is designed to get you into the action quickly with an overview of every major Beta feature, plus guidance covering the systems, maps, modes, and gameplay mechanics you'll encounter throughout the Beta.

NOTE: This article showcases the complete *Modern Warfare 4* Beta experience across both weekends. As the live Beta progresses, additional maps, modes, playlists, and gameplay features become available. Continue playing throughout both weekends to experience everything the Beta has to offer.
Let’s begin with the basics. Here’s how to access the Beta:
How to Download and Launch the Call of Duty®: Modern Warfare® 4 Beta
Whether you're joining your first *Call of Duty* Beta or returning for another deployment, getting started is straightforward, no matter your platform of choice.
What do I need to do first?
Before downloading the Beta, make sure you're ready to play.
*Sign in with your Activision Account*
Signing in with your Activision Account allows you to:
- Transfer progression across supported platforms, letting you continue with the same profile if you play on more than one platform.
- Keep eligible Beta rewards tied to your Activision ID.
- Access earned Beta rewards when *Modern Warfare 4* launches.
- Continue your progression if you switch between supported platforms.
Don't have an Activision Account? Create one here before launching the Beta to ensure your progression and eligible rewards are saved.
PC Players: Ensure you’ve read this blog, and optionally accessed this article, which sets out TPM2.0/Secure Boot requirements for all PC players.
When is the Modern Warfare 4 Beta Available?
The *Modern Warfare 4* Beta is available during two scheduled Beta weekends.
Early Access (Weekend One)

Early Access begins at 11:00 AM PT, Friday August 21 for players on Steam. The Early Access Beta is scheduled to end at 10:00 AM PT on Tuesday, August 25.
*Here’s how to participate in the Early Access Beta:*
- Redeem a Beta Code, or
- Pre-order or pre-purchase *Call of Duty: Modern Warfare 4*.
TIP: If you can't find the Beta, confirm it's currently live for your platform, region, and Beta access window.
- *
*How do I redeem a Beta Code?*
For further information about redeeming a *Modern Warfare 4* Beta Code, read our support article here. Beta Codes are only useful for the Early Access Beta.
Open Beta (Weekend Two)

The Open Beta begins at 10:00 AM PT, Friday August 28 for players on Steam. The Open Beta is scheduled to end at 10:00 AM PT on Tuesday, September 1.
*Here’s how to participate in the Open Beta:*
- The Beta is available to all players.
- Download the *Call of Duty: Modern Warfare 4* Beta on your platform of choice.
- No pre-order or Beta Codes are needed.
How do I Download and Launch the Beta?
The *Modern Warfare 4* Beta is downloaded separately through your platform's digital storefront. You can preload early before a Beta Weekend begins, or at any time during either Beta Weekend. There are three easy steps:
- Preload the Beta.
- Download and install the Beta.
- Launch the game once the Beta is live.
*Can I preload the Modern Warfare 4 Early Access or Open Beta?*
- Provided you meet the participation criteria for the Early Access Beta (see above), you can preload the Early Access Beta starting at 9:00 AM PT on Thursday August 20.
- All players can preload the Open Beta starting at 9:00 AM PT on Wednesday August 26.
How do I download the Modern Warfare 4 Beta on Steam (PC)?
*Download the Beta:*
- Launch Steam.
- Open the Store.
- Search for *Call of Duty: Modern Warfare 4*.
- Open the Store page.
- Select “Play Now” next to the Beta.
- Steam automatically adds the Beta to your Library and begins downloading.
*Launch the Beta:*
- Open your Steam Library.
- Select *Call of Duty: Modern Warfare 4* Beta.
- Click Play.
Frequently Asked Questions about the Modern Warfare 4 Beta
*How can I find the Modern Warfare 4 Beta? I can't find it.*
- Confirm the Beta is currently live.
- Verify your platform has access during the current Beta window.
- Restart your platform's storefront.
- Search again for *Modern Warfare 4* Beta.
*The Modern Warfare 4 Beta won’t launch. How can I fix this?*
- Check for available updates.
- Restart your PC.
- Confirm the Beta live window has begun.
- Relaunch the application.
*Will my Modern Warfare 4 Beta rewards be available in the full game?*
Yes. Eligible Beta rewards (detailed below):
- Remain tied to your Activision Account.
- Will be available when* Modern Warfare 4 *launches on October 23.
The following Beta progress does not continue after the Beta concludes:
- Player level (Rank).
- Weapon unlocks.
- Other in-Beta progression.
*Where can I find updated Patch Notes information about the Modern Warfare 4 Beta?*

Throughout the Beta, Patch Notes will be updated with the latest gameplay changes, bug fixes, balance adjustments, and other improvements as the team continues to refine the experience. Click here to visit the Patch Notes for consistently updated intel.
Modern Warfare 4 Beta: Rewards
Progress through the Beta, level up, and unlock new cosmetic rewards along the way.
- During Weekend One, the first five of the Rewards, up to “Dread Tiger” Operator Skin for Reece, can be unlocked, as the maximum Player Level you can progress to is Level 20.
- During Weekend Two, all eight of the Rewards, up to and including the “Beta Forged” Weapon Blueprint for the Han 86 Assault Rifle, can be unlocked. The maximum Player Level you can progress to is increased to Level 30.
- Earn additional *Black Ops 7* Battle Pass Rewards simply for playing the Early Access *Modern Warfare 4* Beta.

These rewards will not be available to earn after the *Modern Warfare 4* Beta concludes. All Beta Rewards that you unlock via the game or Twitch Drops (see below) will be available in the full game when it releases on October 23.

