Post launch update - Thank you!

Hello everyone!
Burglin' Gnomes had an amazing launch month, selling over 500k copies in its first three weeks on Steam! Thank you to everyone who played the game, I could have never imagined a silly game about gnomes that I started on a whim to gather so much interest!
I took some time off to relax and get my head in order the past few weeks. Right now I am working towards another bug fix update after which I will decide what I will be doing next.
After I get the bug fix patch done, I will go over all the suggestions in the Discord #suggestions channel, as well as the Steam forums to see what features the community would want to see the most. I have new content ideas that I want to implement as well.
As for when a new content update might be dropping, I have no timeline for that yet. I have been working hard for over a year now on the game, and especially during the last few months leading up to the launch I could feel my creativity dwindling due to the high workload and stress. I do not want to add content just for the sake of adding things to hit some 'content update quota' if the content is boring and not inspired as a result.
One of the most compelling ideas I have right now is to experiment with different game modes. In particular, I have really been thinking about an asymmetric pvp game mode, where one player could play the human (possibly even in VR??). I have seen it requested by the community a lot, and it really does seem like it could bring an entirely new aspect to the game.
Implementing a new game mode like that is quite a lot of work though and would take a while. I understand you would also appreciate just a basic content update too, so I will take some time to come up with an update plan or a roadmap of sorts. So if you have ideas and suggestions now is the perfect time to voice them!
To celebrate hitting the 500k milestone the game will also go on sale next week on Friday 17th!
Thank you everyone,
Fobri
