News & Patch Notes

Gameplay Balancing, Technical Improvements, and Spectator Mode released

Broken Arrow

Major Update on July 30 — 1.1.1

Patch notes image

A new update for the main version of the game has arrived. Observer Mode, updated maps, improved performance and connection stability, a wide range of changes from the PTE branch, and, of course, many more QoL features and bug fixes.

Please note that today, July 30, starting at 13:00 MSK, the servers will be temporarily unavailable during the build deployment. Based on our current estimates, the maintenance should take up to 3 hours.

https://www.youtube.com/watch?v=sb3g0O4opJI Added a new objective zone and spawn layout for “Chernyakhovsky District”, “Jelgava Pils”, “Bay of Winds”, and “Kaliningrad”.

  • Added a new, significantly more advanced LOS Tool.
  • Added the first iteration of Observer Mode.
  • Added hotkeys to enable or disable weapons and real vision for the selected unit.
  • Added the ability to save and share color presets for unit labels.
  • Improved the visualization of unit paths and action queues.
  • Added an in−game chat during the map and deck selection phase, as well as on the post−match results screen.
  • Added the ability to mute players through the in−game chat (which also hides their markers).
  • Improved various UI elements and unit voice lines.
  • Max camera height increased — [100 m]
  • Multiple performance improvements across the board.
  • Improved server−side processing of damage−over−time effects.
  • Improved the logic used for pre−checking server availability for the entire lobby.
  • Various improvements to interaction with unit ghosts.

*→⠀ Ghosts can now be dragged and dropped through their labels and no longer appear near the cursor when purchasing units.*

  • Added a new replace option for the selected unit in the editor.
  • Added new “Altitude Change” and “Force Fire” nodes.
  • Added a cargo filter to “OnTriggerEnter”, “OnTriggerExit”, and “CountUnits” nodes.
  • Added support for dead units in the “Split Unit” and several other nodes.
  • Improved “OnArtyShot” node.
  • “SetAmmo” and “SetFuel” now synchronize correctly over the network.

REVERTED CHANGES

  • Removed deployment delay when dismounting infantry from ground transport.
  • Replaced the infinite “Supply” ability with a new limited munition ability.
  • “Sneak” ability removed from all vehicles.
  • Reverted infantry healing rate from supply dumps.
  • Aim−time for all aircraft air−to−air missiles reverted — [0 → 1 sec]
  • Smoke screen duration from artillery standardized — [60 sec]
  • Removed the 100% Cover Ignore value from ground−launched ballistic missiles with cluster warheads.
  • T−72B, availability limit reverted — [9 → 6]
  • T−72B3, availability limit reduced — [6 → 4]
  • SEAD and cruise missiles removed from the target list for the following weapons:
  • 9M342 Igla−S · FIM−92K Stinger(only for radar−equipped SHORADs).
  • 9M33M3 (missile for 9K33M3 Osa−AKM) · 9M311 (missile for 2K22M Tunguska−M).
  • AGR−20 APKWS (rocket for LAND−LGR4 Fletcher on M1265 Stryker SHORAD).

GAME CORE

  • Added a new dynamic Income system.
  • Added a maximum reserve call-in limit of 1500 pts.
  • Added a new “Conquest” game mode.
  • Captured objective zones now generate conquest points over time.
  • Wargoal limit scales with the difference in controlled objective zones between teams.
  • Destruction points rules remain unchanged.
  • Compensation between phases has been removed.
  • Increased resurrection timers after death for all units.
  • Spawn sides for both teams are now assigned randomly in standard matches.
  • Delay between bursts of automatic weapons for vehicles is no longer affected by stress.
  • Resupply radius from supply dumps has been increased — [50 → 75 m]

INFANTRY SQUADS

  • All infantry small arms have been reworked.
  • LATs base stress value multiplier increased — [.cal × 2 → .cal × 4]
  • UBGLs base stress value multiplier reduced — [.cal × 1 → .cal × 0,5]
  • Infantry resist system inverted (the full % available to the squad in a “Calm” state, moderate in “Shock” and minimal in “Panic”).
  • “Shock” and “Panic” states for infantry are now more distinctly separated.
  • Suppression penalty to the aim−time increased — [×1 → ×2, shock] and [×2 → ×3, panic]
  • Squad loss prioritization system has been adjusted.