Beta Rewards
- Player Level 4: “Through the Paces” Legendary Emblem
- Player Level 8: “First Served” Weapon Charm
- Player Level 12: “Meonjeo” Legendary Weapon Sticker
- Player Level 16: “Last Charge” Legendary Calling Card
- Player Level 20: “Dread Tiger” Operator Skin – Reece
- Player Level 23: “Field Tested” Epic Spray
- Player Level 26: “Beta Rights” Epic Loading Screen
- Player Level 30: “Beta Forged” Epic Han 86 Weapon Blueprint
Additional Rewards: Beta
There's even more to unlock throughout the *Modern Warfare 4* Beta. Keep an eye out for additional cosmetic rewards earned through a variety of activities, including:
- Default Items (immediately available): 3 Emblems, 3 Calling Cards, 1 Spray, and 3 Loading Screens.
- Mobility Course Challenge Reward: Clockwork Charm.
- Combat Record Rewards:[CLASSIFIED] Weapon Blueprint, Emblem, and Charm.
- [CLASSIFIED] Challenge Reward:[CLASSIFIED].
Additional Rewards: Black Ops 7 Battle Pass Rewards
Play the *Modern Warfare 4* Beta during Weekend One and earn progress in the *Black Ops 7* Season 05 Battle Pass at the same time—PLUS receive the Season 05 Battle Pass OR 10 Tier Skips (for existing Battle Pass owners) for free.
Additional Rewards: Twitch® Drops
In addition, once you link your Activision account to your Twitch account, you can expect to receive the following Twitch drops for viewing your favorite content creators during Call of Duty: NEXT, as well as the *Modern Warfare 4 *Beta:

Call of Duty: NEXT Twitch Drops (above)
- “Gas Ready” Emblem(for watching 15 minutes)
- “Rapple Repel” Calling Card(for watching 30 minutes)
- “Ghost Helmet” Charm(for watching 45 minutes)

Call of Duty: Beta Twitch Drops (above)
- “Get Tactical” Emblem(for watching 15minutes)
- “Clearing House” Calling Card(for watching 30minutes)
- “Action Ready” Charm(for watching 45 minutes)
For further details on linking your Twitch account, click here.
The Call of Duty Endowment (C.O.D.E.): Valor Pack

The Call of Duty Endowment is honored to be partnering with U.S. Marine Corps veteran and Medal of Honor recipient, Kyle Carpenter, on the Call of Duty Endowment: Valor Pack. Coming day 1 on October 23rd to Call of Duty: Modern Warfare 4.
The C.O.D.E. Valor Pack will be available on Steam.
Campaign Mission: Entrenched

QUICK INTEL:
- *NEW: For the first time in a Call of Duty Beta, experience a Campaign mission before launch.*
- *Join a large-scale ground assault to prevent the destruction of a vital nuclear power station.*
- *Experience Modern Warfare 4's dramatic cinematic Campaign action using the game's weapons, movement, and combat systems.*
- *Continue the fight when the full Campaign launches on October 23, or pre-order and play it one week earlier when Campaign Early Access begins on October 16.*

For the first time in a *Call of Duty* Beta, you can drop into a Campaign mission before launch. “Entrenched” throws you into a large-scale assault as friendly forces race to prevent a strategically important power station from falling into enemy hands. Fight alongside armored vehicles and infantry while experiencing the cinematic action and core gameplay systems that define the *Modern Warfare 4* Campaign, all accessible during the Beta.
Mobility Course

QUICK INTEL:
- *Master Modern Warfare 4's movement systems before entering your first Multiplayer match.*
- *Learn movement techniques through guided Tutorials before tackling timed Courses.*
- *Progress through Beginner, Intermediate, and Expert challenges.*
- *Earn ratings from C- through S for bragging rights and a unique Beta Weapon Charm*—*with more to earn at launch.*
- *Replay each Course to improve your routes, rating, and completion time.*
- *Build confidence with new traversal techniques before taking them into Multiplayer.*
*Modern Warfare 4 *introduces an expanded movement system built around responsiveness, player control, and preserving momentum through every engagement. Before deploying into Multiplayer, head to the West Bridge Advanced Military Training Facility and enter the Mobility Course, a dedicated training experience designed to teach every aspect of *Modern Warfare 4's *movement through guided Tutorials, timed Courses, and increasingly demanding challenges.

Each Course begins with a Tutorial that introduces new movement techniques through focused, on-screen instruction before asking you to apply them in a timed run. As your confidence grows, individual actions evolve into connected movement chains, challenging you to preserve momentum, navigate obstacles efficiently, and combine traversal with combat while earning higher ratings.
*Modern Warfare 4's* expanded movement system includes familiar traversal techniques alongside several new movement mechanics:
- Mantle Slide: Transition directly from a Mantle into a Slide.
- Mantle Momentum: Preserve forward velocity while clearing an obstacle.
- Mantle Steering: Adjust your direction, aim, or disengage during a Mantle.
- Supine Slide: Enter a longer, lower Slide that ends with your Operator on their back.
- Pipe Climb and Fast Pipe Slide: Ascend pipework or rapidly slide down it.
- Hang Shimmy: Move laterally while suspended from a ledge.
- Hang Lean: Aim, lean, and rotate while hanging from a ledge.
- Climbing Jump: Jump directionally from ledges, ladders, and pipes.

Whether you're learning these movement systems for the first time or chasing an S Rating on every Course, the Mobility Course is built to develop your skills long before you encounter your first live firefight.
MOBILITY COURSE: TOP TIPS
- * Start with the Tutorial for each Course. Its focused exercises and on-screen instructions introduce the movement techniques used throughout the courses.*
- * Follow the prompts. The on-screen Tutorial instructions demonstrate each required action using your current control settings. Then try the course without these guardrails, using color-coded orange paint stains and arrows to guide your way.*
- * Prioritize clean execution. A smooth route with reliable transitions is more valuable than a fast run filled with missed movements.*
- * Earn at least a “B” Rating. Completing the Beginner and Intermediate courses with this rating allows you to approach the next course with a degree of competency, setting you up for future success.*
- * Replay with a plan. Once you know the layout, identify where you lose momentum and improve one section at a time.*
Player Progression (Multiplayer)
QUICK INTEL:
- *Unlock new weapons, equipment, Perks, Field Upgrades, Killstreaks, and Beta Rewards by increasing your Player Level.*
- *Weekend One: Progress through Level 20 and unlock the first five Beta Rewards.*
- *Weekend Two: Reach Level 30 to unlock every gameplay item and all eight Beta Rewards.*
- *Unlocked Beta Rewards become available in the full game when Modern Warfare 4 launches on October 23.*

Every match you play earns XP toward your Player Level (also known as Player Rank), steadily unlocking new ways to customize your Operator both cosmetically and tactically. Early progression expands your selection of Default Loadouts before Create a Class unlocks at Level 4, opening access to fully customized loadouts. Continue ranking up to unlock additional weapons, Equipment, Perks, Field Upgrades, Killstreaks, and eight Beta Rewards throughout the Beta.
- Track your Player Level and XP progress from the Multiplayer lobby and after every match via the After Action Report. Each new level immediately unlocks additional gameplay items, making it easy to see what's available next as you progress through the Beta.
- For a complete overview of your progression, open the main Multiplayer left Side Menu, select Career Profile (top left), then choose Progression. Here you can view your current Player Level, Rank, upcoming unlocks, and every item earned throughout the Beta.

