News & Patch Notes
Launch-day patch: Hard mode, achievements and fixes

We pushed a follow-up to the launch build, focused on Hard mode, balance and a few visual fixes.
Hard mode and achievements
- The difficulty menu now shows the size of each anomaly pool: 30 in Normal and 50 in Hard.
- After reaching the good ending in Normal, the final screen now lets you start Hard mode directly.
- Added a new hidden achievement for correctly identifying one of Hard mode's hardest anomalies. No spoilers.
- Players who already completed Hard mode should receive the achievement automatically.
- Fixed the "all anomalies" achievement so it requires the complete 50-anomaly Hard mode catalogue.
Balance and fixes
- Rebalanced some of the hardest anomalies in Normal mode.
- Fixed an item floating out of place.
- Fixed a shadow visual bug on Low graphics settings.
That's it for this patch. If you find something odd that we didn't put there on purpose, tell us in the discussions.
Thanks for playing.