*→⠀ Defines the order in which squad members are lost when taking enough damage.*

  • Added an over−damage system with a threshold of 38 DMG, allowing weapons to ignore infantry resist in open fields.
  • Base tier optics for infantry have been increased — [1200 → 1400 m]
  • Aim−time for all infantry ATGMs (except terminal−guided missiles) standardized — [1−2 sec]
  • Infantry firing positions inside buildings have been adjusted to more easily hit tank roof armor:
  • ~100 m from a 5−storey building.
  • ~200 m from a 9−storey building.
  • ~400 m from a high−rise building.
  • VDV Shturm, TBG−7V ×6 loadout replaced with PG−7VR ×3 + TBG−7V ×3 / RPK−74M Kashtan swapped for AK−74RMO.
  • Added a new custom loadout for VDV DSh:
  • VDV PKP [60 pts] — AK−74RMO ×3 · GP−34 · PKP−M ×2 · RPG−7V (PG−7V ×6, 500 mm)
  • Gv. Motostrelki, additional RPG−28 added — [4 → 5]
  • AGS−17 Plamya, removed from Motorized Brigade.
  • Added a new custom loadout for PTO Metis:
  • Motopekhota AGS[70 pts] — AK−74M ×6 · GP−34 · PKP · AGS−17 · RPG−7V (PG−7V ×3, 500 mm)
  • PDSS (DP−64), optics reduced — [2000 → 1750 m]
  • Chernye Berety, availability limit reduced — [3 → 2] / Reworked into a 12−man squad with two new loadouts:
  • [Close−Quarters, 100 pts] — AK−103 ×9 · GP−34 ×3 · RPK−74M PBS ×2 · SVU−AS · RShG−1 ×6
  • [Stand−Off, 100 pts] — AN−94 ×9 · GP−34 ×3 · PKP−M ×2 · SVD−S · RPG−29 (PG−29VL ×6)
  • Razvedka, additional RPG−26 added — [3 → 4] / PKM swapped to AKM.
  • Marine Raiders (Close−Quarters), all M1014 are set as secondary weapon / Additional MK18 CQBR ×4 on the main slot added.
  • Squad size increased — [6 → 7] — for the following units:
  • Mech. Riflemen · Mech. Riflemen MMG · Mech. Riflemen AA · Mech. Engineers
  • Mech. Riflemen, additional M249E3 added.
  • Mech. Riflemen AA, additional FIM−92F missile added — [4 → 6]
  • Mech. Riflemen MMG, additional M240L added.
  • Added a new custom loadout for Mech. Riflemen MMG:
  • Mech. Dragon[70 pts] — M4A1 ×5 · M240L ×2 · FGM−77C Dragon 3 (Ammo ×3, 750 mm)
  • Airborne Recce, both loadouts reworked:
  • [Standard, 55 pts] — M4A1 MOD. 2 ×3 · M320 · M2010 · M3E1 (tandem M751 ×4, 600 mm)
  • [Next Generation Squad Weapons, 65 pts] — M7 ×2 · M320 · M250 · M107
  • Scouts, additional AT4CS−RS added — [3 → 4]
  • Rangers, M249 PARA ×2 replaced with KAC AMG ×2.
  • Rangers CQC, M72A10 LAW HE ×6 replaced with M3E1 MAAWS (HE M441D RS ×6).
  • Green Berets(Flash), M1014 are set as secondary weapon / Additional HK416 D10RS on the main slot and M1014 on the second slot added.
  • Žaliukai, additional M72A10 LAW added — [5 → 6]
  • A−545, base DMG increased — [1,8 → 3]
  • A−762, base DMG increased — [3 → 4]
  • MK48 and KAC AMG, min distance removed (allows CQC use inside buildings).
  • PKP−Bullpup, MK48, KAC AMG, and Minimi MK3, aim−time standardized — [1−2 → 2−3 sec]
  • Firing range for all UBGLs standardized — [400 m]
  • SV−98, DVL−10M1, M40A5, and M2010, firing range standardized — [1000 m]
  • T−5000 and MK22, firing range increased — [1000 → 1100 m]
  • Firing patterns for all tier DMRs slightly reworked, and Cover Ignore reduced — [50% → 25%]
  • 9M115 Metis, firing range and acceleration increased — [800 → 1000 m] and [30 → 32 m/sec²], respectively.
  • 9M131 Metis−M and FGM−77C Dragon 3, firing range and acceleration increased — [1000 → 1100 m] and [32 → 36 m/sec²], respectively.
  • SPG−9 Kopye, aim−time reduced — [3−4 → 2−3 sec]
  • RPG−29 Vampyr, reload speed increased — [7−8 → 5−6 sec]
  • FGM−172B SRAW MPV, aim−time reduced — [3−4 → 2−3 sec]
  • FGM−148C Javelin (all variants)**and Spike **(all variants) aim−time reduced — [3−4 → 2−3 sec]
  • Piorun, base DMG reduced — [8 → 7]
  • Penetration values reduced for the following ammo:
  • [40 → 20 mm] — OG−7V(HE round for RPG−7V)
  • [60 → 30 mm] — GV−62(thermobaric round for GK−62 Bur)
  • [65 → 35 mm] — M72A10 LAW HE- [75 → 40 mm] — OG−9V(HE round for SPG−9 Kopyo)
  • [80 → 40 mm] — MK2(HE round for B−300)
  • [85 → 45 mm] — MK3(HE round for M141 SMAW−D) · MK80(thermobaric round for MK153 SMAW)
  • [90 → 45 mm] — Slsgr m/86(HE round for Pv−1110)
  • [95 → 50 mm] — RPO−M Shmel−M- [105 → 55 mm] — RShG−1· TBG−7V(thermobaric round for RPG−7V2)
  • [130 → 70 mm] — 9M114F Kokon- [135 → 70 mm] — 9M113F Konkurs- [140 → 75 mm] — FGM−172B SRAW MPV- [150 → 80 mm] — 9M133F Kornet· 9M133FM−2 Kornet−M· 9M123F Khrizantema· TOW−BB- [300 → 105 mm] — C90−CR−BK- Weapons resupply costs (per ×1) have been adjusted for:
  • All UBGLs grenade — [1,5 → 0,5 kg]
  • All LATs grenade — [30 → 25 kg]
  • Light tier ATGM (e.g. 9M115 Metis, 9M131 Metis−M, 9M114 Kokon, FGM−77C Dragon 3, etc.) — [100 kg]
  • Heavy tier ATGM (e.g. 9M133 Kornet, FGM−148C Javelin, AGM−114 Hellfire, Spike−SR, etc.) — [150 kg]