Weekend One allows progression to Player Level 20, while Weekend Two raises the level cap to 30, granting access to the remaining gameplay unlocks and Beta Rewards. Cosmetic Beta Rewards earned during the Beta are tied to your Activision Account and will be available when *Modern Warfare 4* launches, while gameplay progression resets when the Beta concludes.
PLAYER PROGRESSION TOP TIPS:
- * Unlock Create a Class immediately: New players begin with Default Loadouts. Reach Player Level 4 as quickly as possible to unlock Create a Class and start building your own custom loadouts.*
- * Check your Daily Challenges: Review your available Daily Challenges before deploying. Many can be completed together, helping you earn bonus XP and progress through the Player Levels more quickly.*
- * Keep an eye on your next unlock: Use the Progression screen to see exactly what's coming next. Knowing your upcoming weapon, Perk, Equipment, or Killstreak unlock can help you plan your next matches.*
- * Remember the weekend caps: Weekend One is capped at Player Level 20. Return for Weekend Two to continue progressing through Level 30 and unlock the remaining gameplay items and Beta Rewards. You can continue to play once you’ve hit the Player Level cap, you will just not be able to level up any further than each weekend’s cap. Earning XP once you’ve hit the Player Level cap will not go toward the second weekend.*
Daily Challenges

Daily Challenges provide an additional source of XP while encouraging you to experiment with different weapons, Equipment, Perks, Field Upgrades, Killstreaks, and playstyles.
New Daily Challenges become available each day. Complete your available Daily Challenges to earn bonus XP and accelerate your Player Level progression.
Player Level Unlocks
The complete Player Level progression for the *Modern Warfare 4* Beta is shown below.
Modern Warfare 4 Beta: Weekends One and Two Progression Unlocks

*Level 1 – Private I*
- Assault Default Loadout
- Kastov 762 Assault Rifle
- Sang 9mm Pistol
- Portable Radar Field Upgrade
- Frag Grenade Lethal
- Flash Grenade Tactical
- Quick Fix Perk
- Stalker Default Loadout
- ISO Nightshade SMG
- Krait P68 Pistol
- Sticky Grenade Lethal
- Smoke Grenade Tactical
- DDoS Field Upgrade
- Breacher Default Loadout
- REZI 12 Shotgun
- .50 GS Pistol
- Drill Charge Lethal
- Snapshot Grenade Tactical
- Smoke Wall Field Upgrade
*Level 2 — Private II*
- Demolition Default Loadout
- FINN LMG
- PILA Launcher
- Stim Tactical
- Trip Wire Lethal
- Riot Shield Field Upgrade
*Level 3 — Private III*
- Sniper Default Loadout
- Signal 50 Sniper Rifle
- Axion Assault Rifle
- Smoke Grenade Tactical
- Thermite Lethal
- Razor Wire Trap Field Upgrade
*Level 4 — Private IV*
- Create a Class
- “Through the Paces” Legendary Emblem — Beta Reward
*Level 5 — Private V*
- Type 73 — Light Machine Gun, A fast-cycling 7.62x54R LMG, the Type 73 offers balanced recoil and mid-tier impact for its class.
*Level 6 — Private First Class I*
- Bomb Glider — Killstreak, 4 Kills, Hand-held glider with an explosive payload.
*Level 7 — Private First Class II*
- Drill Charge Lethal — Equipment, Thermal lance that burrows through surfaces before releasing an explosive round.
*Level 8 — Private First Class III*
- SAM Airburst Turret — Field Upgrade, Portable missile turret that intercepts aerial threats.
- Lethal Reach — Perk, Throw equipment farther with a visible trajectory. Automatically use your dedicated melee attack when you perform a melee butt.
- “First Served” Epic Weapon Charm — Beta Reward
*Level 9 — Private First Class IV*
- Care Package — Killstreak, 4 Kills, Call in a random killstreak care package to your location.
- M4 — Assault Rifle, Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements.
*Level 10 — Private First Class V*
- Snapshot Grenade — Tactical, Provides a momentary glimpse of enemies within the immediate area for your team.

*Level 11 — Specialist I*
- Riot Shield — Field Upgrade, Destructible shield that can be planted to provide cover for your team.
- PPSh-41 — Submachine Gun, A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity.
*Level 12 — Specialist II*
- Impact Warhead — Killstreak, 4 Kills, Explosive payload that drills through multiple floors.
- Fast Hands — Perk, Reload, use equipment, and swap weapons faster.
- “Meonjeo” Legendary Weapon Sticker — Beta Reward
*Level 13 — Specialist III*
- Proximity Mine — Lethal, Proximity-triggered explosive that launches and detonates in the air. Can also stick to vehicles that pass over it before exploding.
- *
*Level 14 — Specialist IV*
- Oris 8.6 — Marksman Rifle, A lightweight bolt-action chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight mobile engagements.
- Trophy System — Field Upgrade, Deployable defense system that destroys up to three airborne projectiles. Larger targets will take multiple shots to counter.
*Level 15 — Specialist V*
- Concussion Grenade — Tactical. Disorients enemies, resulting in reduced reaction speeds and blurred vision.
*Level 16 — Corporal I*
- Wheelson — Killstreak, 8 Kills, AI controlled vehicle that hunts down nearby targets or guards the area around the owner.
- High Alert — Perk, Vision pulses when spotted by an enemy player outside of view.
- “Last Charge” Legendary Calling Card — Beta Reward
*Level 17 — Corporal II*
- Zip Gun — Lethal, 3D printed, single-use pistol that can be quickly deployed to take out close ranged targets.
*Level 18 — Corporal III*
- Hyeon Burst — Assault Rifle, A versatile North Korean prototype rifle running 6.8mm with a hard-hitting burst mode that puts fast, decisive rounds on target.
*Level 19 — Corporal IV*
- Seeker Drone — Field Upgrade, Deployable drone that seeks out nearby enemies to snapshot them.
*Level 20 — Corporal V*
- Ninja — Perk, Your footsteps are quieter, with significantly reduced range.
- Crossfire — Killstreak, 6 Kills, Call in dual airstrikes to annihilate enemies from both directions.
- “Dread Tiger” Operator Skin – Reece — Beta Reward
Modern Warfare 4 Beta: Weekend Two Progression Unlocks

