News & Patch Notes
Patch v0.5.9.3
Hi everyone, while I'm working on Level 3 I'm also fixing and improving some things on the way, and to not let the main branch of the game fall behind I'm pushing this small patch with some small fixes and improvements.
This patch most importantly fixes some issues when generating Level 2, and also tiny QOL improvements like new sound effects for light events, improved entity chase logic and some new screen shakes when they are triggered.
Hopefully I can start showing you something about Level 3 soon. I know it's been a couple of months without much to show, and I appreciate everyone who's still keeping up with the game's development, it means a lot. More updates when I have something to share!
Full patch notes:
- New SFX for Light Events (shutdown, light flicker, frame flash)
- Entity chase timeout when sight lost for more than 8 seconds
- Added more screen shakes to entity trigger and during chase
- Added fail safes to Level 2 generation, and fixes rare bug with avatar spawn
- Improved game save serialization
- Fixed weird pink hue in Level 188 rooms
- Added missing entrance to Level 1 in the Journal (from Level 188)