TRANSPORT VEHICLES

  • Increased DMG multiplier transferred to infantry from the final hit on a vehicle — [×0,3 → ×1]
  • Increased chances of squad casualties after auto−dismounting from a destroyed vehicle — [15% → 30%]
  • Infantry transport capability has been added for the following scout and ISR vehicles:
  • [2 seats] — BRDM−2M· BRM−1K Korshun· IFAV· M1025 HMMWV LRAS3· M1117 Guardian- [3 seats] — LSTS−1943 Sarmat−2· M7A2 Bradley FIST- [4 seats] — BRDM−3 Buinost· 1V14 Mashina−S· M1025 HMMWV RWS· M1245 M−ATV- MT−LBVM, seat capacity increased — [12 → 14]
  • M2 Bradley(IFV family), seat capacity increased — [6 → 7]
  • M113(APC family), seat capacity increased — [10 → 14]
  • AAVP−7A1, seat capacity increased — [21 → 22]
  • Added a new “Resupply” ability for infantry transports with the following pattern:
  • [250 kg] — IFVs, APCs and other armored vehicles with high seat capacity or autocannons/ATGMs.
  • [400 kg] — APCs and other armored vehicles with basic capacities.
  • [800 kg] — Specialized transport ( BMO−1, BTO, and M1078 War Pig).

*→⠀ Resupply speed from the vehicle's own supplies is half the speed of resupplying from supply dumps.*

  • Stealth value increased — [1,25 → 1,5] — for the following units:
  • 1V119 Reostat · PRP−5G Mars · 1V14 Mashina−S · PRP−5K Mars · PRP−4A Argus
  • M981A3 FISTV · M1025 HMMWV LRAS3 · M1200 Armored Knight · M1127 Stryker RV
  • Stealth value reduced — [1,25 → 1] — for the following units:
  • K−4386 Typhoon VDV · BRM−3K Rys · BRDM−3 Buinost · BRM−1K Korshun
  • LAV−25A1 · M3A2 Bradley CFV · M3A3 Bradley CFV · M7A2 Bradley FIST · M1127 Stryker RV SELP · RSOV · M1288 Flyer GMV
  • FV107 Scimitar · FV103 Spartan · LR Wolf WMIK