*Level 21 — Sergeant I*
- Kastov 762 — Assault Rifle, A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target.
*Level 22 — Sergeant II*
- Trip Wire — Lethal, thrown explosive trap that deploys a detonation wire upon landing. Multiple Trip Wires can be linked together, creating a connected network of explosives.
*Level 23 — Sergeant III*
- .50 GS — Pistol, A powerhouse in any operator’s hands, this .50 caliber sidearm is a heavy-hitter when the recoil is controlled.
- Heartbeat Sensor — Tactical, Battery-powered tablet that displays nearby enemy locations.
- “Field Tested” Epic Spray — Beta Reward
*Level 24 — Sergeant IV*
- Missile Salvo — Killstreak, 7 Kills, Aerial missile platform that fires lock on missiles.
- Ghost — Perk, Undetectable by Enemy Callouts, UAVs, Portable Radars, and Heartbeat Sensors.
*Level 25 — Sergeant V*
- Patriot XMR — Assault Rifle, A full-auto rifle that delivers high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced.
- Inflatable Decoy — Field Upgrade, Proximity activated decoy dummy. Upon activation the reinforced fiber target is violently deployed to confuse and distract.
*Level 26 — Staff Sergeant I*
- Combat Drone — Killstreak, 5 Kills, Remote controlled anti-personnel drone.
- Thermite — Lethal, Sticky incendiary device that deals heavy damage to vehicles and armored targets.
- “Beta Rights” Epic Loading Screen — Beta Reward
*Level 27 — Staff Sergeant II*
- X-58 — Submachine gun, An integrally suppressed subsonic SMG with high impact, very low recoil, and a steady firing rhythm for effective stealthy operations.
*Level 28 — Staff Sergeant III*
- Molotov Cocktail — Lethal, Improvised incendiary device that explodes on impact, leaving flammable pools in the area.
- Battle Hardened — Perk, Reduce the effect of enemy Tacticals.
*Level 29 — Staff Sergeant IV*
- Smoke Wall — Field Upgrade, Hand-held rocket that emits a long trail of heavy smoke coverage.
- Shock Stick — Tactical, Electrical device that sticks to surfaces, electrocutes enemies, destroys equipment, and causes vehicles to go haywire.
*Level 30 — Staff Sergeant V*
- Signal 50 — Sniper Rifle, Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts.
- Cold-Blooded — Perk, Undetectable by AI Targeting Systems, Recon Drones, Snapshot Grenades, and High Alert.
- “Beta Forged” ISO Nightshade (SMG) Weapon Blueprint — Beta Reward
Beta Rewards
Player Levels marked with Beta Rewards unlock unique cosmetic items that become available when *Modern Warfare 4*launches on October 23. Gameplay unlocks and Player Level progression reset at the end of the Beta, but eligible Beta Rewards remain permanently tied to your Activision Account.
Create a Class
QUICK INTEL:
- *Create a Class is the Multiplayer loadout system where you build and customize your Operator before entering a match.*
- *Create a Class has been redesigned for Modern Warfare 4, bringing every major loadout choice together in one streamlined menu.*
- *Customize your Operator, Primary Weapon, Secondary Weapon, Melee Weapon, Tactical Equipment, Lethal Equipment, Field Upgrade, Perks, and Killstreaks.*
- *Create up to 12 Custom Loadouts (Classes), each with its own Operator, weapons, equipment, Perks, Field Upgrade, and Killstreaks.*
- *Assign Operators, Perks, and Killstreaks to individual Custom Loadouts or apply them across all your loadouts.*
- *Additional customization options unlock as you increase your Player Level throughout the Beta.*
Create a Class is the Multiplayer loadout system in *Modern Warfare 4*, allowing you to customize every aspect of your Operator before deploying into Multiplayer matches. Enhanced for *Modern Warfare 4*, every major customization choice now lives in a single streamlined menu, making it faster and easier to build specialized loadouts.
Build specialized Custom Loadouts for different weapons, combat roles, and Multiplayer modes. Assign Operators, Perks, and Killstreak combinations to individual Custom Loadouts or apply them across all your classes, then fine-tune every element before entering a match.
Note: Where is Create a Class? This doesn’t unlock until you reach Player Level 4, before which you can utilize Default Loadouts.
Operators
QUICK INTEL:
- *Operators are now selected as part of every Create a Class loadout, allowing each Custom Loadout to have its own identity.*
- *Deploy as one of a broad roster of Tier One Operators, each featuring unique appearances, voice performances, and interchangeable Finishing Moves.*
- *Choose from a broad roster of military specialists and returning fan-favorite Operators during the Open Beta.*
- *Pre-order or pre-purchase the Modern Warfare 4 Vault Edition and unlock additional Operators during the Beta.*
- *Additional Operators will be available at launch.*

Operators are now an integral part of Create a Class, allowing you to assign a different Tier One Operator to every Custom Loadout. Pair your preferred Operators with different weapons, equipment, and combat roles to create distinctive Classes. Operators are cosmetic and do not provide tactical advantages.
The Open Beta includes a broad roster of Tier One Operators drawn from military and special operations forces around the world, alongside additional Operators included with the *Modern Warfare 4* Vault Edition. Customize your Operator with interchangeable Finishing Moves. Select Vault Edition Operators also include additional voice packs and alternate appearances. More Operators will be available at launch.
Operator Selection and Skins
Access the Select Operator menu from Edit Custom Class to browse all available Operators, preview each one, and view the unlock requirements for Operators still locked during the Beta. Some Operators also feature multiple Skin variants. If a number appears in the top-right corner of an Operator portrait, it indicates how many Skins are available for that Operator.
For example, Reece includes both his base Skin and the unlockable "Dread Tiger" Beta Reward Skin.
Vault Edition Operators
The following Operators are available across the Beta to anyone who pre-orders or pre-purchases the *Modern Warfare 4: Vault Edition.*

*Price*
Unlocked: Pre-order the *Modern Warfare 4* Vault Edition
Faction: [CLASSIFIED], Hostile Alliance Operator Pack, Featured Finishing Move “Blow by Blow” (Melee Brawl), Masked and Unmasked (available via emote)
*Valeria*
Unlocked: Pre-order the *Modern Warfare 4* Vault Edition
Faction: Las Almas Cartel, Hostile Alliance Operator Pack, Featured Finishing Move “Cut And Dry” (Knife Dance), Masked and Unmasked (available via emote)
*Ghost*
Unlocked: Pre-order the *Modern Warfare 4* Vault Edition
Faction: TF 141, Hostile Alliance Operator Pack, Featured Finishing Move “Good Point” (Pistol and Knife)
*Blix*
Unlocked: Pre-order the *Modern Warfare 4* Vault Edition
Faction: SK SF (South Korea), Hostile Alliance Operator Pack, Featured Finishing Move “Tanto Tactics” (Knife)
*COM SFT (France)*
Unlocked: Pre-order the *Modern Warfare 4* Vault Edition
Faction: French SF, Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (French)
*KSK Amphibious (Germany)*
Unlocked: Pre-order the *Modern Warfare 4* Vault Edition
Faction: KSK (German SF), Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (German)
*SK Special Forces (South Korea)*
Unlocked: Pre-order the* Modern Warfare 4 *Vault Edition
Faction: SK SF (South Korea), Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (Korean)
*SAS (United Kingdom)*
Unlocked: Pre-order the *Modern Warfare 4* Vault Edition
Faction: UK SF, Special Forces Operator Pack, Featured Finishing Move “Triple Tap” (Pistol), Voice Pack (English (UK))
Additional Beta Operators
The following Operators are available across the Beta to all players.

*Coffey*
Unlocked: Available immediately
Faction: JSOF, Finishing Move “Footwork” (Assault Rifle)
*Blackwell*
Unlocked: Available immediately
Faction: JSOF, Finishing Move “Footwork” (Assault Rifle)
*Reece*
Unlocked: Available immediately
Faction: US SF, Finishing Move “Footwork” (Assault Rifle)
*Park*
Unlocked: Available immediately
Faction: ROK, Finishing Move “Footwork” (Assault Rifle)
*Kal*
Unlocked: Available immediately
Faction: ROK, Finishing Move “Footwork” (Assault Rifle)
*Dallas*
Unlocked: Available immediately
Faction: Shadow Company, Finishing Move “Footwork” (Assault Rifle)
*Dunn*
Unlocked: Available immediately
Faction: JSOF/ROK, Finishing Move “Footwork” (Assault Rifle)
*Zimo*
Unlocked: Available immediately
Faction: SpecGru, Finishing Move “Footwork” (Assault Rifle)
*Minhee*
Unlocked: Available immediately
Faction: SK SF (South Korea), Finishing Move “Footwork” (Assault Rifle)
*CTSFO*
Unlocked: X Available immediately
Faction: UK SF, Finishing Move “Footwork” (Assault Rifle)
*UCTF*
Unlocked: Available immediately
Faction: UCTF (France), Finishing Move “Footwork” (Assault Rifle)
*Milsim KSK Arctic*
Unlocked: Available immediately
Faction: KSK (Germany), Finishing Move “Footwork” (Assault Rifle)
*Milsim US SF*
Unlocked: Available immediately
Faction: US SF, Finishing Move “Footwork” (Assault Rifle)
Finishing Moves
After assigning an Operator to a Custom Loadout, open the Finishing Move menu to preview, unlock, and equip interchangeable Finishing Moves. Additional Finishing Moves become available as you rank up your player level and progress through the Beta, allowing you to customize every Operator regardless of which character you deploy.
Note: Additional Finishing Moves are available to unlock in the Beta:
“Knees and Knuckles” (Thai Boxing)
“Doctor’s Orders” (Syringe Injection)
“Hammer Down” (Sledgehammer and Pistol)
“Shock Stomper” (Shock Stick)
“12 Gauge Rage” (Shotgun)
Weapons
QUICK INTEL:
- *22 Weapons available during the Beta.*
- *Nine Weapon classes, from Assault Rifles to Melee Weapons.*
- *Primary, Secondary, and Melee Weapon categories.*
- *Unlock additional Weapons as you rank up.*
- *Build every Loadout using Create a Class.*

During the Beta, you'll unlock and wield up to 22 of the 33 weapons available at launch, spanning every major weapon class. Whether you favor the adaptability of Assault Rifles, the aggressive mobility of SMGs, the stopping power of Shotguns and Sniper Rifles, or the utility of Launchers and Melee Weapons, the Beta offers a broad selection from the full Multiplayer arsenal.
Weapons are organized into Primary, Secondary, and Melee categories and can be tailored to your preferred combat role using *Modern Warfare 4's* expanded Create a Class system. Throughout the Beta, experiment with different weapon classes, refine your loadouts, and discover which playstyle best suits every engagement.
Note: All Beta weapons except those only accessible via a Default Loadout, Launchers and the Combat Knife support the new Apex Attachment system, unlocking specialized modifications as you level up each weapon.
Here’s an at-a-glance confirmation of the weapons you can access during the Beta:
- Six Assault Rifles (ARs): Han 86, M4, Hyeon Burst, Kastov 762, Patriot XMR, Axion (Default Loadout only)*
- Four Submachine Guns (SMGs): ISO Nightshade, PPSh-41, X-58 Nyx, Wz. 55 Striga (Campaign Mission only)*
- One Shotgun: Rezi 12
- Two Light Machine Guns (LMGs): FiNN LMG, Type 73
- Two Marksman Rifles: MAR-9, Oris 8.6
- Two Sniper Rifles: KG-7 Vulcan, Signal .50
- Three Pistols: Krait P68, .50 GS, Sang 9mm (Default Loadout only)*
- One Launcher: PILA
- One Melee Weapon: Combat Knife
* Note: The Axion (AR) and Sang 9mm (Pistol) are available within a Default Loadout class you can choose at the beginning of your Player Progression. The Wz. 55 Striga is only available during the Campaign Mission. These weapons have no access to the Gunsmith or their Apex Attachment. All other weapons can be levelled up, and their Attachments and Apex Attachments unlocked.
*The Firing Range*
Every Weapon category offers its own strengths, handling characteristics, and role within a Multiplayer match. As you unlock additional Weapons throughout the Beta, experiment with different loadouts and Attachment combinations to discover what best suits your preferred combat style. Visit the Firing Range at any time to compare Weapon builds, test Attachments, and evaluate performance before deploying into a match.