BATTLE VEHICLES

  • Aim−time for all vehicle ATGMs (except terminal−guided missiles) standardized — [1−2 sec]
  • Vehicle−based MMGs, HMGs, and miniguns aim−time reduced — [1−2 → 1 sec]
  • Autocannons and vehicle−based AGLs aim−time reduced — [2−3 → 1−2 sec]
  • Tank guns aim−time reduced — [3−4 → 1,5−2,5 sec]
  • Gun−launched ATGMs aim−time reduced — [3−4 → 1−2 sec]
  • Delay before auto−smoke deployment adjusted — [3 → 3−5 sec]
  • Base DMG has been increased for the following tank shells:
  • 120−125 mm APFSDS — [8 → 10]
  • 120−125 mm HEAT — [10 → 11]
  • 125 mm ATGM — [10 → 11]
  • 105 mm APFSDS — [7 → 8,5]
  • 100 mm APFSDS — [6 → 8,5]
  • 120 mm M830A1 HEAT−MP — [11 → 11,5]
  • 125 mm 9M119M4 Sokol−V ATGM — [10 → 10,5]
  • 100 mm 3BK16M HEAT — [8 → 9,5]
  • Cover Ignore values added for the following tank shells:
  • [10%] — 100 mm HE, 3OF70 Vishnya · 3OF70−1 Vishnya−1 · 3OF15 (shell for BMOP Toros) / 105 mm HESH, M391A1
  • [20%] — 120 mm HEAT, M830 · DM12A1 / 120 mm HEAT−MP, M830A1
  • [30%] — 125 mm HE, 3OF26 · 3OF82 Telnik / 120 mm HE, MK324 · M1147 · DM11
  • [40%] — 152 mm HE, M657A2 (shell for M551A1 Sheridan)
  • UAZ−469 Kozlik, SPG−9 Kopye aim−time reduced — [3−4 → 2−3 sec]
  • BTO, RPO−A aim−time reduced — [3−4 → 2−3 sec]
  • M1078 War Pig, LAND−LGR4 Fletcher aim−time reduced — [2−3 → 1−2 sec]
  • TGB−1111 Pvpj, Pv−1110 aim−time reduced — [3−4 → 2−3 sec]