WEAPONS: TOP TIPS:
- * Beta test:** Try every weapon class early. Each class fills a distinct combat role, and unlocking multiple weapons expands your Create a Class options.*
- * Hand-crafted support:** Use the default loadouts to sample the available arsenal. They let you try different weapon types while you’re still unlocking custom Create a Class options.*
- * Good backup:** Don't overlook your Secondary Weapon. Swapping weapons is often faster than reloading during close engagements, making Pistols and Launchers valuable backup options.*
- * Proven strategy:** Progress your favorite weapons. The more you level a weapon, the more customization options become available through Gunsmith and Apex Attachments.*
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Apex Attachments
QUICK INTEL:
- *Unlock by fully leveling supported weapons.*
- *Equipped separately from standard Gunsmith attachments.*
- *Does not consume an attachment slot.*
- *Introduce unique gameplay effects and weapon behaviors.*
- *One unique Apex Attachment is available for each supported weapon in the Beta.*
Apex Attachments introduce a new tier of optional weapon customization, unlocked as the final reward for fully leveling a supported weapon. Equipped separately from standard Gunsmith attachments, they don't consume an attachment slot, allowing you to further specialize your favorite weapons without changing your existing build.
Rather than offering incremental stat adjustments, Apex Attachments fundamentally change how a weapon performs. Some transform familiar platforms into entirely new combat roles, while others introduce alternate fire modes, integrated equipment, or specialized tactical capabilities unavailable through standard Gunsmith customization. Every supported weapon has its own unique Apex Attachment, encouraging experimentation and rewarding players who master the arsenal.
APEX ATTACHMENTS: TOP TIPS
- * Every Apex Attachment is unique.** They don't provide generic stat bonuses; they introduce bespoke gameplay effects specific to each supported weapon.*
- * They don't consume an attachment slot.** Equip an Apex Attachment alongside your standard Gunsmith build to further specialize your weapon.*
- * Choose your weapon first**, then chase its Apex Attachment. Fully leveling a weapon unlocks its Apex Attachment, making weapon progression worthwhile beyond standard attachment unlocks.*
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Primary Weapons Available During the Modern Warfare 4 Beta
Assault Rifles Available in the Beta (6)
Assault Rifles (ARs) offer a dependable balance of damage, accuracy, and handling, making them an excellent choice for almost any combat scenario. While they won't match the close-range speed of an SMG or the long-range precision of a Sniper Rifle, their versatility makes them one of the most adaptable Primary Weapon classes.
*Han 86*

Unlocked: Immediately. Levels: 68
Intel: Manufactured for the South Korean military, the Han 86 delivers reliable performance across a wide range of combat environments. Chambered in 5.56, the weapon’s high rate of fire and moderate damage make it a capable option for close-quarters engagements and longer-range fights.
Apex Attachment: HAN 86 X20 SKYBREAKER: This advanced weapons system comes equipped with a specialized targeting optic and airburst launcher. The Han X20 Skybreaker dials into a precise area within range and fires a 20mm airburst shell, which detonates on target with devastating results. Highly effective at flushing cover.
*M4*

Unlocked: Player Rank 9. Levels: 68
Intel: Fully automatic and highly adaptable, this iconic service rifle excels in most combat engagements.
Apex Attachment: M4 HURRICANE: A top-loading, high-capacity M4 variant chambered in 5.7x28mm. Taking inspiration from other bullpup designs, this agile right is light, maneuverable, and boasts a high rate of fire.
*Hyeon Burst*

Unlocked: Player Rank 18.Levels: 64
Intel: A versatile North Korean prototype rifle running 6.8 SPC with a hard-hitting burst mode that puts fast, decisive rounds on target.
Apex Attachment 1: HYEON AUTO: Converted to fully automatic fire, the Hyeon Auto was built for laying down stable, rapid fire. Offering a substantial increase in continuous RPM over the burst fire/semi-automatic variant, this weapon relies on firepower over precision.
Apex Attachment 2: HYEON HYPERBURST: Features an overclocked receiver that delivers a blinding-fast, three-round burst followed by slow, controlled, fully automatic fire. Deliver a burst of precision followed by sustained fire to finish off anything still standing.
*Kastov 762*

Unlocked: Player Rank 21.Levels: 71
Intel: A full-auto 7.62x39mm rifle offering heavy per-shot impact with equally firm recoil. Reliable and forceful but requires control to keep on target.
Apex Attachment 1: Kastov 545: Fires 5.45x39mm rounds, offering smooth handling and rapid follow-up shots without sacrificing combat effectiveness.
Apex Attachment 2: Kastov ARC: An experimental disruption barrel with an integrated optic. Emits a concentrated high-intensity RF pulse capable of incapacitating infantry, crippling electronics, and destabilizing vehicles caught in its crosshairs.
*Patriot XMR (Battle Rifle)*

Unlocked: Player Rank 25.Levels: 64
Intel: A full-auto rifle delivering high-impact fire with substantial recoil, the Patriot XMR rewards controlled fire, hitting hard at mid to long ranges when properly braced.
Apex Attachment 1: PATRIOT XMR VOLT: Stun targets and clear tight quarters with shocking efficiency with this underbarrel launcher, which fires a wide dispersal of several 50,000V darts. Non-lethal, but powerful enough to override fine motor control and prime targets for elimination.
*Axion*