FIRE SUPPORT

  • Min dispersion for MLRS has been increased (at 0 m, accuracy is now half of the max at full distance).
  • Howitzer and MLRS firing ranges have been increased by an additional 500 m.
  • Availability limits for all mortar systems have been reduced to 3 cards.
  • Fixed artillery queue fire orders reverting to the default shell after the first order.
  • 9K51 Grad, cluster munitions base DMG reduced — [3 → 1,5] / Weapon system:
  • Delay between launches reduced — [0,6 → 0,3 sec]
  • Max dispersion increased — [300 × 200 m] → [450 × 300 m]
  • 9K79−1 Tochka−U, firing range increased — [6 → 8 km]
  • 9K720 Iskander−M, firing range increased — [8 → 10 km]
  • M270A1 ATACMS and M142 ATACMS, MGM−140 firing range increased — [7 → 9 km]
  • M270A2 PRS and M142 PRS, PrSM firing range increased — [8 → 10 km]
  • UR−77 Meteorit, base DMG reduced — [38 → 35]
  • AAVP−7A1 MICLIC and M1150 Assault Breacher, base DMG reduced — [38 → 35]
  • Added a new internal sub-classification for all tube artillery systems:
  • Long Range, 2 cards limit — fire mission length: ×1, ×2 or ×3 rounds.
  • Multipurpose, 3 cards limit — fire mission length: ×3, ×6 or ×9 rounds.
  • Conventional, 4 cards limit — fire mission length: ¼, ½ or full ammo.
  • Tier 1 artillery reworked:
  • 2S35 Koalitsiya−SV, cluster munitions loadout removed / Smoke shells removed from both loadouts — [×70, HE] · [×50/20, HE−RAP and PGM]
  • M109A7 Paladin, HE−RAP shells removed — [×24/12, PGM and SMK]
  • M776 Brutus, default HE, smoke and cluster munitions loadout removed / Added extended range loadout as default — [×18, HE−RAP]
  • PzH 2000, smoke shell removed from default loadout / Cluster munitions loadout replaced with a new extended range loadout — [×60, HE] · [×60, HE−RAP]
  • Tier 2 artillery reworked:
  • 2S19M1 Msta−SM, HE shells removed from base variant loadout — [×35/15, CLU and SMK]
  • 2S5 Giatsint−S, added Krasnopol−M (4,7 km range) to loadout — [×25/5, HE−RAP and PGM]
  • M109A6 Paladin, Copperhead moved from cluster to default high explosive munitions loadout instead of Excalibur — [×21/9/6, HE, SMK, and PGM] · [×24/12, CLU and SMK]
  • K9 Kõu, ammo ratio slightly adjusted — [×33/15, HE and SMK] · [×30/12/6, HE, SMK, and PGM]
  • Tier 3 artillery reworked:
  • 2S1M1 Gvozdika, aim−time reduced — [7−9 → 6−7 sec] / Smoke shells removed to default variant loadout — [×30/10, HE and HEAT]
  • 2S34 Hosta variant, weapon system redesigned for the mortar type and rules / Guided shell removed — [×25/15, HE and SMK]
  • A−222 Bereg, interaction between artillery and anti−air ammunition has been improved / SPAAG mode:
  • Aim−time for air targets reduced — [3−4 → 1−2 sec]
  • Max dispersion reduced — [30 × 24 m] → [16 × 12 m]
  • High−altitude firing range increased — [1 → 1,35 km]
  • 2S3M1 Akatsiya−M1 and 2S3M2 Akatsiya−M2, mixing shells of a different type removed from both variant loadouts — [×30/10, SMK and HEAT] and [×30/10, HE and HEAT], respectively.
  • M1298 Stryker SPH, mixing shells of a different type removed from both loadouts — [×56, HE] · [×56, SMK]
  • M109A5Ö Paladin, mixing shells of a different type removed from both loadouts — [×36, HE] · [×36, SMK]
  • High−caliber mortars reworked:
  • 2S9 Nona, default variant loadout replaced with a new loadout — [×20/5, CLU and HEAT]
  • 2S9−1M Nona−SM, ammo ratio slightly adjusted — [×30/5/5, HE−RAP, SMK and PGM]
  • 2S31 Vena, laser designator added / Default loadout ammo ratio slightly adjusted — [×45/15/10, HE, SMK, and HEAT] / HEAT shells added to extended range loadout instead of HE and smokes — [×60/10, PGM and HEAT]
  • 2S33 Nona−SVK, HEAT shells from default and smokes from extended range removed — [×21/9, HE and SMK] · [×21/9, HE−RAP and PGM]
  • 2S39 Magnolia, Kitolov−2 removed from cluster munitions loadout and smoke shells removed from both loadouts — [×80/25, HE and PGM] · [×105, CLU]
  • 2S12B Dilemma, smoke shells removed — [×60, HE]
  • 2S4 Tulpan, aim−time increased — [6−8 → 8−10 sec]
  • LAV−2R2M Dragonfire variant, new HE−RAP and guided PERM (2,4 km range) added to loadout instead of base HE and smokes — [×21/9, HE−RAP and PGM]
  • M1064A3 MC, mostly high explosive munitions loadout replaced with a new mixed loadout and HE shells removed from second loadout — [×35/35, HE and SMK] · [×70, SMK]
  • M1287 MCV, all loadouts are completely revised and renamed (high explosive, guided and multipurpose munitions) — [×69, HE] · [×69, PGM] · [×45/9/15, HE, SMK, and PGM], respectively.
  • Small−caliber mortars reworked:
  • 2S41 Drok, mostly high explosive replaced with a new full high explosive munitions loadout — [×40, HE]
  • 2K21 Vasilek, HEAT shells added to loadout instead of smokes — [×80/24, HE and HEAT]
  • Max dispersion has been standardized for:
  • All guided shells — [260 × 120 m]
  • Top−tier HE and HE−RAP — [200 × 150 m]
  • Other 152−155 mm howitzer shells — [280 × 210 m]
  • 2S1M1 Gvozdika and A−222 Bereg(Howitzer mode) — [240 × 180 m]
  • Weapon resupply time (per ×1) has been standardized:
  • 105−130 mm shells — [3−4 → 6 sec]
  • 152−155 mm shells — [4 → 8 sec]
  • 152−155 mm guided shells — [8 → 10 sec]
  • 203−240 mm shells — [5 → 12 sec]
  • 240 mm guided shells — [10 → 14 sec]
  • 9K58 Smerch · 9K515 Tornado−S — [28−36 → 40 sec] = 8 min for ×12.
  • TOS−1A Solntsepek — [20 sec] = 8 min for ×24.
  • TOS−1 Buratino — [14 → 12 sec] = 6 min for ×30.
  • 9K51 Grad — [8 → 9 sec] = 6 min for ×40.
  • 9K79−1 Tochka−U — [60 → 120 sec] = 2 min for ×1.
  • 9K720 Iskander−M — [90 → 120 sec] = 4 min for ×2.
  • 9K720 Iskander−K — [60 → 100 sec] = 3 min 20 sec for ×2 / 6 min 40 sec for ×4.
  • M270A1 MLRS · M270A2 GMLRS — [24−30 → 40 sec] = 8 min for ×12.
  • M142 HIMARS — [30 → 40 sec] = 4 min for ×6.
  • AAVP−7A1 CATFAE — [12 → 17 sec] = 6 min for ×21.
  • M270A1 ATACMS · M270A2 PRS — [90 → 120 sec] = 4 min for ×2 and 8 min for ×4, respectively.
  • M142 ATACMS · M142 PRS — [90 → 120 sec] = 2 min for ×1 and 4 min for ×2, respectively.

AA SYSTEMS

  • High−altitude firing range has been reduced for most short−range SAM missiles.
  • AA guns high−altitude firing range reduced and capped — [1000 m]
  • AA guns aim−time reduced — [2−3 → 1−2 sec]
  • SHORAD and SPAAGs high−altitude radar multiplier values have been reduced — [×2 → ×1]
  • SHORAD and SPAAGs turret rotation speed has been significantly increased.
  • SAMs vertical-launch animation speed increased — [0,6 → 0,15 sec]
  • Fixed AA systems ignoring self−defense priority against SEAD missiles.
  • Burst interval between launches for all medium− and long−range SAMs increased — [2−3 → 3−4] and [2−3 → 4−5 sec], respectively.
  • Firing range and radar multiplier values have been adjusted for the following SAMs.
  • Medium−range, ×2 against low−altitude and ×3 against high−altitude targets:
  • [↓ 1,8 » 3,6] · [↑ 1,8 » 5,4 km] — IRIS−T SLM
  • [↓ 1,85 » 3,7] · [↑ 1,85 » 5,55 km] — 9K317 Buk−M2 · NASAMS 3 (with AMRAAM−ER missile)
  • [↓ 1,95 » 3,9] · [↑ 1,95 » 5,85 km] — 9K317M Buk−M3 · S−350 Vityaz (with 9M96 missile) · Patriot PAC−3
  • [↓ 2,2 » 4,4] · [↑ 2,2 » 6,6 km] — S−350 Vityaz (with 9M96M missile) · Patriot PAC−3 MSE
  • Long−range, ×2 against low−altitude and ×3 against high−altitude targets:
  • [↓ 2,35 » 4,7] · [↑ 2,35 » 7,05 km] — S−300PM Favorit (with 48N6 missile) · S−300V4 Antey (with 9M83M missile) · Patriot PAC−2
  • [↓ 2,5 » 5] · [↑ 2,5 » 7,5 km] — S−300PM2 Favorit (with 48N6P−01 missile)
  • [↓ 2,6 » 5,2] · [↑ 2,6 » 7,8 km] — S−300V4 Antey (with 9M82MD missile)
  • S−300PM Favorit, 48N6 and 48N6P−01 base DMG reduced — [25 → 20]
  • S−300V4 Antey, 9M83M and 9M82MD base DMG reduced — [25 → 20]
  • Patriot PAC−2, MIM−104E GEM+ base DMG reduced — [21 → 20]
  • 2А6М2 Shilka (non−radar variant), AZP−23 max dispersion reduced — [12 × 6] → [6 × 5 m]
  • Unimog U5000 AA (SHORAD variant), MISTRAL−3 base DMG and PEN reduced — [9 → 8] and [90 → 80 mm], respectively.

HELICOPTER UNITS

  • Heli−based ATGMs aim−time reduced — [2−3 → 1−2 sec]
  • Ka−52K Katran, Kh−31P and Kh−35U resupply time increased — [25 → 50 sec, per ×1] and [45 → 90 sec, per ×1], respectively.
  • AH−1W Supercobra and AH−1Z Viper, AGM−122 Sidearm resupply time increased — [25 → 50 sec, per ×1]
  • AH−64E Guardian, moved from Airborne Troops to Special Operations Forces.
  • MH−6 Little Bird and AH−6 Killer Egg, base HP reduced — [8 → 6] / Softarmor reverted — [0 → 10]
  • Kh−39 LMUR, acceleration and maximum speed increased.
  • Max dispersion reduced for the following rocket pods:
  • S−8 · S−13 · Hydra 70 · Zuni — [20 × 20 m] → [8 × 12 m]
  • APKWS · DAGR — [15 × 15 m] → [4 × 6 m]

AIR FORCES

  • Fuel capacity of all aircraft increased by 50%
  • Prices and cooldowns for all airtab payloads have been adjusted.
  • Air−to−air missiles no longer lose accuracy due to pilot stress.
  • Removed the chance for pilots to eject when an aircraft is destroyed.

*→⠀ Pilots now spawn only after the aircraft is lost due to running out of fuel.*

  • Accuracy penalty multiplier at panic increased — [1,5 → 2]
  • Airtab flare counts adjusted — [×30 → ×25, jets] · [×40 → ×50, CAS]
  • Afterburner fuel consumption multiplier reduced — [3 → 2]
  • Kh−29TD, semi−active guidance replaced with fire−and−forget.
  • Acceleration and maximum speed have been increased for the following air−to−air missiles:
  • R−37 · AIM−174B Gunslinger · AIM−260A JATM
  • Aim−time for all cruise missiles has been reduced — [1 sec]
  • Aim−time for all smart bombs has been completely removed — [0 sec]

*→⠀ As a balanced alternative, the aim−time now begins to count not parallel to the climb, but only after reaching a high altitude.*