Unlocked: Default Loadout Only.Levels: 67
Intel: A moderate recoil .300 Blackout rifle with solid impact and a fast cyclic rate, built for controlled automatic fire.
Apex Attachment 1: AXION CRUSADER: Receiver conversion that reconfigures the R&M Axion into a compact, high-mobility variant with an integrated saw stock and side grip for aggressive maneuvering.
Submachine Guns Available in the Beta (4)
Submachine Guns (SMGs) excel in fast-paced, close-quarters combat, pairing high mobility with rapid fire to overwhelm opponents before they can react. Their effectiveness drops off at longer ranges, rewarding Operators who can close the distance and stay on the move.
*ISO Nightshade*

Unlocked: Player Rank Immediately.Levels: 56
Intel: A full-auto 9x19mm SMG with a fast-firing rhythm, the ISO Nightshade delivers strong class-level impact with a notable recoil signature.
Apex Attachment: ISO TRACE: Specialized RFID ammunition tags targets on impact, feeding real-time tracking data to the optic’s integrated display, which shows a red dot of the target’s movement and direction.
*PPSh-41*

Unlocked: Player Rank 11.Levels: 54
Intel: A legendary submachine gun with over 80 years of combat service, the PPSh-41 overwhelms enemies at close range with its best-in-class rate of fire and generous ammo capacity.
Apex Attachment: PPSH-41 EMBER: A unique underbarrel that launches a rapid burst of advanced pyrotechnic projectiles, laying down intense incendiary coverage that remains burning for a short time, offering area control.
*X-58 Nyx*

Unlocked: Player Rank 27.Levels: 47
Intel: An integrally suppressed subsonic SMG with high impact, very low recoil, and a steady firing rhythm for effective stealthy operations.
Apex Attachment: X-58 VOID: The pinnacle of stealth warfare. This subsonic modification produces an exceptionally quiet report, hides skulls on enemy deaths, and minimizes directional hit indicators to keep your attacks concealed.
*WZ.55 Striga*

Unlocked: Campaign Mission Only.Levels: 52
Intel: Fast, lethal, and easy to handle, this 9x18mm SMG delivers best-in-class mobility and recoil control with significant stopping power and a slow rate of fire.
Apex Attachment: [CLASSIFIED]
*Shotgun Available in the Beta (1)*
Shotguns deliver devastating damage at close range, capable of ending a fight with a well-placed blast. Their limited effective range and slower follow-up shots mean success depends on closing the distance and choosing engagements carefully.
*Rezi 12*

Unlocked: Player Rank Immediately.Levels: 60
Intel: A fast-cycling semi-auto 12-guage, the Rezi 12 delivers powerful, controlled shots with smooth recovery. Built tough and tuned for decisive close-range work.
Apex Attachment: REZI 12 ENFORCER: Enables pump-action cycling and is outfitted with a side-saddle for hot-loaded explosive slugs. The added capability extends the platform’s engagement envelope well beyond traditional 12-gauge roles.
*Light Machine Guns Available in the Beta (2)*
Light Machine Guns (LMGs) carry large magazines that let you stay in the fight longer before reloading, making them ideal for defending objectives and engaging multiple enemies. They trade mobility, handling speed, and quicker reloads for sustained firepower and ammunition capacity.
*Finn LMG*

Unlocked: Player Rank Immediately.Levels: 52
Intel: A high-impact 5.56x45mm LMG with a steady firing rhythm and a firm recoil feel, optimized for mobile sustained fire.
Apex Attachment: FINN ADVERSE: A Tempus Armament weapon modification that unthrottles the rate of fire beyond the weapon’s operational abilities. Sustained fire can overheat the weapon, requiring the weapon to cool down before returning to full auto fire.
*Type 73*

Unlocked: Player Rank 5.Levels: 57
Intel: A fast-cycling 7.62x54R LMG, the Type 73 offers balanced recoil and mid-tier impact for its class.
Apex Attachment: TYPE 73 ASSAULT: A specialized weapon kit that adapts the Type 73 receiver to accept a top-mounted magazine loaded with Explosive Rounds. Limited ammo capacity is offset by the sheer, overwhelming stopping power.
*Marksman Rifles Available in the Beta (2)*
Marksman Rifles bridge the gap between Assault Rifles and Sniper Rifles, combining strong damage with accurate fire at longer distances. They perform best in the hands of Operators who can consistently land precise shots.
*MAR-9*

Unlocked: Player Rank Immediately.Levels: 67
Intel: A designated marksman rifle chambered in 7.62 NATO, the MAR-9 delivers precise semi-automatic fire from a rigid, accurized platform. Its tuned gas system, heavy barrel, and optic-ready classis make it dependable for mid to long-range engagements.
Apex Attachment: MAR-9 AUTO: Introducing the fully automatic Mar-9 Auto from Bruen. Boasting a high rate of fire, this powerhouse provides a significant increase in stopping power over its semi-automatic counterpart.
*Oris 8.6*

Unlocked: Player Rank 14.Levels: 68
Intel: A lightweight bolt-action rifle chambered in 8.6 Blackout, the Oris 8.6 delivers impressive energy from a compact, modular frame. Sleek monolithic design and smooth cycling make it effective for precision fire in tight or mobile engagements.
Apex Attachment: ORIS 8.6 RAZOR: A compact blade module mounted to the receiver, housing a pair of rapidly deployable kunai for close-range, low-signature engagements. Designed as a reliable fallback when stealth or conservation of fire matters most.
*Sniper Rifles Available in the Beta (2)*
Sniper Rifles are built for extreme-range precision, capable of eliminating enemies with a single well-placed shot. They trade mobility, handling speed, and faster follow-up shots for exceptional accuracy and stopping power.
*KG-7 Vulcan*

Unlocked: Player Rank Immediately.Levels: 72
Intel: A high-capacity, bolt-action sniper rifle that has seen more combat than most. Its longstanding battlefield experience translates into a higher rate of fire for quickly sending shots down range.
Apex Attachment: KG-9 DRILLCHARGE: Allows for KG-9 Drill charges to be side-mounted to the rifle. Each projectile drills into a surface before quickly detonating. Ideal for flushing out entrenched combatants.
*Signal .50*