  • Added a separate drop mode for smart bombs, which completely ignores the laser and is always used during bombing runs.
  • Added a new option allowing units to be dropped one by one or all at once via emergency drop.
  • Availability limits for all 4−card aircraft have been reduced to 2 cards.
  • Strategic bombers and transport aircraft now fly at 1200 m during high−altitude flight.
  • Improved strategic bomber behavior when using cruise missiles.
  • Cruise missile stats (speed, max dispersion, DMG, etc.) have been standardized across all variants.
  • Fixed incorrect Kh−59MK2 weapon ID naming.
  • Base HP has been standardized to 10 for the following units:
  • Forpost · Orion · Korsar
  • MQ−1C Gray Eagle · RQ−4 Global Hawk · MQ−1 Predator · MQ−9 Reaper · RQ−170 Sentinel

ECONOMY TWEAKS

  • Infantry prices have been adjusted for:
  • VDV Spetsnaz— [60 → 70, Close−Quarters]
  • VDV DSh — [50 → 60]
  • VDV Igla— [60 → 70]
  • VDV Metis— [80 → 75, Metis−M1 + Kord]
  • Gv. Motostrelki — [85 → 75]
  • Diversanty— [100 → 80, Ambushers]
  • Spetsnaz GRU — [120 → 110, Mixed] · [130 → 110, AA] · [140 → 120, AT]
  • SSO — [85 → 100, Close−Quarters] · [90 → 100, Stand−Off]
  • PDSS — [80 → 65, DP−64]
  • Spetsnaz VMF — [130 → 120, Fire Support]
  • Gornostrelki — [55 → 65]
  • Pulemetchiki — [80 → 70, Kord HMG]
  • Ing. Shturmoviki — [75 → 65, assault shield] · [75 → 65, thermobaric]
  • PTRK Fagot — [50 → 45, Base] · [65 → 60, ATGM Faktoriya]
  • Force Recon — [60 → 70, Close−Quarters]
  • Marines — [95 → 80] · Reserve Marines — [70 → 80]
  • Marine Raiders — [120 → 100, Stand−Off]
  • Assaultmen — [70 → 80, SMAW] · [90 → 80, SRAW]
  • CAAT Dragon — [110 → 100] · CAAT Javelin — [125 → 115]
  • CAAT TOW — [130 → 120, TOW−2B]
  • Mech. Riflemen — [50 → 60]
  • Mech. Riflemen MMG — [55 → 65]
  • Mech. Riflemen AA— [65 → 80]
  • Rangers Snipers — [110 → 100, Anti−materiel]
  • Green Berets — [70 → 65, Punishers]
  • Delta Force — [110 → 100, Close−Quarters] · [110 → 100, Stand−Off]
  • Snaiperu Komanda — [105 → 100]
  • Jėgeris — [80 → 85] · Eesti Scouts — [75 → 90] · SUV — [75 → 70]
  • Zemessardze — [35 → 45] · Eesti Kaitseliit — [35 → 45]
  • Žaliukai — [95 → 90] · ESTSOF — [95 → 90]
  • MILAN — [75 → 80] · Javelin — [85 → 80] · Spike — [110 → 100]
  • Piorun — [75 → 70] · RBS 70 — [75 → 70]
  • Vehicle prices have been adjusted for:
  • 2S25M Sprut−SDM1 — [100 → 120]
  • T−15 Barbaris— [325 → 300, Kinzhal−BM]
  • BMPT−72 Terminator−2 — [175 → 160, Base] · [+15 → +20, ERA] · [+35 → +40, AG−17]
  • M8 Thunderbolt — [120 → 150]
  • Artillery prices have been adjusted for:
  • 2S41 Drok— [40, High Explosive] · [50 → 45, Mostly Smokes]
  • 2S9 Nona−S — [60 → 90] · 2S9−1M Nona−SM — [85 → 90]
  • 2S31 Vena — [120 → 100, High Explosive] · [140 → 150, Extended Range]
  • 2S35 Koalitsiya−SV— [225 → 260, High Explosive] · [260 → 330, Extended Range]
  • 2S19M1 Msta−SM — [160 → 140, Base]
  • TOS−1 Buratino — [225 → 200] · TOS−1A Solntsepek — [300 → 250]
  • 2S33 Nona−SVK — [70 → 65, High Explosive] · [85 → 80, Extended Range]
  • 9K51 Grad — [150 → 125, High Explosive] · [200 → 175, Cluster] · [250 → 175, Incendiary]
  • 2S39 Magnolia — [120 → 140, Extended Range] · [120 → 140, Cluster]
  • 2S1M1 Gvozdika — [100 → 80] · 2S34 Hosta — [130 → 80]
  • A−222 Bereg— [130 → 80, SPAAG] · [160 → 150, Howitzer] · [170 → 150, Multipurpose]
  • 2K32 Deva— [70 → 55] · 2K21 Vasilek — [90 → 70] · 2S12B Dilemma — [100 → 80]
  • 2S3M1 Akatsiya−M1 — [130 → 80] · 2S3M2 Akatsiya−M2 — [150 → 120]
  • 2S5 Giatsint−S — [150 → 190]
  • 2S7M Malka — [150 → 220, High Explosive] · [200 → 270, Guided]
  • LAV−M — [80 → 60] · LAV−2R2M Dragonfire — [100 → 80]
  • M1064A3 MC — [100 → 75, Multipurpose] · [100 → 75, Smoke]
  • M1287 MCV — [90, High Explosive] · [140, Guided] · [110, Multipurpose]
  • M109A6 Paladin — [140 → 160, High Explosive] · [140 → 130, Cluster]
  • M109A7 Paladin — [160 → 270] · M1299 Iron Thunder — [225 → 310]
  • M1152A1 MWS Hawkeye — [90 → 100, Extended Range]
  • M776 Brutus — [200, Extended Range] · [130 → 250, Guided]
  • M1129 Stryker MC— [110 → 75, Mostly HE] · [110 → 75, Mostly Smokes] · [120 → 100, Guided]
  • M1298 Stryker SPH— [120 → 110, High Explosive] · [120 → 110, Cluster]
  • M113 Panzermörser— [105 → 80, Mostly HE] · [105 → 80, Mostly Smokes]
  • M109A5Ö Paladin— [135 → 130, High Explosive] · [110 → 90, Smoke]
  • K9 Kõu— [180 → 230, High Explosive] · [230 → 270, Extended Range]
  • PzH 2000— [225 → 250, High Explosive] · [300, Extended Range]

*→⠀ Real prices with minimal or non-removable pylons are shown after the slash*

  • Helicopter base prices have been adjusted for:
  • Ka−52 Alligator— [140 → 135] / min 160.
  • Mi−28NM Mikhalych — [120 → 115] / min 145.
  • Mi−35M — [115 → 75] / min 100.
  • Mi−24PN — [110 → 85] / min 100.
  • Mi−8AMTSh — [110 → 90] / min 115.
  • Mi−8MTV−5 Zeleniy — [100 → 70]
  • Mi−26 Korova — [150 → 110]
  • Mi−28N Ohotnik — [110 → 85] / min 115.
  • Mi−24K — [90 → 70]
  • Mi−24P Fantom — [130 → 65] / min 95.
  • Mi−24V Krokodil(Mi−24VP with YakB−12,7) — [130 → 55] / min 85.
  • Mi−8MTV−2 Pchela — [95 → 70] / min 100.
  • Ka−52K Katran — [140 → 135] / min 160.
  • Ka−29 — [90 → 75] / min 105.
  • Mi−38T — [125 → 90]
  • AH−1W Super Cobra— [85 → 65] / min 85.
  • AH−1Z Viper— [105 → 100] / min 115.
  • MV−22B Osprey— [150 → 100]
  • CH−53E Super Stallion— [130 → 105]
  • CH−53K King Stallion— [150 → 120]
  • AH−64E Guardian— [110 → 115] / min 145.
  • OH−58D Kiowa— [50 → 55]
  • UH−60M Black Hawk— [80 → 70]
  • CH−47 Chinook— [140 → 110]
  • AH−6 Killer Egg— [35 → 25] / min 35.
  • MH−60M DAP — [110 → 105] / min 130.
  • MH−60M SOAR— [90 → 95]
  • CV−22B Osprey— [150 → 100]
  • MH−47G SOAR— [150 → 120]
  • AS−365 Dauphin— [60 → 55]
  • UH−60M Baltic Hawk— [80 → 70]
  • Plane prices have been adjusted for:
  • IL−76MD — [150 → 140]
  • C−17 Globemaster 3 — [175 → 150]
  • C−27J Spartan — [100 → 80]

GENERAL BUG FIXES

  • Fixed an issue where terminal guidance missiles could lose vision because of a target's high stealth value.
  • Fixed accumulated stress−DMG not decaying over time.
  • Fixed incorrect processing of multiple simultaneous DMG sources.
  • Fixed a game freeze that could occur when bombing a target with an infinite number of bombs.
  • Fixed various combat system issues that could lead to a game freeze.
  • Fixed units carrying “0 kg” of supplies.
  • Fixed the default deck being selected instead of the player's own deck.
  • Fixed deck previews not matching actual unit modifications.
  • Fixed unit labels being highlighted through the UI in some cases.
  • Fixed the chat window interfering with unit interaction.
  • Fixed a game freeze that could occur when exiting the game.
  • Fixed the “Camera Attach to Unit” node not prioritizing unit pin input.
  • Fixed the “All in Group Refunded” checkbox in the “OnUnitRefund” node.
  • Fixed mission storage synchronization for dynamic task text in co−op scenarios.
  • Fixed camera path origins not updating after rotating object groups with RMB in the editor.