Unlocked: Player Rank 30.Levels: 73
Intel: Equipped with a recoil-reducing reciprocating barrel, this devastating .50 Cal anti-material rifle offers enhanced shot stability and precision, helping operators stay on target when every round counts.
Apex Attachment: SIGNAL 50 INFERNO: Gives “weapons hot” a new meaning. This aftermarket modification from XRK loads the Signal 50 with .50 Cal Incendiary Rounds, providing a significant increase to vehicle and Killstreak damage.
Available During the Modern Warfare 4 Beta: Secondary and Melee Weapons
*Pistols Available in the Beta (3)*
Pistols provide a dependable backup when your Primary Weapon isn't the right tool for the engagement or needs to be reloaded. While they lack the range and firepower of Primary Weapons, their quick handling and fast weapon swap speed can prove invaluable in a firefight.
*Karit P68*

Unlocked: Player Rank Immediately.Levels: 34
Intel: A semi-automatic .45 ACP pistol with a modern, ergonomic frame, the Krait P68 delivers reliable performance and strong close-range effectiveness.
Apex Attachment: KRAIT P68 COMMANDO: Held in an icepick grip, this CQB tactical knife is ready for action at a moment’s notice. Improves melee damage and melee lunge range. Off-hand stabilizes the weapon for better recoil control.
*.50 GS*

Unlocked: Player Rank 23.Levels: 50
Intel: A powerhouse in any operator’s hands, this 50-caliber sidearm is a heavy hitter when the recoil is controlled.
Apex Attachment: GS MAGNA: Packing devastating firepower and a thunderous rate of fire, this fully automatic .50 GS turns every trigger pull into a show of force. Warning: Not intended for accuracy.
*Sang 9mm*

Unlocked: Default Loading Only.Levels: 34
Intel: A lightweight 9x19mm service pistol, the Sang 9mm offers quick cycling and easy handling, trading heavier impact for speed and controllability.
Apex Attachment: SANG 9&12: An underbarrel single-shot 12-gauge chamber that adds a close-range breaching option to the Sang 9mm. One loaded round provides a decisive punch when the pistol needs immediate stopping power.
*Launchers Available in the Beta (1)*
Launchers specialize in destroying vehicles, equipment, and Killstreaks while remaining capable of dealing devastating explosive damage against groups of enemies. Their limited ammunition and slower reload times reward careful shot placement and target selection.
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*PILA*

Unlocked: Player Rank Immediately.Levels: 36
Intel: A lightweight, portable air-defense system, the PILA can deploy both guided or unguided missiles as needed.
Apex Attachment: None: No Gunsmith is available for this weapon.
*Melee Weapons Available in the Beta (1)*
Melee Weapons are built for silent, close-quarters eliminations, rewarding Operators who can close the distance without being detected. They sacrifice ranged capability entirely in exchange for swift, decisive attacks at point-blank range.
*Combat Knife*

Unlocked: Player Rank Immediately.Levels: 30
Intel: Lightweight combat blade with a reinforced spine and vented profile for fast, lethal use in close quarters.
Apex Attachment: None: No Gunsmith is available for this weapon.
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Gunny

QUICK INTEL:
- *Optional Gunnery Sergeant, nicknamed Gunny.*
- *Weapon build recommender within Create a Class.*
- *With a click of a button, can generate new builds using the attachments you've already unlocked.*
- *Adapts recommendations as your arsenal grows.*
- *Built for both new and experienced players.*
Short for Gunnery Sergeant, Gunny helps you spend less time building weapons and more time playing. Whether you're looking for a dependable all-round setup or experimenting with different combat roles, Gunny can quickly assemble effective weapon builds using the attachments you've already unlocked. All Gunny’s recommended weapon builds have been crafted by Infinity Ward’s developers.
Gunny serves two key purposes throughout the Beta. It provides ready-to-use weapon builds for players who want to jump straight into the action, while also helping you experiment with different weapon characteristics, engagement ranges, and playstyles as your arsenal expands. As you unlock additional attachments, Gunny's recommendations evolve alongside your Weapon progression, continually offering fresh ways to approach combat.
Gunny is entirely optional. Every recommended build can still be customized manually, giving you complete control over your loadouts whenever you want it.

GUNNY: TOP TIPS:
- Try Gunny early. Generate a recommended build as soon as you unlock Create a Class to get into Multiplayer with a dependable weapon configuration.
- Experiment with different builds. As your arsenal grows, compare Gunny's Short Range, Balanced, and Long Range recommendations to discover which combat role best suits your playstyle.
- Make Gunny your starting point. Use a recommended build as-is or treat it as the foundation for your own Gunsmith customization as additional attachments become available.
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Gunsmith

QUICK INTEL:
- Customize Weapon performance, handling, and appearance.
- Equip a wide range of Attachments to suit your playstyle.
- Unlock Apex Attachments by fully leveling supported Weapons.
- Compare Weapon performance using detailed Gunsmith statistics.
- Build your own loadouts or use Gunny for optimized recommendations.
*Modern Warfare 4’s* Beta features a robust Gunsmith, a deep Weapon customization system that lets you tailor a firearm's performance, handling, and appearance by equipping Attachments and, new to *Modern Warfare*, Apex Attachments to suit your preferred playstyle.

Returning players will already be familiar with Gunsmith, while newcomers can expect a broad range of Attachment categories that allow you to customize every aspect of your weapon:
- Optics: Improve target acquisition with a variety of sights, helping you line up shots more effectively.
- Lasers: Tighten hip-fire spread, support a Canted Stance, highlight enemies, and provide other close-quarters aiming benefits—though some lasers may reveal your position.
- Barrels: Adjust a Weapon's damage range, bullet velocity, and other ballistic characteristics.
- Muzzles: Reduce recoil, suppress weapon fire, or otherwise refine shot control and weapon accuracy.
- Underbarrels: Enhance recoil control and aiming stability or equip specialized launcher attachments where available.
- Stocks: Boost mobility, accuracy, flinch res
